Level Skip - Cutscene Dialogue(?) #30
Labels
bug
Something isn't working
dialogue
Anything related to death or level or midlevel or powerup dialogues
low priority
Not important or to be focused
needs more info
Lacking enough information
netcoding
Anything related to networking or online multiplayer
The below do not make sense, I wrote them in a rush and forgot to clean them up, and time has passed and i dont remember the exact references...
If at end of level -> Interrupt Dialogue (without moving or being able to cast spells) and then end level
If at start of level -> Same as death dialogue.
And of course, not skip future level cutscenes.
I tried making the above, but realized I had made some spagghetti and it wasn't as easy as it looked, so it would take a day or 2 to debug stuff and add more flags and events.
Code to look into:
WarriorMovement.cs
->case Dialogue
->if (InLevelCutscene)
DialogueManager.cs
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