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This repository has been archived by the owner on Oct 20, 2024. It is now read-only.

Texture/shaders not rendering in Great Voyage Online. #606

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pomelo opened this issue Aug 24, 2024 · 0 comments
Open

Texture/shaders not rendering in Great Voyage Online. #606

pomelo opened this issue Aug 24, 2024 · 0 comments
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bug Something isn't working

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@pomelo
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pomelo commented Aug 24, 2024

Environment (please complete the following information):

  • OS: 15.0 Beta
  • Winery version: latest v2.0.3
  • Master Wrapper version: 3.0.6
  • Engine version: 23.7.1-3_rc2
  • Hardware: Apple M1 Max
  • Application/Game Name Great Voyage Online
  • Render used d3d9(built-in), d3dcompiler_47(built-in)

Describe the bug
This game is a very old KOEI online game, released in around 2009 and is on directx9c.
The game runs perfectly but the texture rendering on characters and ships will lost as the time goes on. Especially if there is a scene change, e.g., from town to the sea.

To Reproduce
Just wondering in the town, and then go on sail for one or two minutes, and then go back to the town. Then the shader rendering will start to fail.

Expected behavior
Rendering properly.

Screenshots
When the game started, it looked normal
ss1-normal

This is when shaders can't be rendered
ss2-failure

LastRunWine.log
LastRunWine.log

Additional context
The key seems to have scene changes, I tried to just go in and out of the tavern several time, the rendering will fail as well.

@pomelo pomelo added the bug Something isn't working label Aug 24, 2024
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