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Pre-Final Level Music Fade-Out #50

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TheYellowArchitect opened this issue Aug 26, 2022 · 0 comments
Open

Pre-Final Level Music Fade-Out #50

TheYellowArchitect opened this issue Aug 26, 2022 · 0 comments
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audio Anything related to music/sfx/voiceacting low priority Not important or to be focused

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@TheYellowArchitect
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TheYellowArchitect commented Aug 26, 2022

Music Fadeout happens at the end of each level, when dialogue starts.

For the level before the end duel, the music fadeout should happen when you enter the final corridor, and on the condition it has flipped.

I haven't done it because MusicSoundManager is absolute shit, untouched since 2018. Barely can be called a state machine, needs 2 new flags.

The greatest issue is not adding 2 new flags, but playtesting for an hour+ to ensure music didnt break (aka to ensure no regression bug)

@TheYellowArchitect TheYellowArchitect added audio Anything related to music/sfx/voiceacting low priority Not important or to be focused labels Aug 26, 2022
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Labels
audio Anything related to music/sfx/voiceacting low priority Not important or to be focused
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