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This issue happens in Thyme's build, but not in the original game.
There is an issue when loading maps, If a player's spot is placed incorrectly, the loading process halts and the game crashes. In maps like AOD, this is done intentionally to hide the enemy's command center, while still allowing the enemy to be placed in the right spot.
Logs:
DEBUG C:\Users\User\Documents\GitHub\Thyme\src\game\client\maputil.cpp:905: MapCache::Add_Map(): caching 'C:\Users\User\Documents\Command and Conquer Generals Zero Hour Data\Maps\aod general's powers! by twinsen [pashacnc com)\aod general's powers! by twinsen [pashacnc com).map' because 'c:\users\user\documents\command and conquer generals zero hour data\maps\aod general's powers! by twinsen [pashacnc com)\aod general's powers! by twinsen [pashacnc com).map' was not found
DEBUG C:\Users\User\Documents\GitHub\Thyme\src\game\client\maputil.cpp:944: Missing TheKey_mapName!
DEBUG C:\Users\User\Documents\GitHub\Thyme\src\game\client\maputil.cpp:960: filesize = 42269 bytes
DEBUG C:\Users\User\Documents\GitHub\Thyme\src\game\client\maputil.cpp:961: displayName = aod general's powers! by twinsen [pashacnc com).map (5)
DEBUG C:\Users\User\Documents\GitHub\Thyme\src\game\client\maputil.cpp:962: CRC = 547836EE
DEBUG C:\Users\User\Documents\GitHub\Thyme\src\game\client\maputil.cpp:963: isOfficial = no
DEBUG C:\Users\User\Documents\GitHub\Thyme\src\game\client\maputil.cpp:964: isMultiplayer = yes
DEBUG C:\Users\User\Documents\GitHub\Thyme\src\game\client\maputil.cpp:965: numPlayers = 5
DEBUG C:\Users\User\Documents\GitHub\Thyme\src\game\client\maputil.cpp:970: extent = (0.00,0.00) -> (5000.00,5000.00)
DEBUG C:\Users\User\Documents\GitHub\Thyme\src\game\client\maputil.cpp:973: waypoint Player_1_Start: (1620.00,1410.00)
DEBUG C:\Users\User\Documents\GitHub\Thyme\src\game\client\maputil.cpp:973: waypoint Player_2_Start: (3570.00,1410.00)
DEBUG C:\Users\User\Documents\GitHub\Thyme\src\game\client\maputil.cpp:973: waypoint Player_3_Start: (1620.00,3530.00)
DEBUG C:\Users\User\Documents\GitHub\Thyme\src\game\client\maputil.cpp:973: waypoint Player_4_Start: (3570.00,3530.00)
DEBUG C:\Users\User\Documents\GitHub\Thyme\src\game\client\maputil.cpp:973: waypoint Player_5_Start: (5190.00,5240.00)
FATAL C:\Users\User\Documents\GitHub\Thyme\src\game\client\maputil.cpp:356: ASSERTION FAILED!
Function:bool __thiscall MapCache::Load_User_Maps(void)
Expression:false
Message:Found map 'aod general's powers! by twinsen [pashacnc com)' in wrong spot (c:\users\user\documents\command and conquer generals zero hour data\maps\aod generals powers by twinsen [pashacnc com)\aod general's powers! by twinsen [pashacnc com).map)
"Invalid" player start positions work correctly in Thyme. In this case failed assert is captainslog_dbgassert(false, "no team or player named %s could be found!", name.Str());. It seems Thyme fails to load map's existing teams. For example whis map without patriots and airfileds loads correctly but an empty map with just barracks assigned to default teamAmerica crashes.
Spent some time figuring out how you got to the map loading screen while I couldn't even start the game. I realized two things:
I had two versions of the map installed: one with the wrong spot bug, and the version you used, which was downloaded from the website with the bug you described. I didn’t encounter the second version at all because the first version loaded first.
The original game doesn’t display the first version with the wrong spot bug in the map list at all.
Once I removed the first version, I encountered the bug you mentioned. While reviewing the maps, I also found additional maps with the same bug in the original game, but they aren’t shown in the map list. In the Thyme version, this causes a crash.
Here’s a link to another map with the first bug I mentioned: Direct download.
By the way, I’m curious how they upload and test the maps when they’re not even shown in the map list in the game.
Map AOD survival by {cxn} valkyrie (AI_1 top left USA_team1 AI_2 Buttom right China_team2) [pashacnc.map is not showing up in vanillaZH either. It has stupid long filename which is painful to look at. After truncating the mapname and removing propaganda towers it loads in Thyme just like previous map. I fail to replicate "the first bug"
This issue happens in Thyme's build, but not in the original game.
There is an issue when loading maps, If a player's spot is placed incorrectly, the loading process halts and the game crashes. In maps like AOD, this is done intentionally to hide the enemy's command center, while still allowing the enemy to be placed in the right spot.
Logs:
Steps to Reproduce:
aod general's powers! by twinsen [pashacnc com) [Direct download]
or similar maps where player positions are intentionally placed outside the map boundaries to hide the base.The text was updated successfully, but these errors were encountered: