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spritedef.lua
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-- Spritedef.lua ---------------------------------------
-- (bottom of sprite on the ground)
-- 1.sx, 2.sy, 3.sw, 4.sh, 5.scalemin, 6.scalemax, 7.flip, 8.collidable
SDEF=split([[
16, 104, 16, 16, 1.4, 1.4, 0, 1 /
16, 104, 16, 16, 1.4, 1.4, 1, 1 /
48, 53, 8, 4, 0.4, 0.6, 0, 0 /
0, 80, 27, 24, 2.5, 4.5, 0, 1 /
41, 50, 8, 7, 0.5, 1.5, 0, 0 /
48, 71, 20, 10, 4, 4, 0, 1 /
0, 0, 16, 24, 1, 1, 0, 0 /
16, 0, 36, 24, 1, 1, 0, 0 /
16, 0, 36, 24, 1, 1, 1, 0 /
17, 121, 7, 7, 1, 1, 0, 0 /
112, 87, 6, 41, 1, 1, 0, 1 /
110, 59, 18, 12, 1, 1, 0, 0 /
110, 59, 18, 12, 1, 1, 1, 0 /
83, 71, 6, 14, 0.6, 0.6, 0, 1 /
106, 31, 7, 14, 0.6, 0.6, 0, 1 /
113, 31, 7, 14, 0.6, 0.6, 0, 1 /
110, 45, 18, 15, 1.2, 1.2, 0, 1 /
110, 45, 18, 15, 1.2, 1.2, 1, 1 /
82, 85, 8, 23, 1, 1, 0, 1 /
82, 85, 8, 23, 1, 1, 1, 1 /
105, 16, 16, 15, 1.8, 3, 0, 1 /
0, 48, 33, 32, 6, 6, 0, 1 /
42, 71, 6, 11, 0.6, 0.6, 0, 1 /
90, 86, 22, 22, 2, 3.5, 0, 1 /
57, 49, 8, 8, 1, 2, 0, 1 /
107, 72, 5, 10, 0.2, 0.5, 0, 0 /
49, 48, 8, 5, 0.4, 0.8, 0, 0 /
75, 25, 8, 4, 0.2, 0.8, 0, 1 /
115, 0, 8, 15, 0.9, 0.9, 0, 1 /
115, 0, 8, 15, 0.9, 0.9, 1, 1 /
100, 0, 15, 16, 4, 9, 0, 1 /
91, 71, 15, 15, 1.1, 1.1, 0, 1 /
91, 71, 15, 15, 1.1, 1.1, 1, 1 /
0, 104, 16, 24, 2, 3, 0, 1 /
123, 0, 4, 15, 0.4, 0.4, 0, 1 /
80, 108, 32, 20, 2.5, 2.5, 0, 1 /
104, 45, 5, 15, 1, 1, 1, 1 /
104, 45, 5, 15, 1, 1, 0, 1 /
68, 71, 8, 11, 0.6, 0.6, 0, 1 /
27, 80, 5, 19, 0.4, 0.4, 0, 1 /
76, 71, 6, 19, 0.4, 1, 0, 0 /
89, 50, 15, 11, 0.4, 2.2, 0, 1 /
33, 71, 9, 11, 1, 1, 0, 0 /
52, 29, 18, 19, 1, 1, 0, 0 /
70, 29, 34, 19, 1, 1, 0, 0 /
70, 29, 34, 19, 1, 1, 1, 0 /
0, 24, 16, 24, 1, 1, 0, 0 /
16, 24, 36, 24, 1, 1, 0, 0 /
16, 24, 36, 24, 1, 1, 1, 0 /
]],"/")
-- sprite pattern definitions, when conflict first is used
-- 1. SDEF, 2. interval, 3. interval offset, 4. minx (*roadw), 5. maxx (*roadw), 6. rand l/r
SPDEF = {
-- 1. Green raceway
split(
[[
2, 6, 0, 1.6, 1.6, 0 / 4, 4, 0, 2, 8, 1 / 3, 2,1, 1.5, 2, 1 `
1, 6, 0, -1.6, -1.6, 0 / 4, 4, 0, 2, 8, 1 / 3, 2,1, 1.5, 2, 1 `
4, 6, 2, 1.5, 8, 1 / 5, 5, 1, 2, 4, 1 / 3, 2,0, 1.4, 3, 1 `
6, 18, 0, 2, 2, 0 / 4, 2, 0, 1.5, 8, 1 / 5, 3,0, 2, 4, 1 / 3, 1,0, 1.4, 3, 1 `
14, 12, 0, -1.1, -1.1, 0 / 4, 6, 2, 1.1, 4, 1 `
15, 8, 0,-1.1,-1.1, 0 / 16, 8, 1, 1.1, 1.1, 0 / 5, 5, 0, 2, 4, 1
]], "`"),
-- 2. Snowy
split(
[[
33, 6, 0, 1.4, 1.4, 0 / 34, 7, 0, 1.2, 8, 1 / 27, 6,0, 1.1, 2, 1 `
32, 6,0, -1.4, -1.4, 0 / 34, 7, 0, 1.2, 8, 1 / 27, 6,0, 1.1, 2, 1 `
35, 12, 0, -1.1, -1.1, 0 / 34, 7, 0, 1.2, 3, 1 `
36, 26, 0, 1.8, 4.5, 1 / 34, 7, 0, 1.2, 3, 1 / 28, 9, 0, 1.2, 3, 1
]], "`"),
-- 3. Japan
split(
[[
18, 6, 0, 1.6, 1.6, 0 / 21, 2, 0, 1.2, 8, 1 / 3, 1,0, 1.5, 2, 1 `
17, 6, 0, -1.6, -1.6, 0 / 21, 2, 0, 1.2, 8, 1 / 3, 1,0, 1.5, 2, 1 `
19, 6, 0, 1.05, 1.1, 0 / 20, 6, 1, -1.1, -1.1, 0 `
21, 5, 0, 1.5, 6, 1 / 5, 5, 0, 2, 4, 1 / 3, 1,0, 1.4, 3, 1 `
15, 8, 0,-1.1,-1.1, 0 / 16, 8, 1, 1.1, 1.1, 0 / 5, 5, 0, 2, 4, 1 `
22, 8, 0, 2.5, 5, 1 / 21, 3, 0, 1.5, 6, 1 `
23, 6, 0, 1.2, 1.2, 0 / 23, 6, 2, -1.2, -1.2, 0 / 21, 7, 0, 1.5, 6, 1 `
19, 8, 0, 1.02, 1.02, 0 / 3, 5, 0, 2, 2, 1 `
20, 8, 0, -1.1, -1.1, 0 / 3, 5, 0, 2, 2, 1
]] ,"`"),
-- 4. Red desert
split(
[[
30, 7, 0, 1.6, 1.6, 0 / 27, 8, 0, 1.5, 2, 1 / 28, 5, 1, 2, 4, 1 `
29, 7, 0, -1.6, -1.6, 0 / 27, 8, 0, 1.5, 2, 1 / 28, 5, 1, 2, 4, 1 `
24, 12, 0, 1.5, 6, 1 / 26, 5, 0, 1.2, 4, 1 / 28, 4,0, 1.4, 5, 1 `
25, 12, 0, 1.5, 6, 1 / 26, 8, 2, 1.2, 4, 1 / 28, 6,1, 1.4, 5, 1 `
27, 6, 0, 1.6, 6, 1 `
31, 18, 0, 5, 9, 1 / 25, 20, 0, 1.5, 6, 1 / 27, 8, 2, 1.2, 4, 1
]] ,"`"),
-- 5. fun land
split(
[[
30, 7, 0, 1.6, 1.6, 0 / 41, 5, 0, 1, 1.5, 1 / 21, 8, 1.5, 2, 4, 1 `
29, 7, 0, -1.6, -1.6, 0 / 41, 5, 0, 1, 1.5, 1 / 21, 8, 1.5, 2, 4, 1 `
37, 8, 0, 1.02, 1.02, 0 / 41, 5, 0, 0.2, 2, 1 `
38, 8, 0, -1.1, -1.1, 0 / 41, 5, 0, 0.2, 2, 1 / 40, 10, 5, 1.2, 1.2, 1 `
39, 6, 0, -1.2, -1.2, 1 / 41, 8, 0, 0.5, 2, 1 `
42,12, 0, 1.5, 2, 1 / 41, 8, 0, 0.5, 2, 1 / 40, 10, 5, 1.2, 1.2, 1
]] ,"`"),
}
function InitSpriteDef()
-- Sprite def
for i=1, #SDEF do SDEF[i]=split(SDEF[i]) end
for i=1, #SPDEF do
for j=1, #SPDEF[i] do SPDEF[i][j]=split(SPDEF[i][j],"/")
for k=1, #SPDEF[i][j] do SPDEF[i][j][k]=split(SPDEF[i][j][k]) end
end
end
end