Level Skip - Entire Level Skip (via boatsync) #29
Labels
bug
Something isn't working
dialogue
Anything related to death or level or midlevel or powerup dialogues
needs more info
Lacking enough information
netcoding
Anything related to networking or online multiplayer
When you skip a level, and the host is standing at the gate of that level, there is a tiny chance that you will somehow trigger levelcutscene or sth, and go onto next level.
I cannot deterministicly replicate this bug, hence the above mediocre explanation. Its a really rare bug, but unlike other Level Skip bugs, it softlocks the client (at least he can try to rejoin by quitting the game lol)
I can ensure its not exclusive to intro-boat skip (never saw it there, except maybe once), and is unrelated whether Host has skipLevelCutscene == true, or InLevelCutscene == true.
Like I tried all those scenarios with true/false (control group testing), and I didn't get this bug ONCE. So until I am able to deterministicly replicate it, I obviously can't solve it. Perhaps it will be solved when I fix the rest of Level Skip bugs.
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