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saving only once? #7

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StealthyXor opened this issue Jun 26, 2020 · 3 comments
Open

saving only once? #7

StealthyXor opened this issue Jun 26, 2020 · 3 comments

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@StealthyXor
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It appears to only save once and then never again?

VanitySearch-1.15.4_bitcrack_th128gr.exe -gpu -gpuId 0 -i mytestpubs.txt -o privates.txt --continue savestate.txt
VanitySearch v1.15.4, add BitCrack mode
[keyspace] start=0000000000000000000000000000000000000000000000000000000000000001
[keyspace]   end=FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEBAAEDCE6AF48A03BBFD25E8CD0364140
Search: 768 addresses (Lookup size 761,[1,2]) [Compressed]
Start at Fri Jun 26 17:41:36 2020
Save progress to 'savestate.txt' every 60sec and +100000 Mkeys
Number of CPU thread: 7
GPU: GPU #0 GeForce GTX 1060 3GB (9x128 cores) Grid(72x128)
175.967 MK/s (GPU 168.570 MK/s) (2^33.33) [00:01:01 lost_TIME_left infinity][0]
[save] 0x0000000000000000000000000000000000000000000000000000000000000001
173.397 MK/s (GPU 166.667 MK/s) (2^36.13) [00:07:05 lost_TIME_left infinity][0]
@Telariust
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Its bad phrase "Save progress to 'sess' every 60sec and +100000 Mkeys"
More right: "Save progress to 'sess' every 60 sec if overcome 100000 Mkeys"
At speed 173MK/s for 00:07:05 you have not reached +100000 Mkeys - nothing to save.
Arg "-r" (rekey) can be adjusted its value.
But I was afraid that the user would enter too small -r.
(then the overhead of calculating the new starting points of the bundle will exceed the cost of sequential calculation)
So I limited the minimum value of -r to 1000 for cpu, and to 100000 for gpu.
The program was written to work on gpurig with a computing power of about 10000 Mk/s.
The threshold of 100000 was reached in 10s.
In your case you need about 10min.

@StealthyXor
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gotcha, i see what you mean, thanks for the explanation!

@werdegars
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hi. regarding to save progress
its still not saving the session file after this
1109.871 MK/s (GPU 1105.294 MK/s) (2^40.26) [00:20:20 lost_TIME_left infinity][0]

i use 1080TI + 2070 + i7

i only see one time save at the beginning

what could be the problem?

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