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Level Skip - Cutscene Dialogue(?) #30

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TheYellowArchitect opened this issue Aug 11, 2022 · 0 comments
Open

Level Skip - Cutscene Dialogue(?) #30

TheYellowArchitect opened this issue Aug 11, 2022 · 0 comments
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bug Something isn't working dialogue Anything related to death or level or midlevel or powerup dialogues low priority Not important or to be focused needs more info Lacking enough information netcoding Anything related to networking or online multiplayer

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@TheYellowArchitect
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The below do not make sense, I wrote them in a rush and forgot to clean them up, and time has passed and i dont remember the exact references...

If at end of level -> Interrupt Dialogue (without moving or being able to cast spells) and then end level
If at start of level -> Same as death dialogue.

And of course, not skip future level cutscenes.

I tried making the above, but realized I had made some spagghetti and it wasn't as easy as it looked, so it would take a day or 2 to debug stuff and add more flags and events.

Code to look into:

  • WarriorMovement.cs -> case Dialogue -> if (InLevelCutscene)
  • DialogueManager.cs
@TheYellowArchitect TheYellowArchitect added bug Something isn't working needs more info Lacking enough information netcoding Anything related to networking or online multiplayer dialogue Anything related to death or level or midlevel or powerup dialogues low priority Not important or to be focused labels Aug 11, 2022
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Labels
bug Something isn't working dialogue Anything related to death or level or midlevel or powerup dialogues low priority Not important or to be focused needs more info Lacking enough information netcoding Anything related to networking or online multiplayer
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