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Viewed in the WIP W3D viewer but since it uses game code to draw everything issue is likely in game code. retail CBBridgeArc
The text was updated successfully, but these errors were encountered:
Could you enable Anistropic Filtering in your graphics adapter settings and try again?
Sorry, something went wrong.
This is our w3dviwer viewing that bridge This is the stock Renegade w3dviewer viewing the same bridge from the same angle
Whatever is causing this texture glitching is clearly a stock bug and not something we introduced.
Isn't this just lack of Anisotropic Filtering (AF)? Try set AF to 8x ot 16x in Graphics Adapter settings (NVIDIA, AMD) and try again.
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Issue explanation
Viewed in the WIP W3D viewer but since it uses game code to draw everything issue is likely in game code.
retail CBBridgeArc
Screenshot(s) or video
w3dview_UMQt8WtFKu.mp4
The text was updated successfully, but these errors were encountered: