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Our code is full of "throw" statements (presumably the matching catch statements have yet to be reverse engineered) so we absolutely need C++ exceptions turned on.
Thyme Release uses C++ exceptions, Multithreaded DLL, Not Whole Program Optimization.
One should check performance gain from
As far as I am aware original game also had exceptions enabled, but it appears that try catch is not used so far in Thyme.
https://preshing.com/20110807/the-cost-of-enabling-exception-handling/
https://learn.microsoft.com/en-us/cpp/build/reference/eh-exception-handling-model?view=msvc-170
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