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With the factions system introduced in #36, each character in an individual city shares a common character model. This can make the citizens look rather plain in a group, therefore some distinguishing characteristics should be included in the spawn process, like below:
Variations in character size, easily done with the scale property inside the skeletalmesh of a character prefab. Randomized physical NPC traits #74
Personality traits for each character which manipulate some behaviors, for example a lazy character would move slower, a greedy character would get hungry faster, etc.
With the factions system introduced in #36, each character in an individual city shares a common character model. This can make the citizens look rather plain in a group, therefore some distinguishing characteristics should be included in the spawn process, like below:
scale
property inside theskeletalmesh
of a character prefab. Randomized physical NPC traits #74Slight colour/tone variations between characters.Attempted as part of Randomized physical NPC traits #74, didn't look good.The text was updated successfully, but these errors were encountered: