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Support for Generals without Zero Hour #10

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Invictaz opened this issue Jan 28, 2018 · 5 comments
Open

Support for Generals without Zero Hour #10

Invictaz opened this issue Jan 28, 2018 · 5 comments

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@Invictaz
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Invictaz commented Jan 28, 2018

I get this error, this might be because I don't have Zero Hour installed (only the normal Generals) but who knows. I tried with the Visual Studio 2015 and 2017 build versions coming from the "Artifacts" column of Travis:

image

@duncanspumpkin
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Thyme will not work without zero hour. You even need the most latest patch for it to work.

@OmniBlade
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Thyme is written to interface against the Zero Hour 1.04 executable from the english 1.04 patch specifically, it will only work against that version. Currently it is also expected to work against just the Generals data either, though I intend to officially support that in the future. Even in that case though, you would need the correct ZH executable until such time as Thyme has reimplemented enough code that it can run standalone for some game modes.

@JohnsterID
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Just a note that there is demo version for Generals as well, in lieu of not having a freeware version.
https://www.moddb.com/games/cc-generals/downloads/command-conquer-generals-demo

@Invictaz
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@JohnsterID Will Thyme eventually work with demo versions of the game?

@JohnsterID
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@Invictaz I can't confirm that, just a potential option for free assets to use. It appears that OmniBlade plans to add future support for Generals in the future though after the ZH work.

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