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Even using double precision, it's interesting to allow many bullet worlds with different origins for HUGE distances. In pluto floating point errors do become noticeable, but we won't need more than a bunch of worlds per solar system.
If we want multiple solar systems, this is fully neccesary.
The text was updated successfully, but these errors were encountered:
Even using double precision, it's interesting to allow many bullet worlds with different origins for HUGE distances. In pluto floating point errors do become noticeable, but we won't need more than a bunch of worlds per solar system.
If we want multiple solar systems, this is fully neccesary.
The text was updated successfully, but these errors were encountered: