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Mig Fighter flies slightly different path in Shell Map #759

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xezon opened this issue Oct 12, 2022 · 9 comments
Open

Mig Fighter flies slightly different path in Shell Map #759

xezon opened this issue Oct 12, 2022 · 9 comments
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@xezon
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xezon commented Oct 12, 2022

First Mig Fighter flies slightly different path in Shell Map. It should fly same path as original.

Original

shot_20221012_075823_1

Thyme

shot_20221012_080017_2

@xezon xezon added the bug label Oct 12, 2022
@jonwil
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jonwil commented Jan 25, 2023

Occurs in commit 0275053

@jonwil
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jonwil commented Jan 25, 2023

Occurs in commit d861555

@jonwil
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jonwil commented Jan 25, 2023

Does not occur in commit 38676f8

@jonwil
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jonwil commented Jan 25, 2023

Does not occur in commit 2d54159

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jonwil commented Jan 25, 2023

Seems to occur in commit 13a801b

@jonwil
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jonwil commented Jan 25, 2023

Does not occur in commit 2a99a0f

@jonwil
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jonwil commented Jan 25, 2023

Does not occur in commit 2114738

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jonwil commented Jan 25, 2023

Seems to have been introduced in commit dfa522e

@jonwil
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jonwil commented Jan 25, 2023

If I am on commit dfa522e and I disable the Locomotor::Loco_Update_Move_Towards_Position hook, the MIG flies the correct path. Been staring at that function (and the functions it calls) for ages with no luck figuring out what's wrong.

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