diff --git a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.AnimInfo.html b/api/CatchIo.Editor.AnimationEvents.AnimationEventBlendTreeBehaviourEditor.html similarity index 67% rename from api/CatchIo.Editor.Windows.CharacterAnimationWindow.AnimInfo.html rename to api/CatchIo.Editor.AnimationEvents.AnimationEventBlendTreeBehaviourEditor.html index 5d9c001..2f4802e 100644 --- a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.AnimInfo.html +++ b/api/CatchIo.Editor.AnimationEvents.AnimationEventBlendTreeBehaviourEditor.html @@ -5,10 +5,10 @@ - Struct AnimInfo + <title>Class AnimationEventBlendTreeBehaviourEditor | Catch.io Developer Reference - @@ -78,70 +78,40 @@
-
+
-

Struct AnimInfo +

Class AnimationEventBlendTreeBehaviourEditor

-
+

Custom editor for the AnimationEventBlendTreeBehaviour. +This editor provides preview capabilities for animation clips and allows the user to preview blend tree animation states in the inspector.

+
-
Namespace: CatchIo.Editor.Windows.CharacterAnimationWindow
+
+
Inheritance
+
System.Object
+
AnimationEventBlendTreeBehaviourEditor
+
+
Namespace: CatchIo.Editor.AnimationEvents
Assembly: cs.temp.dll.dll
-
Syntax
+
Syntax
-
[Serializable]
-public struct AnimInfo
+
public class AnimationEventBlendTreeBehaviourEditor : UnityEditor.Editor
-

Fields +

Methods

-

Clip

-
-
-
Declaration
-
-
public AnimationClip Clip
-
-
Field Value
- - - - - - - - - - - - - -
TypeDescription
AnimationClip
- - -

Direction

-
+ +

OnInspectorGUI()

+

Draws the inspector GUI for the AnimationEventBlendTreeBehaviour. +Includes controls for starting and stopping an animation preview.

+
Declaration
-
public DirType Direction
+
public override void OnInspectorGUI()
-
Field Value
- - - - - - - - - - - - - -
TypeDescription
DirType
diff --git a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterAnimatorController.html b/api/CatchIo.Editor.AnimationEvents.AnimationEventDrawer.html similarity index 60% rename from api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterAnimatorController.html rename to api/CatchIo.Editor.AnimationEvents.AnimationEventDrawer.html index 03068e6..7c7d2a7 100644 --- a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterAnimatorController.html +++ b/api/CatchIo.Editor.AnimationEvents.AnimationEventDrawer.html @@ -5,10 +5,10 @@ - Class GenerateCharacterAnimatorController + <title>Class AnimationEventDrawer | Catch.io Developer Reference - @@ -78,60 +78,63 @@
-
+
-

Class GenerateCharacterAnimatorController +

Class AnimationEventDrawer

-
+

Custom property drawer for the AnimationEvent class, providing a custom UI in the inspector for editing animation events.

+
Inheritance
System.Object
-
GenerateCharacterAnimatorController
+
AnimationEventDrawer
-
Namespace: CatchIo.Editor.Windows.CharacterAnimationWindow
+
Namespace: CatchIo.Editor.AnimationEvents
Assembly: cs.temp.dll.dll
-
Syntax
+
Syntax
-
public class GenerateCharacterAnimatorController : OdinEditorWindow
+
public class AnimationEventDrawer : PropertyDrawer
-

Fields +

Methods

-

AnimationClipsPath

-
+ +

GetPropertyHeight(SerializedProperty, GUIContent)

+

Overrides the GetPropertyHeight method to calculate the required height for the property.

+
Declaration
-
public string AnimationClipsPath
+
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
-
Field Value
+
Parameters
+ - - + + + + + + + +
TypeName Description
System.StringSerializedPropertyproperty

The serialized property whose height is being calculated.

+
GUIContentlabel

The label of the property.

+
- - -

AnimationDic

-
-
-
Declaration
-
-
public Dictionary<string, AnimationData> AnimationDic
-
-
Field Value
+
Returns
@@ -141,56 +144,50 @@
Field Value
- - + +
System.Collections.Generic.Dictionary<System.String, AnimationData>System.Single

The height required to draw the property.

+
-

CharacterName

-
+ +

OnGUI(Rect, SerializedProperty, GUIContent)

+

Overrides the OnGUI method to provide custom rendering for the AnimationEvent properties in the inspector.

+
Declaration
-
public string CharacterName
+
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
-
Field Value
+
Parameters
+ - - + + + - -
TypeName Description
System.StringRectposition

The position rect for drawing the property.

+
- - -

SkinName

-
-
-
Declaration
-
-
public string SkinName
-
-
Field Value
- - - - + + + - - - - + + +
TypeDescriptionSerializedPropertyproperty

The serialized property to be drawn.

+
System.StringGUIContentlabel

The label of the property.

+
diff --git a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.DirType.html b/api/CatchIo.Editor.AnimationEvents.AnimationEventStateBehaviourEditor.html similarity index 68% rename from api/CatchIo.Editor.Windows.CharacterAnimationWindow.DirType.html rename to api/CatchIo.Editor.AnimationEvents.AnimationEventStateBehaviourEditor.html index 137e927..38aef75 100644 --- a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.DirType.html +++ b/api/CatchIo.Editor.AnimationEvents.AnimationEventStateBehaviourEditor.html @@ -5,10 +5,10 @@ - Enum DirType + <title>Class AnimationEventStateBehaviourEditor | Catch.io Developer Reference - @@ -78,67 +78,40 @@
-
+
-

Enum DirType +

Class AnimationEventStateBehaviourEditor

-
+

Custom editor for the AnimationEventStateBehaviour. +This editor provides preview capabilities for animation clips and allows the user to preview animation state behaviours in the inspector.

+
-
Namespace: CatchIo.Editor.Windows.CharacterAnimationWindow
+
+
Inheritance
+
System.Object
+
AnimationEventStateBehaviourEditor
+
+
Namespace: CatchIo.Editor.AnimationEvents
Assembly: cs.temp.dll.dll
-
Syntax
+
Syntax
-
public enum DirType
+
public class AnimationEventStateBehaviourEditor : UnityEditor.Editor
-

Fields +

Methods

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NameDescription
E
N
NE
None
NW
S
SE
SW
W
+ + + +

OnInspectorGUI()

+

Draws the inspector GUI for the AnimationEventStateBehaviour. +Includes controls for starting and stopping an animation preview.

+
+
+
Declaration
+
+
public override void OnInspectorGUI()
+
diff --git a/api/CatchIo.Editor.Windows.CharacterStateMachineWindow.html b/api/CatchIo.Editor.AnimationEvents.html similarity index 76% rename from api/CatchIo.Editor.Windows.CharacterStateMachineWindow.html rename to api/CatchIo.Editor.AnimationEvents.html index 6845377..d98401c 100644 --- a/api/CatchIo.Editor.Windows.CharacterStateMachineWindow.html +++ b/api/CatchIo.Editor.AnimationEvents.html @@ -5,10 +5,10 @@ - Namespace CatchIo.Editor.Windows.CharacterStateMachineWindow + <title>Namespace CatchIo.Editor.AnimationEvents | Catch.io Developer Reference - @@ -78,23 +78,26 @@
-
+
-

Namespace CatchIo.Editor.Windows.CharacterStateMachineWindow +

Namespace CatchIo.Editor.AnimationEvents

Classes

-

CharacterStateClassFormat

-
-

CharacterStateFactoryFormat

-
-

CharacterStateMachineWindow

-
-

CharacterStateTypeFormat

-
+

AnimationEventBlendTreeBehaviourEditor

+

Custom editor for the AnimationEventBlendTreeBehaviour. +This editor provides preview capabilities for animation clips and allows the user to preview blend tree animation states in the inspector.

+
+

AnimationEventDrawer

+

Custom property drawer for the AnimationEvent class, providing a custom UI in the inspector for editing animation events.

+
+

AnimationEventStateBehaviourEditor

+

Custom editor for the AnimationEventStateBehaviour. +This editor provides preview capabilities for animation clips and allows the user to preview animation state behaviours in the inspector.

+
diff --git a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.AnimInfoComparer.html b/api/CatchIo.Editor.AnimationGenerator.AnimationClipGenerator.html similarity index 65% rename from api/CatchIo.Editor.Windows.CharacterAnimationWindow.AnimInfoComparer.html rename to api/CatchIo.Editor.AnimationGenerator.AnimationClipGenerator.html index d741bed..00ba674 100644 --- a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.AnimInfoComparer.html +++ b/api/CatchIo.Editor.AnimationGenerator.AnimationClipGenerator.html @@ -5,10 +5,10 @@ - Class AnimInfoComparer + <title>Class AnimationClipGenerator | Catch.io Developer Reference - @@ -78,35 +78,38 @@
-
+
-

Class AnimInfoComparer +

Class AnimationClipGenerator

-
+

Utility class for generating animation clips from a list of sprites. +Provides functionality to create an animation clip based on various settings such as frame rate, flip, and looping.

+
Inheritance
System.Object
-
AnimInfoComparer
+
AnimationClipGenerator
-
Namespace: CatchIo.Editor.Windows.CharacterAnimationWindow
+
Namespace: CatchIo.Editor.AnimationGenerator
Assembly: cs.temp.dll.dll
-
Syntax
+
Syntax
-
public class AnimInfoComparer : IComparer<AnimInfo>
+
public static class AnimationClipGenerator

Methods

- -

Compare(AnimInfo, AnimInfo)

-
+ +

CreateAnimationClip(List<Sprite>, Int32, Boolean, Boolean)

+

Creates an animation clip from the given list of sprites.

+
Declaration
-
public int Compare(AnimInfo x, AnimInfo y)
+
public static AnimationClip CreateAnimationClip(List<Sprite> sprites, int samplesPerSecond, bool flipXAtStart, bool isLooping)
Parameters
@@ -119,14 +122,28 @@
Parameters
- - - + + + - - - + + + + + + + + + + + + +
AnimInfoxSystem.Collections.Generic.List<Sprite>sprites

The list of sprites to use for the animation.

+
AnimInfoySystem.Int32samplesPerSecond

The frame rate for the animation (samples per second).

+
System.BooleanflipXAtStart

Indicates whether to flip the sprite horizontally at the start of the animation.

+
System.BooleanisLooping

Indicates whether the animation should loop.

+
@@ -140,8 +157,9 @@
Returns
- System.Int32 - + AnimationClip +

A generated animation clip based on the provided settings.

+ diff --git a/api/CatchIo.Editor.AnimationGenerator.EntityAnimationClipEditorWindow.html b/api/CatchIo.Editor.AnimationGenerator.EntityAnimationClipEditorWindow.html new file mode 100644 index 0000000..c2b1b0b --- /dev/null +++ b/api/CatchIo.Editor.AnimationGenerator.EntityAnimationClipEditorWindow.html @@ -0,0 +1,335 @@ + + + + + + + + Class EntityAnimationClipEditorWindow + | Catch.io Developer Reference + + + + + + + + + + + + + + + +
+
+ + + + +
+
+ +
+
Search Results for
+
+

+
+
    +
    +
    + + +
    +
    + +
    +
    + + + + + + diff --git a/api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateFactoryFormat.html b/api/CatchIo.Editor.AnimationGenerator.EntityAnimatorBlendTreeEditorWindow.html similarity index 58% rename from api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateFactoryFormat.html rename to api/CatchIo.Editor.AnimationGenerator.EntityAnimatorBlendTreeEditorWindow.html index 3b10dea..5acc396 100644 --- a/api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateFactoryFormat.html +++ b/api/CatchIo.Editor.AnimationGenerator.EntityAnimatorBlendTreeEditorWindow.html @@ -5,10 +5,10 @@ - Class CharacterStateFactoryFormat + <title>Class EntityAnimatorBlendTreeEditorWindow | Catch.io Developer Reference - @@ -78,34 +78,36 @@
    -
    +
    -

    Class CharacterStateFactoryFormat +

    Class EntityAnimatorBlendTreeEditorWindow

    -
    +

    Editor window for creating BlendTrees in an AnimatorController based on Entity and Direction. +Provides options to create or update BlendTrees with specified animation clips.

    +
    Inheritance
    System.Object
    -
    CharacterStateFactoryFormat
    +
    EntityAnimatorBlendTreeEditorWindow
    -
    Namespace: CatchIo.Editor.Windows.CharacterStateMachineWindow
    +
    Namespace: CatchIo.Editor.AnimationGenerator
    Assembly: cs.temp.dll.dll
    -
    Syntax
    +
    Syntax
    -
    public class CharacterStateFactoryFormat
    +
    public class EntityAnimatorBlendTreeEditorWindow : OdinEditorWindow

    Fields

    -

    ActionStateGetterForamt

    +

    AnimationClips

    Declaration
    -
    public static string ActionStateGetterForamt
    +
    public List<AnimationClip> AnimationClips
    Field Value
    @@ -117,19 +119,19 @@
    Field Value
    - +
    System.StringSystem.Collections.Generic.List<AnimationClip>
    -

    CachActionStateFormat

    +

    AnimatorController

    Declaration
    -
    public static string CachActionStateFormat
    +
    public AnimatorController AnimatorController
    Field Value
    @@ -141,19 +143,19 @@
    Field Value
    - +
    System.StringAnimatorController
    -

    CachMoveStateFormat

    +

    BlendParameter

    Declaration
    -
    public static string CachMoveStateFormat
    +
    public string BlendParameter
    Field Value
    @@ -172,12 +174,12 @@
    Field Value
    -

    FileFormat

    +

    BlendTreeName

    Declaration
    -
    public static string FileFormat
    +
    public string BlendTreeName
    Field Value
    @@ -196,12 +198,12 @@
    Field Value
    -

    MoveStateGetterForamt

    +

    UseAutomaticThresholds

    Declaration
    -
    public static string MoveStateGetterForamt
    +
    public bool UseAutomaticThresholds
    Field Value
    @@ -213,11 +215,44 @@
    Field Value
    - +
    System.StringSystem.Boolean
    +

    Methods +

    + + + +

    CreateOrUpdateBlendTree()

    +
    +
    +
    Declaration
    +
    +
    public void CreateOrUpdateBlendTree()
    +
    + + + +

    OnGUI()

    +

    Draws the description and usage instructions for the editor window.

    +
    +
    +
    Declaration
    +
    +
    protected override void OnGUI()
    +
    + + + +

    ShowWindow()

    +
    +
    +
    Declaration
    +
    +
    public static void ShowWindow()
    +
    diff --git a/api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateMachineWindow.html b/api/CatchIo.Editor.AnimationGenerator.EntityAnimatorEditorWindow.html similarity index 59% rename from api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateMachineWindow.html rename to api/CatchIo.Editor.AnimationGenerator.EntityAnimatorEditorWindow.html index 35f6a81..ca5308a 100644 --- a/api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateMachineWindow.html +++ b/api/CatchIo.Editor.AnimationGenerator.EntityAnimatorEditorWindow.html @@ -5,10 +5,10 @@ - Class CharacterStateMachineWindow + <title>Class EntityAnimatorEditorWindow | Catch.io Developer Reference - @@ -78,34 +78,36 @@
    -
    +
    -

    Class CharacterStateMachineWindow +

    Class EntityAnimatorEditorWindow

    -
    +

    Editor window for generating Animator Controllers from animation clips. +Allows users to load animation clips from a selected folder and create Animator Controllers with BlendTrees based on behavior and direction.

    +
    Inheritance
    System.Object
    -
    CharacterStateMachineWindow
    +
    EntityAnimatorEditorWindow
    -
    Namespace: CatchIo.Editor.Windows.CharacterStateMachineWindow
    +
    Namespace: CatchIo.Editor.AnimationGenerator
    Assembly: cs.temp.dll.dll
    -
    Syntax
    +
    Syntax
    -
    public class CharacterStateMachineWindow : OdinEditorWindow
    +
    public class EntityAnimatorEditorWindow : OdinEditorWindow

    Fields

    -

    ActionStates

    +

    AnimationFolder

    Declaration
    -
    public List<string> ActionStates
    +
    public string AnimationFolder
    Field Value
    @@ -117,46 +119,55 @@
    Field Value
    - +
    System.Collections.Generic.List<System.String>System.String
    +

    Methods +

    -

    MoveStates

    -
    + +

    GenerateAnimatorController()

    +

    Generates an Animator Controller using the loaded animation clips.

    +
    Declaration
    -
    public List<string> MoveStates
    +
    public void GenerateAnimatorController()
    -
    Field Value
    - - - - - - - - - - - - - -
    TypeDescription
    System.Collections.Generic.List<System.String>
    -

    Methods -

    - -

    OnEnable()

    + +

    LoadAnimationClips()

    +

    Loads animation clips from the selected folder and groups them by behavior.

    +
    +
    +
    Declaration
    +
    +
    public void LoadAnimationClips()
    +
    + + + +

    OnGUI()

    Declaration
    -
    protected override void OnEnable()
    +
    protected override void OnGUI()
    +
    + + + +

    OpenWindow()

    +

    Opens the Animator Generator window from the Tools menu.

    +
    +
    +
    Declaration
    +
    +
    public static void OpenWindow()
    diff --git a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterFootprint.html b/api/CatchIo.Editor.AnimationGenerator.EntityOverrideAnimatorEditorWindow.html similarity index 55% rename from api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterFootprint.html rename to api/CatchIo.Editor.AnimationGenerator.EntityOverrideAnimatorEditorWindow.html index b168d07..d351335 100644 --- a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterFootprint.html +++ b/api/CatchIo.Editor.AnimationGenerator.EntityOverrideAnimatorEditorWindow.html @@ -5,10 +5,10 @@ - Class GenerateCharacterFootprint + <title>Class EntityOverrideAnimatorEditorWindow | Catch.io Developer Reference - @@ -78,34 +78,36 @@
    -
    +
    -

    Class GenerateCharacterFootprint +

    Class EntityOverrideAnimatorEditorWindow

    -
    +

    Editor window for creating an Animator Override Controller from animation clips. +Allows users to select an original Animator Controller, load animation clips from a folder, and create an Override Animator Controller.

    +
    Inheritance
    System.Object
    -
    GenerateCharacterFootprint
    +
    EntityOverrideAnimatorEditorWindow
    -
    Namespace: CatchIo.Editor.Windows.CharacterAnimationWindow
    +
    Namespace: CatchIo.Editor.AnimationGenerator
    Assembly: cs.temp.dll.dll
    -
    Syntax
    +
    Syntax
    -
    public class GenerateCharacterFootprint : OdinEditorWindow
    +
    public class EntityOverrideAnimatorEditorWindow : OdinEditorWindow

    Fields

    -

    FootprintTextureDirectoryPath

    +

    AnimationFolder

    Declaration
    -
    public string FootprintTextureDirectoryPath
    +
    public string AnimationFolder
    Field Value
    @@ -122,46 +124,16 @@
    Field Value
    -

    Methods -

    - - - -

    GenerateFootprintAnimationClips()

    -
    -
    -
    Declaration
    -
    -
    public void GenerateFootprintAnimationClips()
    -
    - -

    LoadSpriteInAssets(String)

    +

    OriginalAnimatorController

    Declaration
    -
    public Dictionary<string, Sprite> LoadSpriteInAssets(string path)
    +
    public AnimatorController OriginalAnimatorController
    -
    Parameters
    - - - - - - - - - - - - - - - -
    TypeNameDescription
    System.Stringpath
    -
    Returns
    +
    Field Value
    @@ -171,20 +143,56 @@
    Returns
    - +
    System.Collections.Generic.Dictionary<System.String, Sprite>AnimatorController
    +

    Methods +

    - -

    ReadTexture()

    -
    + +

    GenerateOverrideAnimatorController()

    +

    Generates an Override Animator Controller based on the selected original Animator Controller and loaded animation clips.

    +
    +
    +
    Declaration
    +
    +
    public void GenerateOverrideAnimatorController()
    +
    + + + +

    LoadAnimationClips()

    +

    Loads animation clips from the selected folder and stores them in a dictionary for overriding.

    +
    +
    +
    Declaration
    +
    +
    public void LoadAnimationClips()
    +
    + + + +

    OnGUI()

    +

    Draws instructions for using the Override Animator Controller Generator editor window.

    +
    +
    +
    Declaration
    +
    +
    protected override void OnGUI()
    +
    + + + +

    OpenWindow()

    +

    Opens the Override Animator Controller Generator window from the Tools menu.

    +
    Declaration
    -
    public void ReadTexture()
    +
    public static void OpenWindow()
    diff --git a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.html b/api/CatchIo.Editor.AnimationGenerator.html similarity index 65% rename from api/CatchIo.Editor.Windows.CharacterAnimationWindow.html rename to api/CatchIo.Editor.AnimationGenerator.html index e1f2692..5877f84 100644 --- a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.html +++ b/api/CatchIo.Editor.AnimationGenerator.html @@ -5,10 +5,10 @@ - Namespace CatchIo.Editor.Windows.CharacterAnimationWindow + <title>Namespace CatchIo.Editor.AnimationGenerator | Catch.io Developer Reference - @@ -78,41 +78,35 @@
    -
    +
    -

    Namespace CatchIo.Editor.Windows.CharacterAnimationWindow +

    Namespace CatchIo.Editor.AnimationGenerator

    Classes

    -

    AnimInfoComparer

    -
    -

    GenerateCharacterActionAnimationClips

    -
    -

    GenerateCharacterAnimationUtils

    -
    -

    GenerateCharacterAnimatorController

    -
    -

    GenerateCharacterFootprint

    -
    -

    GenerateCharacterMoveAnimationClips

    -
    -

    GenerateFootprintAnimController

    -
    -

    Structs -

    -

    AnimationData

    -
    -

    AnimInfo

    -
    -

    SliceVector

    -
    -

    Enums -

    -

    DirType

    -
    +

    AnimationClipGenerator

    +

    Utility class for generating animation clips from a list of sprites. +Provides functionality to create an animation clip based on various settings such as frame rate, flip, and looping.

    +
    +

    EntityAnimationClipEditorWindow

    +

    Editor window for creating animation clips from 2D sprites. +Provides functionality to preview, configure settings, and generate animation clips.

    +
    +

    EntityAnimatorBlendTreeEditorWindow

    +

    Editor window for creating BlendTrees in an AnimatorController based on Entity and Direction. +Provides options to create or update BlendTrees with specified animation clips.

    +
    +

    EntityAnimatorEditorWindow

    +

    Editor window for generating Animator Controllers from animation clips. +Allows users to load animation clips from a selected folder and create Animator Controllers with BlendTrees based on behavior and direction.

    +
    +

    EntityOverrideAnimatorEditorWindow

    +

    Editor window for creating an Animator Override Controller from animation clips. +Allows users to select an original Animator Controller, load animation clips from a folder, and create an Override Animator Controller.

    +
    diff --git a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterActionAnimationClips.html b/api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterActionAnimationClips.html deleted file mode 100644 index 7040b5a..0000000 --- a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterActionAnimationClips.html +++ /dev/null @@ -1,183 +0,0 @@ - - - - - - - - Class GenerateCharacterActionAnimationClips - | Catch.io Developer Reference - - - - - - - - - - - - - - - -
    -
    - - - - -
    -
    - -
    -
    Search Results for
    -
    -

    -
    -
      -
      -
      - - -
      -
      - -
      -
      - - - - - - diff --git a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterAnimationUtils.html b/api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterAnimationUtils.html deleted file mode 100644 index 6285fe0..0000000 --- a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterAnimationUtils.html +++ /dev/null @@ -1,453 +0,0 @@ - - - - - - - - Class GenerateCharacterAnimationUtils - | Catch.io Developer Reference - - - - - - - - - - - - - - - -
      -
      - - - - -
      -
      - -
      -
      Search Results for
      -
      -

      -
      -
        -
        -
        - - -
        -
        - -
        -
        - - - - - - diff --git a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterMoveAnimationClips.html b/api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterMoveAnimationClips.html deleted file mode 100644 index 0950e9e..0000000 --- a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterMoveAnimationClips.html +++ /dev/null @@ -1,183 +0,0 @@ - - - - - - - - Class GenerateCharacterMoveAnimationClips - | Catch.io Developer Reference - - - - - - - - - - - - - - - -
        -
        - - - - -
        -
        - -
        -
        Search Results for
        -
        -

        -
        -
          -
          -
          - - -
          -
          - -
          -
          - - - - - - diff --git a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateFootprintAnimController.html b/api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateFootprintAnimController.html deleted file mode 100644 index f821070..0000000 --- a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateFootprintAnimController.html +++ /dev/null @@ -1,185 +0,0 @@ - - - - - - - - Class GenerateFootprintAnimController - | Catch.io Developer Reference - - - - - - - - - - - - - - - -
          -
          - - - - -
          -
          - -
          -
          Search Results for
          -
          -

          -
          -
            -
            -
            - - -
            -
            - -
            -
            - - - - - - diff --git a/api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateTypeFormat.html b/api/CatchIo.Runtime.AnimationEvents.AnimationEvent.html similarity index 77% rename from api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateTypeFormat.html rename to api/CatchIo.Runtime.AnimationEvents.AnimationEvent.html index 48370b4..201d561 100644 --- a/api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateTypeFormat.html +++ b/api/CatchIo.Runtime.AnimationEvents.AnimationEvent.html @@ -5,10 +5,10 @@ - Class CharacterStateTypeFormat + <title>Class AnimationEvent | Catch.io Developer Reference - @@ -78,34 +78,37 @@
            -
            +
            -

            Class CharacterStateTypeFormat +

            Class AnimationEvent

            -
            +

            Represents an animation event that can be triggered within an animation. +Contains an event name and a UnityEvent that can be invoked during the animation.

            +
            Inheritance
            System.Object
            -
            CharacterStateTypeFormat
            +
            AnimationEvent
            -
            Namespace: CatchIo.Editor.Windows.CharacterStateMachineWindow
            +
            Namespace: CatchIo.Runtime.AnimationEvents
            Assembly: cs.temp.dll.dll
            -
            Syntax
            +
            Syntax
            -
            public class CharacterStateTypeFormat
            +
            [Serializable]
            +public class AnimationEvent

            Fields

            -

            EnumFormat

            +

            EventName

            Declaration
            -
            public static string EnumFormat
            +
            public string EventName
            Field Value
            @@ -124,12 +127,12 @@
            Field Value
            -

            FileFormat

            +

            OnAnimationEvent

            Declaration
            -
            public static string FileFormat
            +
            public UnityEvent OnAnimationEvent
            Field Value
            @@ -141,7 +144,7 @@
            Field Value
            - + diff --git a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.AnimationData.html b/api/CatchIo.Runtime.AnimationEvents.AnimationEventBlendTreeBehaviour.html similarity index 57% rename from api/CatchIo.Editor.Windows.CharacterAnimationWindow.AnimationData.html rename to api/CatchIo.Runtime.AnimationEvents.AnimationEventBlendTreeBehaviour.html index e532481..8efd172 100644 --- a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.AnimationData.html +++ b/api/CatchIo.Runtime.AnimationEvents.AnimationEventBlendTreeBehaviour.html @@ -5,10 +5,10 @@ - Struct AnimationData + <title>Class AnimationEventBlendTreeBehaviour | Catch.io Developer Reference - @@ -78,59 +78,60 @@
            -
            +
            -

            Struct AnimationData +

            Class AnimationEventBlendTreeBehaviour

            -
            +

            A StateMachineBehaviour for handling animation events within a blend tree. +Triggers an event based on a specified time during the animation state.

            +
            -
            Namespace: CatchIo.Editor.Windows.CharacterAnimationWindow
            +
            +
            Inheritance
            +
            System.Object
            +
            AnimationEventBlendTreeBehaviour
            +
            +
            Namespace: CatchIo.Runtime.AnimationEvents
            Assembly: cs.temp.dll.dll
            -
            Syntax
            +
            Syntax
            -
            [Serializable]
            -public struct AnimationData
            +
            public class AnimationEventBlendTreeBehaviour : StateMachineBehaviour
            -

            Constructors +

            Fields

            - -

            AnimationData(String)

            +

            EventName

            Declaration
            -
            public AnimationData(string name)
            +
            public string EventName
            -
            Parameters
            +
            Field Value
            System.StringUnityEvent
            - -
            TypeName Description
            System.Stringname
            -

            Fields -

            -

            StateName

            +

            TriggerTime

            Declaration
            -
            public string StateName
            +
            public float TriggerTime
            Field Value
            @@ -142,7 +143,7 @@
            Field Value
            - + @@ -151,13 +152,15 @@

            Methods

            - -

            AddAnimInfo(AnimInfo)

            -
            + +

            OnStateEnter(Animator, AnimatorStateInfo, Int32)

            +

            Called when the state is first entered. +Initializes the trigger flag and attempts to get the AnimationEventReceiver component.

            +
            Declaration
            -
            public void AddAnimInfo(AnimInfo info)
            +
            public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
            Parameters
            System.StringSystem.Single
            @@ -170,34 +173,64 @@
            Parameters
            - - - + + + + + + + + + + + + +
            AnimInfoinfoAnimatoranimator

            The Animator playing the state.

            +
            AnimatorStateInfostateInfo

            Information about the current animation state.

            +
            System.Int32layerIndex

            The index of the layer playing the animation state.

            +
            - -

            GetClips()

            -
            + +

            OnStateUpdate(Animator, AnimatorStateInfo, Int32)

            +

            Called on each update frame between OnStateEnter and OnStateExit. +Checks if the animation has reached the trigger time and triggers the event if it has not been triggered yet.

            +
            Declaration
            -
            public List<AnimInfo> GetClips()
            +
            public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
            -
            Returns
            +
            Parameters
            + - - + + + + + + + + + + + + +
            TypeName Description
            System.Collections.Generic.List<AnimInfo>Animatoranimator

            The Animator playing the state.

            +
            AnimatorStateInfostateInfo

            Information about the current animation state.

            +
            System.Int32layerIndex

            The index of the layer playing the animation state.

            +
            diff --git a/api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateClassFormat.html b/api/CatchIo.Runtime.AnimationEvents.AnimationEventReceiver.html similarity index 72% rename from api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateClassFormat.html rename to api/CatchIo.Runtime.AnimationEvents.AnimationEventReceiver.html index 183feea..33cfc09 100644 --- a/api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateClassFormat.html +++ b/api/CatchIo.Runtime.AnimationEvents.AnimationEventReceiver.html @@ -5,10 +5,10 @@ - Class CharacterStateClassFormat + <title>Class AnimationEventReceiver | Catch.io Developer Reference - @@ -78,47 +78,55 @@
            -
            +
            -

            Class CharacterStateClassFormat +

            Class AnimationEventReceiver

            -
            +

            Receives animation events triggered by StateMachineBehaviours. +Finds and invokes the corresponding UnityEvent based on the event name.

            +
            Inheritance
            System.Object
            -
            CharacterStateClassFormat
            +
            AnimationEventReceiver
            -
            Namespace: CatchIo.Editor.Windows.CharacterStateMachineWindow
            +
            Namespace: CatchIo.Runtime.AnimationEvents
            Assembly: cs.temp.dll.dll
            -
            Syntax
            +
            Syntax
            -
            public class CharacterStateClassFormat
            +
            public class AnimationEventReceiver : MonoBehaviour
            -

            Fields +

            Methods

            -

            FileFormat

            -
            + +

            OnAnimationEventTriggered(String)

            +

            Called when an animation event is triggered. +Finds the corresponding animation event by name and invokes its UnityEvent.

            +
            Declaration
            -
            public static string FileFormat
            +
            public void OnAnimationEventTriggered(string eventName)
            -
            Field Value
            +
            Parameters
            + - + +
            TypeName Description
            System.StringeventName

            The name of the animation event to trigger.

            +
            diff --git a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.SliceVector.html b/api/CatchIo.Runtime.AnimationEvents.AnimationEventStateBehaviour.html similarity index 58% rename from api/CatchIo.Editor.Windows.CharacterAnimationWindow.SliceVector.html rename to api/CatchIo.Runtime.AnimationEvents.AnimationEventStateBehaviour.html index c0456c0..64a2f06 100644 --- a/api/CatchIo.Editor.Windows.CharacterAnimationWindow.SliceVector.html +++ b/api/CatchIo.Runtime.AnimationEvents.AnimationEventStateBehaviour.html @@ -5,10 +5,10 @@ - Struct SliceVector + <title>Class AnimationEventStateBehaviour | Catch.io Developer Reference - @@ -78,160 +78,159 @@
            -
            +
            -

            Struct SliceVector +

            Class AnimationEventStateBehaviour

            -
            +

            A StateMachineBehaviour for handling animation events during a specific animation state. +Triggers an event based on a specified time within the animation state.

            +
            -
            Namespace: CatchIo.Editor.Windows.CharacterAnimationWindow
            +
            +
            Inheritance
            +
            System.Object
            +
            AnimationEventStateBehaviour
            +
            +
            Namespace: CatchIo.Runtime.AnimationEvents
            Assembly: cs.temp.dll.dll
            -
            Syntax
            +
            Syntax
            -
            [Serializable]
            -public struct SliceVector
            +
            public class AnimationEventStateBehaviour : StateMachineBehaviour
            -

            Constructors +

            Fields

            - -

            SliceVector(String)

            +

            EventName

            Declaration
            -
            public SliceVector(string name)
            +
            public string EventName
            -
            Parameters
            +
            Field Value
            - -
            TypeName Description
            System.Stringname
            - -

            SliceVector(String, Int32, Int32)

            +

            TriggerTime

            Declaration
            -
            public SliceVector(string name, int column, int row)
            +
            public float TriggerTime
            -
            Parameters
            +
            Field Value
            - - - - - - - - - - - - - +
            TypeName Description
            System.Stringname
            System.Int32column
            System.Int32rowSystem.Single
            -

            Properties +

            Methods

            - -

            Column

            -
            + +

            OnStateEnter(Animator, AnimatorStateInfo, Int32)

            +

            Called when the state is first entered. +Initializes the trigger flag and attempts to get the AnimationEventReceiver component.

            +
            Declaration
            -
            public readonly int Column { get; }
            +
            public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
            -
            Property Value
            +
            Parameters
            + + + + + + + + + + + - + +
            TypeName Description
            Animatoranimator

            The Animator playing the state.

            +
            AnimatorStateInfostateInfo

            Information about the current animation state.

            +
            System.Int32layerIndex

            The index of the layer playing the animation state.

            +
            - -

            Name

            -
            + +

            OnStateUpdate(Animator, AnimatorStateInfo, Int32)

            +

            Called on each update frame between OnStateEnter and OnStateExit. +Checks if the animation has reached the trigger time and triggers the event if it has not been triggered yet.

            +
            Declaration
            -
            public readonly string Name { get; }
            +
            public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
            -
            Property Value
            +
            Parameters
            + - - + + + - -
            TypeName Description
            System.StringAnimatoranimator

            The Animator playing the state.

            +
            - - - -

            Row

            -
            -
            -
            Declaration
            -
            -
            public readonly int Row { get; }
            -
            -
            Property Value
            - - - - + + + - - - + +
            TypeDescriptionAnimatorStateInfostateInfo

            Information about the current animation state.

            +
            System.Int32layerIndex

            The index of the layer playing the animation state.

            +
            diff --git a/api/CatchIo.Runtime.AnimationEvents.html b/api/CatchIo.Runtime.AnimationEvents.html new file mode 100644 index 0000000..7bbfcb3 --- /dev/null +++ b/api/CatchIo.Runtime.AnimationEvents.html @@ -0,0 +1,142 @@ + + + + + + + + Namespace CatchIo.Runtime.AnimationEvents + | Catch.io Developer Reference + + + + + + + + + + + + + + + +
            +
            + + + + +
            +
            + +
            +
            Search Results for
            +
            +

            +
            +
              +
              +
              + + +
              +
              + +
              +
              + + + + + + diff --git a/api/CatchIo.Runtime.Character.Graphics.CharacterAnimator.html b/api/CatchIo.Runtime.Character.Graphics.CharacterAnimator.html index 570db18..9070586 100644 --- a/api/CatchIo.Runtime.Character.Graphics.CharacterAnimator.html +++ b/api/CatchIo.Runtime.Character.Graphics.CharacterAnimator.html @@ -127,6 +127,16 @@

              Methods

              + +

              ActionAnimationCompleteHandler()

              +
              +
              +
              Declaration
              +
              +
              public void ActionAnimationCompleteHandler()
              +
              + +

              HasActionAnimation(CharacterActionType)

              diff --git a/api/CatchIo.Runtime.NPC.Graphics.NPCRenderer.html b/api/CatchIo.Runtime.NPC.Graphics.NPCRenderer.html index a654fd9..4d65b34 100644 --- a/api/CatchIo.Runtime.NPC.Graphics.NPCRenderer.html +++ b/api/CatchIo.Runtime.NPC.Graphics.NPCRenderer.html @@ -96,6 +96,19 @@
              Syntax
              public class NPCRenderer : MonoBehaviour
              +

              Methods +

              + + + +

              ActionAnimationCompleteHandler()

              +

              Called by animation event

              +
              +
              +
              Declaration
              +
              +
              public void ActionAnimationCompleteHandler()
              +
              diff --git a/api/toc.html b/api/toc.html index 9e6029e..5586adf 100644 --- a/api/toc.html +++ b/api/toc.html @@ -22,6 +22,44 @@ +
            • + + CatchIo.Editor.AnimationEvents + + +
            • +
            • + + CatchIo.Editor.AnimationGenerator + + +
            • CatchIo.Editor.LightColliders @@ -111,70 +149,30 @@
            • - CatchIo.Editor.Windows.CharacterAnimationWindow + CatchIo.Game.Characters.Enums
            • - CatchIo.Editor.Windows.CharacterStateMachineWindow + CatchIo.Runtime.AnimationEvents -
            • -
            • - - CatchIo.Game.Characters.Enums - -
            • diff --git a/index.json b/index.json index 3a7b0ed..26be6d6 100644 --- a/index.json +++ b/index.json @@ -1,4 +1,54 @@ { + "api/CatchIo.Editor.AnimationEvents.AnimationEventBlendTreeBehaviourEditor.html": { + "href": "api/CatchIo.Editor.AnimationEvents.AnimationEventBlendTreeBehaviourEditor.html", + "title": "Class AnimationEventBlendTreeBehaviourEditor | Catch.io Developer Reference", + "keywords": "Class AnimationEventBlendTreeBehaviourEditor Custom editor for the AnimationEventBlendTreeBehaviour. This editor provides preview capabilities for animation clips and allows the user to preview blend tree animation states in the inspector. Inheritance System.Object AnimationEventBlendTreeBehaviourEditor Namespace : CatchIo.Editor.AnimationEvents Assembly : cs.temp.dll.dll Syntax public class AnimationEventBlendTreeBehaviourEditor : UnityEditor.Editor Methods OnInspectorGUI() Draws the inspector GUI for the AnimationEventBlendTreeBehaviour. Includes controls for starting and stopping an animation preview. Declaration public override void OnInspectorGUI()" + }, + "api/CatchIo.Editor.AnimationEvents.AnimationEventDrawer.html": { + "href": "api/CatchIo.Editor.AnimationEvents.AnimationEventDrawer.html", + "title": "Class AnimationEventDrawer | Catch.io Developer Reference", + "keywords": "Class AnimationEventDrawer Custom property drawer for the AnimationEvent class, providing a custom UI in the inspector for editing animation events. Inheritance System.Object AnimationEventDrawer Namespace : CatchIo.Editor.AnimationEvents Assembly : cs.temp.dll.dll Syntax public class AnimationEventDrawer : PropertyDrawer Methods GetPropertyHeight(SerializedProperty, GUIContent) Overrides the GetPropertyHeight method to calculate the required height for the property. Declaration public override float GetPropertyHeight(SerializedProperty property, GUIContent label) Parameters Type Name Description SerializedProperty property The serialized property whose height is being calculated. GUIContent label The label of the property. Returns Type Description System.Single The height required to draw the property. OnGUI(Rect, SerializedProperty, GUIContent) Overrides the OnGUI method to provide custom rendering for the AnimationEvent properties in the inspector. Declaration public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) Parameters Type Name Description Rect position The position rect for drawing the property. SerializedProperty property The serialized property to be drawn. GUIContent label The label of the property." + }, + "api/CatchIo.Editor.AnimationEvents.AnimationEventStateBehaviourEditor.html": { + "href": "api/CatchIo.Editor.AnimationEvents.AnimationEventStateBehaviourEditor.html", + "title": "Class AnimationEventStateBehaviourEditor | Catch.io Developer Reference", + "keywords": "Class AnimationEventStateBehaviourEditor Custom editor for the AnimationEventStateBehaviour. This editor provides preview capabilities for animation clips and allows the user to preview animation state behaviours in the inspector. Inheritance System.Object AnimationEventStateBehaviourEditor Namespace : CatchIo.Editor.AnimationEvents Assembly : cs.temp.dll.dll Syntax public class AnimationEventStateBehaviourEditor : UnityEditor.Editor Methods OnInspectorGUI() Draws the inspector GUI for the AnimationEventStateBehaviour. Includes controls for starting and stopping an animation preview. Declaration public override void OnInspectorGUI()" + }, + "api/CatchIo.Editor.AnimationEvents.html": { + "href": "api/CatchIo.Editor.AnimationEvents.html", + "title": "Namespace CatchIo.Editor.AnimationEvents | Catch.io Developer Reference", + "keywords": "Namespace CatchIo.Editor.AnimationEvents Classes AnimationEventBlendTreeBehaviourEditor Custom editor for the AnimationEventBlendTreeBehaviour. This editor provides preview capabilities for animation clips and allows the user to preview blend tree animation states in the inspector. AnimationEventDrawer Custom property drawer for the AnimationEvent class, providing a custom UI in the inspector for editing animation events. AnimationEventStateBehaviourEditor Custom editor for the AnimationEventStateBehaviour. This editor provides preview capabilities for animation clips and allows the user to preview animation state behaviours in the inspector." + }, + "api/CatchIo.Editor.AnimationGenerator.AnimationClipGenerator.html": { + "href": "api/CatchIo.Editor.AnimationGenerator.AnimationClipGenerator.html", + "title": "Class AnimationClipGenerator | Catch.io Developer Reference", + "keywords": "Class AnimationClipGenerator Utility class for generating animation clips from a list of sprites. Provides functionality to create an animation clip based on various settings such as frame rate, flip, and looping. Inheritance System.Object AnimationClipGenerator Namespace : CatchIo.Editor.AnimationGenerator Assembly : cs.temp.dll.dll Syntax public static class AnimationClipGenerator Methods CreateAnimationClip(List, Int32, Boolean, Boolean) Creates an animation clip from the given list of sprites. Declaration public static AnimationClip CreateAnimationClip(List sprites, int samplesPerSecond, bool flipXAtStart, bool isLooping) Parameters Type Name Description System.Collections.Generic.List < Sprite > sprites The list of sprites to use for the animation. System.Int32 samplesPerSecond The frame rate for the animation (samples per second). System.Boolean flipXAtStart Indicates whether to flip the sprite horizontally at the start of the animation. System.Boolean isLooping Indicates whether the animation should loop. Returns Type Description AnimationClip A generated animation clip based on the provided settings." + }, + "api/CatchIo.Editor.AnimationGenerator.EntityAnimationClipEditorWindow.html": { + "href": "api/CatchIo.Editor.AnimationGenerator.EntityAnimationClipEditorWindow.html", + "title": "Class EntityAnimationClipEditorWindow | Catch.io Developer Reference", + "keywords": "Class EntityAnimationClipEditorWindow Editor window for creating animation clips from 2D sprites. Provides functionality to preview, configure settings, and generate animation clips. Inheritance System.Object EntityAnimationClipEditorWindow Namespace : CatchIo.Editor.AnimationGenerator Assembly : cs.temp.dll.dll Syntax public class EntityAnimationClipEditorWindow : OdinEditorWindow Fields CurrentPreviewSprite Declaration public Sprite CurrentPreviewSprite Field Value Type Description Sprite FlipXAtStart Declaration public bool FlipXAtStart Field Value Type Description System.Boolean GeneratedClip Declaration public AnimationClip GeneratedClip Field Value Type Description AnimationClip Loop Declaration public bool Loop Field Value Type Description System.Boolean SamplesPerSecond Declaration public int SamplesPerSecond Field Value Type Description System.Int32 Sprites Declaration public List Sprites Field Value Type Description System.Collections.Generic.List < Sprite > Methods GenerateAnimationClip() Declaration public void GenerateAnimationClip() OnDisable() Declaration protected override void OnDisable() OnEnable() Declaration protected override void OnEnable() OnGUI() Declaration protected override void OnGUI() OpenWindow() Declaration public static void OpenWindow()" + }, + "api/CatchIo.Editor.AnimationGenerator.EntityAnimatorBlendTreeEditorWindow.html": { + "href": "api/CatchIo.Editor.AnimationGenerator.EntityAnimatorBlendTreeEditorWindow.html", + "title": "Class EntityAnimatorBlendTreeEditorWindow | Catch.io Developer Reference", + "keywords": "Class EntityAnimatorBlendTreeEditorWindow Editor window for creating BlendTrees in an AnimatorController based on Entity and Direction. Provides options to create or update BlendTrees with specified animation clips. Inheritance System.Object EntityAnimatorBlendTreeEditorWindow Namespace : CatchIo.Editor.AnimationGenerator Assembly : cs.temp.dll.dll Syntax public class EntityAnimatorBlendTreeEditorWindow : OdinEditorWindow Fields AnimationClips Declaration public List AnimationClips Field Value Type Description System.Collections.Generic.List < AnimationClip > AnimatorController Declaration public AnimatorController AnimatorController Field Value Type Description AnimatorController BlendParameter Declaration public string BlendParameter Field Value Type Description System.String BlendTreeName Declaration public string BlendTreeName Field Value Type Description System.String UseAutomaticThresholds Declaration public bool UseAutomaticThresholds Field Value Type Description System.Boolean Methods CreateOrUpdateBlendTree() Declaration public void CreateOrUpdateBlendTree() OnGUI() Draws the description and usage instructions for the editor window. Declaration protected override void OnGUI() ShowWindow() Declaration public static void ShowWindow()" + }, + "api/CatchIo.Editor.AnimationGenerator.EntityAnimatorEditorWindow.html": { + "href": "api/CatchIo.Editor.AnimationGenerator.EntityAnimatorEditorWindow.html", + "title": "Class EntityAnimatorEditorWindow | Catch.io Developer Reference", + "keywords": "Class EntityAnimatorEditorWindow Editor window for generating Animator Controllers from animation clips. Allows users to load animation clips from a selected folder and create Animator Controllers with BlendTrees based on behavior and direction. Inheritance System.Object EntityAnimatorEditorWindow Namespace : CatchIo.Editor.AnimationGenerator Assembly : cs.temp.dll.dll Syntax public class EntityAnimatorEditorWindow : OdinEditorWindow Fields AnimationFolder Declaration public string AnimationFolder Field Value Type Description System.String Methods GenerateAnimatorController() Generates an Animator Controller using the loaded animation clips. Declaration public void GenerateAnimatorController() LoadAnimationClips() Loads animation clips from the selected folder and groups them by behavior. Declaration public void LoadAnimationClips() OnGUI() Declaration protected override void OnGUI() OpenWindow() Opens the Animator Generator window from the Tools menu. Declaration public static void OpenWindow()" + }, + "api/CatchIo.Editor.AnimationGenerator.EntityOverrideAnimatorEditorWindow.html": { + "href": "api/CatchIo.Editor.AnimationGenerator.EntityOverrideAnimatorEditorWindow.html", + "title": "Class EntityOverrideAnimatorEditorWindow | Catch.io Developer Reference", + "keywords": "Class EntityOverrideAnimatorEditorWindow Editor window for creating an Animator Override Controller from animation clips. Allows users to select an original Animator Controller, load animation clips from a folder, and create an Override Animator Controller. Inheritance System.Object EntityOverrideAnimatorEditorWindow Namespace : CatchIo.Editor.AnimationGenerator Assembly : cs.temp.dll.dll Syntax public class EntityOverrideAnimatorEditorWindow : OdinEditorWindow Fields AnimationFolder Declaration public string AnimationFolder Field Value Type Description System.String OriginalAnimatorController Declaration public AnimatorController OriginalAnimatorController Field Value Type Description AnimatorController Methods GenerateOverrideAnimatorController() Generates an Override Animator Controller based on the selected original Animator Controller and loaded animation clips. Declaration public void GenerateOverrideAnimatorController() LoadAnimationClips() Loads animation clips from the selected folder and stores them in a dictionary for overriding. Declaration public void LoadAnimationClips() OnGUI() Draws instructions for using the Override Animator Controller Generator editor window. Declaration protected override void OnGUI() OpenWindow() Opens the Override Animator Controller Generator window from the Tools menu. Declaration public static void OpenWindow()" + }, + "api/CatchIo.Editor.AnimationGenerator.html": { + "href": "api/CatchIo.Editor.AnimationGenerator.html", + "title": "Namespace CatchIo.Editor.AnimationGenerator | Catch.io Developer Reference", + "keywords": "Namespace CatchIo.Editor.AnimationGenerator Classes AnimationClipGenerator Utility class for generating animation clips from a list of sprites. Provides functionality to create an animation clip based on various settings such as frame rate, flip, and looping. EntityAnimationClipEditorWindow Editor window for creating animation clips from 2D sprites. Provides functionality to preview, configure settings, and generate animation clips. EntityAnimatorBlendTreeEditorWindow Editor window for creating BlendTrees in an AnimatorController based on Entity and Direction. Provides options to create or update BlendTrees with specified animation clips. EntityAnimatorEditorWindow Editor window for generating Animator Controllers from animation clips. Allows users to load animation clips from a selected folder and create Animator Controllers with BlendTrees based on behavior and direction. EntityOverrideAnimatorEditorWindow Editor window for creating an Animator Override Controller from animation clips. Allows users to select an original Animator Controller, load animation clips from a folder, and create an Override Animator Controller." + }, "api/CatchIo.Editor.html": { "href": "api/CatchIo.Editor.html", "title": "Namespace CatchIo.Editor | Catch.io Developer Reference", @@ -114,91 +164,6 @@ "title": "Class MapItemViewIDUpdateUtil | Catch.io Developer Reference", "keywords": "Class MapItemViewIDUpdateUtil Inheritance System.Object MapItemViewIDUpdateUtil Namespace : CatchIo.Editor.Utility Assembly : cs.temp.dll.dll Syntax public class MapItemViewIDUpdateUtil : AssetPostprocessor" }, - "api/CatchIo.Editor.Windows.CharacterAnimationWindow.AnimationData.html": { - "href": "api/CatchIo.Editor.Windows.CharacterAnimationWindow.AnimationData.html", - "title": "Struct AnimationData | Catch.io Developer Reference", - "keywords": "Struct AnimationData Namespace : CatchIo.Editor.Windows.CharacterAnimationWindow Assembly : cs.temp.dll.dll Syntax [Serializable] public struct AnimationData Constructors AnimationData(String) Declaration public AnimationData(string name) Parameters Type Name Description System.String name Fields StateName Declaration public string StateName Field Value Type Description System.String Methods AddAnimInfo(AnimInfo) Declaration public void AddAnimInfo(AnimInfo info) Parameters Type Name Description AnimInfo info GetClips() Declaration public List GetClips() Returns Type Description System.Collections.Generic.List < AnimInfo >" - }, - "api/CatchIo.Editor.Windows.CharacterAnimationWindow.AnimInfo.html": { - "href": "api/CatchIo.Editor.Windows.CharacterAnimationWindow.AnimInfo.html", - "title": "Struct AnimInfo | Catch.io Developer Reference", - "keywords": "Struct AnimInfo Namespace : CatchIo.Editor.Windows.CharacterAnimationWindow Assembly : cs.temp.dll.dll Syntax [Serializable] public struct AnimInfo Fields Clip Declaration public AnimationClip Clip Field Value Type Description AnimationClip Direction Declaration public DirType Direction Field Value Type Description DirType" - }, - "api/CatchIo.Editor.Windows.CharacterAnimationWindow.AnimInfoComparer.html": { - "href": "api/CatchIo.Editor.Windows.CharacterAnimationWindow.AnimInfoComparer.html", - "title": "Class AnimInfoComparer | Catch.io Developer Reference", - "keywords": "Class AnimInfoComparer Inheritance System.Object AnimInfoComparer Namespace : CatchIo.Editor.Windows.CharacterAnimationWindow Assembly : cs.temp.dll.dll Syntax public class AnimInfoComparer : IComparer Methods Compare(AnimInfo, AnimInfo) Declaration public int Compare(AnimInfo x, AnimInfo y) Parameters Type Name Description AnimInfo x AnimInfo y Returns Type Description System.Int32" - }, - "api/CatchIo.Editor.Windows.CharacterAnimationWindow.DirType.html": { - "href": "api/CatchIo.Editor.Windows.CharacterAnimationWindow.DirType.html", - "title": "Enum DirType | Catch.io Developer Reference", - "keywords": "Enum DirType Namespace : CatchIo.Editor.Windows.CharacterAnimationWindow Assembly : cs.temp.dll.dll Syntax public enum DirType Fields Name Description E N NE None NW S SE SW W" - }, - "api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterActionAnimationClips.html": { - "href": "api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterActionAnimationClips.html", - "title": "Class GenerateCharacterActionAnimationClips | Catch.io Developer Reference", - "keywords": "Class GenerateCharacterActionAnimationClips Inheritance System.Object GenerateCharacterActionAnimationClips Namespace : CatchIo.Editor.Windows.CharacterAnimationWindow Assembly : cs.temp.dll.dll Syntax public class GenerateCharacterActionAnimationClips : OdinEditorWindow Fields CharacterTextureDirectoryPath Declaration public string CharacterTextureDirectoryPath Field Value Type Description System.String Methods GenerateActionAnimationClips() Declaration public void GenerateActionAnimationClips() ReadActionTextures() Declaration public void ReadActionTextures()" - }, - "api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterAnimationUtils.html": { - "href": "api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterAnimationUtils.html", - "title": "Class GenerateCharacterAnimationUtils | Catch.io Developer Reference", - "keywords": "Class GenerateCharacterAnimationUtils Inheritance System.Object GenerateCharacterAnimationUtils Namespace : CatchIo.Editor.Windows.CharacterAnimationWindow Assembly : cs.temp.dll.dll Syntax public static class GenerateCharacterAnimationUtils Fields ActionAnimationNames Declaration public static readonly string[] ActionAnimationNames Field Value Type Description System.String [] FrameRate Declaration public static float FrameRate Field Value Type Description System.Single MoveAnimationNames Declaration public static readonly string[] MoveAnimationNames Field Value Type Description System.String [] Methods CheckCharacterActionTextureExisted(String) Declaration public static Dictionary CheckCharacterActionTextureExisted(string path) Parameters Type Name Description System.String path Returns Type Description System.Collections.Generic.Dictionary < System.String , Texture2D > CheckCharacterMoveTextureExisted(String) Declaration public static Dictionary CheckCharacterMoveTextureExisted(string path) Parameters Type Name Description System.String path Returns Type Description System.Collections.Generic.Dictionary < System.String , Texture2D > ConvertTextureToSprite(Dictionary, List, Vector2) Declaration public static Dictionary> ConvertTextureToSprite(Dictionary texture2Ds, List sliceVectors, Vector2 pivot) Parameters Type Name Description System.Collections.Generic.Dictionary < System.String , Texture2D > texture2Ds System.Collections.Generic.List < SliceVector > sliceVectors Vector2 pivot Returns Type Description System.Collections.Generic.Dictionary < System.String , System.Collections.Generic.List < Sprite >> LoadSpriteInAssets(String) Declaration public static Dictionary LoadSpriteInAssets(string path) Parameters Type Name Description System.String path Returns Type Description System.Collections.Generic.Dictionary < System.String , Sprite > MakeActionAnimationClips(Dictionary>, String) Declaration public static void MakeActionAnimationClips(Dictionary> characterAnimSprites, string path) Parameters Type Name Description System.Collections.Generic.Dictionary < System.String , System.Collections.Generic.List < Sprite >> characterAnimSprites System.String path MakeMoveAnimationClips(Dictionary>, String) Declaration public static void MakeMoveAnimationClips(Dictionary> characterAnimSprites, string path) Parameters Type Name Description System.Collections.Generic.Dictionary < System.String , System.Collections.Generic.List < Sprite >> characterAnimSprites System.String path" - }, - "api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterAnimatorController.html": { - "href": "api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterAnimatorController.html", - "title": "Class GenerateCharacterAnimatorController | Catch.io Developer Reference", - "keywords": "Class GenerateCharacterAnimatorController Inheritance System.Object GenerateCharacterAnimatorController Namespace : CatchIo.Editor.Windows.CharacterAnimationWindow Assembly : cs.temp.dll.dll Syntax public class GenerateCharacterAnimatorController : OdinEditorWindow Fields AnimationClipsPath Declaration public string AnimationClipsPath Field Value Type Description System.String AnimationDic Declaration public Dictionary AnimationDic Field Value Type Description System.Collections.Generic.Dictionary < System.String , AnimationData > CharacterName Declaration public string CharacterName Field Value Type Description System.String SkinName Declaration public string SkinName Field Value Type Description System.String" - }, - "api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterFootprint.html": { - "href": "api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterFootprint.html", - "title": "Class GenerateCharacterFootprint | Catch.io Developer Reference", - "keywords": "Class GenerateCharacterFootprint Inheritance System.Object GenerateCharacterFootprint Namespace : CatchIo.Editor.Windows.CharacterAnimationWindow Assembly : cs.temp.dll.dll Syntax public class GenerateCharacterFootprint : OdinEditorWindow Fields FootprintTextureDirectoryPath Declaration public string FootprintTextureDirectoryPath Field Value Type Description System.String Methods GenerateFootprintAnimationClips() Declaration public void GenerateFootprintAnimationClips() LoadSpriteInAssets(String) Declaration public Dictionary LoadSpriteInAssets(string path) Parameters Type Name Description System.String path Returns Type Description System.Collections.Generic.Dictionary < System.String , Sprite > ReadTexture() Declaration public void ReadTexture()" - }, - "api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterMoveAnimationClips.html": { - "href": "api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateCharacterMoveAnimationClips.html", - "title": "Class GenerateCharacterMoveAnimationClips | Catch.io Developer Reference", - "keywords": "Class GenerateCharacterMoveAnimationClips Inheritance System.Object GenerateCharacterMoveAnimationClips Namespace : CatchIo.Editor.Windows.CharacterAnimationWindow Assembly : cs.temp.dll.dll Syntax public class GenerateCharacterMoveAnimationClips : OdinEditorWindow Fields CharacterTextureDirectoryPath Declaration public string CharacterTextureDirectoryPath Field Value Type Description System.String Methods GenerateMoveAnimationClips() Declaration public void GenerateMoveAnimationClips() ReadMoveTextures() Declaration public void ReadMoveTextures()" - }, - "api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateFootprintAnimController.html": { - "href": "api/CatchIo.Editor.Windows.CharacterAnimationWindow.GenerateFootprintAnimController.html", - "title": "Class GenerateFootprintAnimController | Catch.io Developer Reference", - "keywords": "Class GenerateFootprintAnimController Inheritance System.Object GenerateFootprintAnimController Namespace : CatchIo.Editor.Windows.CharacterAnimationWindow Assembly : cs.temp.dll.dll Syntax public class GenerateFootprintAnimController : OdinEditorWindow Fields _characterSkinName Declaration public string _characterSkinName Field Value Type Description System.String AnimationClipsPath Declaration public string AnimationClipsPath Field Value Type Description System.String" - }, - "api/CatchIo.Editor.Windows.CharacterAnimationWindow.html": { - "href": "api/CatchIo.Editor.Windows.CharacterAnimationWindow.html", - "title": "Namespace CatchIo.Editor.Windows.CharacterAnimationWindow | Catch.io Developer Reference", - "keywords": "Namespace CatchIo.Editor.Windows.CharacterAnimationWindow Classes AnimInfoComparer GenerateCharacterActionAnimationClips GenerateCharacterAnimationUtils GenerateCharacterAnimatorController GenerateCharacterFootprint GenerateCharacterMoveAnimationClips GenerateFootprintAnimController Structs AnimationData AnimInfo SliceVector Enums DirType" - }, - "api/CatchIo.Editor.Windows.CharacterAnimationWindow.SliceVector.html": { - "href": "api/CatchIo.Editor.Windows.CharacterAnimationWindow.SliceVector.html", - "title": "Struct SliceVector | Catch.io Developer Reference", - "keywords": "Struct SliceVector Namespace : CatchIo.Editor.Windows.CharacterAnimationWindow Assembly : cs.temp.dll.dll Syntax [Serializable] public struct SliceVector Constructors SliceVector(String) Declaration public SliceVector(string name) Parameters Type Name Description System.String name SliceVector(String, Int32, Int32) Declaration public SliceVector(string name, int column, int row) Parameters Type Name Description System.String name System.Int32 column System.Int32 row Properties Column Declaration public readonly int Column { get; } Property Value Type Description System.Int32 Name Declaration public readonly string Name { get; } Property Value Type Description System.String Row Declaration public readonly int Row { get; } Property Value Type Description System.Int32" - }, - "api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateClassFormat.html": { - "href": "api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateClassFormat.html", - "title": "Class CharacterStateClassFormat | Catch.io Developer Reference", - "keywords": "Class CharacterStateClassFormat Inheritance System.Object CharacterStateClassFormat Namespace : CatchIo.Editor.Windows.CharacterStateMachineWindow Assembly : cs.temp.dll.dll Syntax public class CharacterStateClassFormat Fields FileFormat Declaration public static string FileFormat Field Value Type Description System.String" - }, - "api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateFactoryFormat.html": { - "href": "api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateFactoryFormat.html", - "title": "Class CharacterStateFactoryFormat | Catch.io Developer Reference", - "keywords": "Class CharacterStateFactoryFormat Inheritance System.Object CharacterStateFactoryFormat Namespace : CatchIo.Editor.Windows.CharacterStateMachineWindow Assembly : cs.temp.dll.dll Syntax public class CharacterStateFactoryFormat Fields ActionStateGetterForamt Declaration public static string ActionStateGetterForamt Field Value Type Description System.String CachActionStateFormat Declaration public static string CachActionStateFormat Field Value Type Description System.String CachMoveStateFormat Declaration public static string CachMoveStateFormat Field Value Type Description System.String FileFormat Declaration public static string FileFormat Field Value Type Description System.String MoveStateGetterForamt Declaration public static string MoveStateGetterForamt Field Value Type Description System.String" - }, - "api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateMachineWindow.html": { - "href": "api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateMachineWindow.html", - "title": "Class CharacterStateMachineWindow | Catch.io Developer Reference", - "keywords": "Class CharacterStateMachineWindow Inheritance System.Object CharacterStateMachineWindow Namespace : CatchIo.Editor.Windows.CharacterStateMachineWindow Assembly : cs.temp.dll.dll Syntax public class CharacterStateMachineWindow : OdinEditorWindow Fields ActionStates Declaration public List ActionStates Field Value Type Description System.Collections.Generic.List < System.String > MoveStates Declaration public List MoveStates Field Value Type Description System.Collections.Generic.List < System.String > Methods OnEnable() Declaration protected override void OnEnable()" - }, - "api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateTypeFormat.html": { - "href": "api/CatchIo.Editor.Windows.CharacterStateMachineWindow.CharacterStateTypeFormat.html", - "title": "Class CharacterStateTypeFormat | Catch.io Developer Reference", - "keywords": "Class CharacterStateTypeFormat Inheritance System.Object CharacterStateTypeFormat Namespace : CatchIo.Editor.Windows.CharacterStateMachineWindow Assembly : cs.temp.dll.dll Syntax public class CharacterStateTypeFormat Fields EnumFormat Declaration public static string EnumFormat Field Value Type Description System.String FileFormat Declaration public static string FileFormat Field Value Type Description System.String" - }, - "api/CatchIo.Editor.Windows.CharacterStateMachineWindow.html": { - "href": "api/CatchIo.Editor.Windows.CharacterStateMachineWindow.html", - "title": "Namespace CatchIo.Editor.Windows.CharacterStateMachineWindow | Catch.io Developer Reference", - "keywords": "Namespace CatchIo.Editor.Windows.CharacterStateMachineWindow Classes CharacterStateClassFormat CharacterStateFactoryFormat CharacterStateMachineWindow CharacterStateTypeFormat" - }, "api/CatchIo.Game.Characters.Enums.CharacterColorType.html": { "href": "api/CatchIo.Game.Characters.Enums.CharacterColorType.html", "title": "Enum CharacterColorType | Catch.io Developer Reference", @@ -209,6 +174,31 @@ "title": "Namespace CatchIo.Game.Characters.Enums | Catch.io Developer Reference", "keywords": "Namespace CatchIo.Game.Characters.Enums Enums CharacterColorType" }, + "api/CatchIo.Runtime.AnimationEvents.AnimationEvent.html": { + "href": "api/CatchIo.Runtime.AnimationEvents.AnimationEvent.html", + "title": "Class AnimationEvent | Catch.io Developer Reference", + "keywords": "Class AnimationEvent Represents an animation event that can be triggered within an animation. Contains an event name and a UnityEvent that can be invoked during the animation. Inheritance System.Object AnimationEvent Namespace : CatchIo.Runtime.AnimationEvents Assembly : cs.temp.dll.dll Syntax [Serializable] public class AnimationEvent Fields EventName Declaration public string EventName Field Value Type Description System.String OnAnimationEvent Declaration public UnityEvent OnAnimationEvent Field Value Type Description UnityEvent" + }, + "api/CatchIo.Runtime.AnimationEvents.AnimationEventBlendTreeBehaviour.html": { + "href": "api/CatchIo.Runtime.AnimationEvents.AnimationEventBlendTreeBehaviour.html", + "title": "Class AnimationEventBlendTreeBehaviour | Catch.io Developer Reference", + "keywords": "Class AnimationEventBlendTreeBehaviour A StateMachineBehaviour for handling animation events within a blend tree. Triggers an event based on a specified time during the animation state. Inheritance System.Object AnimationEventBlendTreeBehaviour Namespace : CatchIo.Runtime.AnimationEvents Assembly : cs.temp.dll.dll Syntax public class AnimationEventBlendTreeBehaviour : StateMachineBehaviour Fields EventName Declaration public string EventName Field Value Type Description System.String TriggerTime Declaration public float TriggerTime Field Value Type Description System.Single Methods OnStateEnter(Animator, AnimatorStateInfo, Int32) Called when the state is first entered. Initializes the trigger flag and attempts to get the AnimationEventReceiver component. Declaration public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) Parameters Type Name Description Animator animator The Animator playing the state. AnimatorStateInfo stateInfo Information about the current animation state. System.Int32 layerIndex The index of the layer playing the animation state. OnStateUpdate(Animator, AnimatorStateInfo, Int32) Called on each update frame between OnStateEnter and OnStateExit. Checks if the animation has reached the trigger time and triggers the event if it has not been triggered yet. Declaration public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) Parameters Type Name Description Animator animator The Animator playing the state. AnimatorStateInfo stateInfo Information about the current animation state. System.Int32 layerIndex The index of the layer playing the animation state." + }, + "api/CatchIo.Runtime.AnimationEvents.AnimationEventReceiver.html": { + "href": "api/CatchIo.Runtime.AnimationEvents.AnimationEventReceiver.html", + "title": "Class AnimationEventReceiver | Catch.io Developer Reference", + "keywords": "Class AnimationEventReceiver Receives animation events triggered by StateMachineBehaviours. Finds and invokes the corresponding UnityEvent based on the event name. Inheritance System.Object AnimationEventReceiver Namespace : CatchIo.Runtime.AnimationEvents Assembly : cs.temp.dll.dll Syntax public class AnimationEventReceiver : MonoBehaviour Methods OnAnimationEventTriggered(String) Called when an animation event is triggered. Finds the corresponding animation event by name and invokes its UnityEvent. Declaration public void OnAnimationEventTriggered(string eventName) Parameters Type Name Description System.String eventName The name of the animation event to trigger." + }, + "api/CatchIo.Runtime.AnimationEvents.AnimationEventStateBehaviour.html": { + "href": "api/CatchIo.Runtime.AnimationEvents.AnimationEventStateBehaviour.html", + "title": "Class AnimationEventStateBehaviour | Catch.io Developer Reference", + "keywords": "Class AnimationEventStateBehaviour A StateMachineBehaviour for handling animation events during a specific animation state. Triggers an event based on a specified time within the animation state. Inheritance System.Object AnimationEventStateBehaviour Namespace : CatchIo.Runtime.AnimationEvents Assembly : cs.temp.dll.dll Syntax public class AnimationEventStateBehaviour : StateMachineBehaviour Fields EventName Declaration public string EventName Field Value Type Description System.String TriggerTime Declaration public float TriggerTime Field Value Type Description System.Single Methods OnStateEnter(Animator, AnimatorStateInfo, Int32) Called when the state is first entered. Initializes the trigger flag and attempts to get the AnimationEventReceiver component. Declaration public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) Parameters Type Name Description Animator animator The Animator playing the state. AnimatorStateInfo stateInfo Information about the current animation state. System.Int32 layerIndex The index of the layer playing the animation state. OnStateUpdate(Animator, AnimatorStateInfo, Int32) Called on each update frame between OnStateEnter and OnStateExit. Checks if the animation has reached the trigger time and triggers the event if it has not been triggered yet. Declaration public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) Parameters Type Name Description Animator animator The Animator playing the state. AnimatorStateInfo stateInfo Information about the current animation state. System.Int32 layerIndex The index of the layer playing the animation state." + }, + "api/CatchIo.Runtime.AnimationEvents.html": { + "href": "api/CatchIo.Runtime.AnimationEvents.html", + "title": "Namespace CatchIo.Runtime.AnimationEvents | Catch.io Developer Reference", + "keywords": "Namespace CatchIo.Runtime.AnimationEvents Classes AnimationEvent Represents an animation event that can be triggered within an animation. Contains an event name and a UnityEvent that can be invoked during the animation. AnimationEventBlendTreeBehaviour A StateMachineBehaviour for handling animation events within a blend tree. Triggers an event based on a specified time during the animation state. AnimationEventReceiver Receives animation events triggered by StateMachineBehaviours. Finds and invokes the corresponding UnityEvent based on the event name. AnimationEventStateBehaviour A StateMachineBehaviour for handling animation events during a specific animation state. Triggers an event based on a specified time within the animation state." + }, "api/CatchIo.Runtime.Boot.BootStrapper.html": { "href": "api/CatchIo.Runtime.Boot.BootStrapper.html", "title": "Class BootStrapper | Catch.io Developer Reference", @@ -467,7 +457,7 @@ "api/CatchIo.Runtime.Character.Graphics.CharacterAnimator.html": { "href": "api/CatchIo.Runtime.Character.Graphics.CharacterAnimator.html", "title": "Class CharacterAnimator | Catch.io Developer Reference", - "keywords": "Class CharacterAnimator Inheritance System.Object CharacterAnimator Namespace : CatchIo.Runtime.Character.Graphics Assembly : cs.temp.dll.dll Syntax public class CharacterAnimator : MonoBehaviour Properties RuntimeAnimatorController Declaration public RuntimeAnimatorController RuntimeAnimatorController { get; set; } Property Value Type Description RuntimeAnimatorController Methods HasActionAnimation(CharacterActionType) Declaration public bool HasActionAnimation(CharacterActionType type) Parameters Type Name Description CharacterActionType type Returns Type Description System.Boolean Events OnActionAnimationCompleted Declaration public event Action OnActionAnimationCompleted Event Type Type Description System.Action OnAnimatorLoaded Declaration public event Action OnAnimatorLoaded Event Type Type Description System.Action < RuntimeAnimatorController >" + "keywords": "Class CharacterAnimator Inheritance System.Object CharacterAnimator Namespace : CatchIo.Runtime.Character.Graphics Assembly : cs.temp.dll.dll Syntax public class CharacterAnimator : MonoBehaviour Properties RuntimeAnimatorController Declaration public RuntimeAnimatorController RuntimeAnimatorController { get; set; } Property Value Type Description RuntimeAnimatorController Methods ActionAnimationCompleteHandler() Declaration public void ActionAnimationCompleteHandler() HasActionAnimation(CharacterActionType) Declaration public bool HasActionAnimation(CharacterActionType type) Parameters Type Name Description CharacterActionType type Returns Type Description System.Boolean Events OnActionAnimationCompleted Declaration public event Action OnActionAnimationCompleted Event Type Type Description System.Action OnAnimatorLoaded Declaration public event Action OnAnimatorLoaded Event Type Type Description System.Action < RuntimeAnimatorController >" }, "api/CatchIo.Runtime.Character.Graphics.CharacterRenderer.html": { "href": "api/CatchIo.Runtime.Character.Graphics.CharacterRenderer.html", @@ -1627,7 +1617,7 @@ "api/CatchIo.Runtime.NPC.Graphics.NPCRenderer.html": { "href": "api/CatchIo.Runtime.NPC.Graphics.NPCRenderer.html", "title": "Class NPCRenderer | Catch.io Developer Reference", - "keywords": "Class NPCRenderer Inheritance System.Object NPCRenderer Namespace : CatchIo.Runtime.NPC.Graphics Assembly : cs.temp.dll.dll Syntax public class NPCRenderer : MonoBehaviour" + "keywords": "Class NPCRenderer Inheritance System.Object NPCRenderer Namespace : CatchIo.Runtime.NPC.Graphics Assembly : cs.temp.dll.dll Syntax public class NPCRenderer : MonoBehaviour Methods ActionAnimationCompleteHandler() Called by animation event Declaration public void ActionAnimationCompleteHandler()" }, "api/CatchIo.Runtime.NPC.html": { "href": "api/CatchIo.Runtime.NPC.html", diff --git a/manifest.json b/manifest.json index 0d85c62..8ec4661 100644 --- a/manifest.json +++ b/manifest.json @@ -24,35 +24,11 @@ }, { "type": "ManagedReference", - "source_relative_path": "api/CatchIo.Editor.LightColliders.HidingSpotLightColliderEditor.yml", - "output": { - ".html": { - "relative_path": "api/CatchIo.Editor.LightColliders.HidingSpotLightColliderEditor.html", - "hash": "yo6UvNA4dnTTaFWajGksuwb5nJYAR/QoY4REMEQGBnI=" - } - }, - "is_incremental": false, - "version": "" - }, - { - "type": "ManagedReference", - "source_relative_path": "api/CatchIo.Editor.LightColliders.yml", - "output": { - ".html": { - "relative_path": "api/CatchIo.Editor.LightColliders.html", - "hash": "4fijPLEFR7UQDAO3HTE2Jx/UiJUNwlP0gnOxTAaq4UU=" - } - }, - "is_incremental": false, - "version": "" - }, - { - "type": "ManagedReference", - "source_relative_path": "api/CatchIo.Editor.ScriptTemplates.CreateNewScriptClassFromCustomTemplate.yml", + "source_relative_path": "api/CatchIo.Editor.AnimationEvents.AnimationEventBlendTreeBehaviourEditor.yml", "output": { ".html": { - "relative_path": "api/CatchIo.Editor.ScriptTemplates.CreateNewScriptClassFromCustomTemplate.html", - "hash": "P4q5MaZuZLfiKuY2qX/f/eNfe7vu+XS4DRsqKsMZco4=" + "relative_path": "api/CatchIo.Editor.AnimationEvents.AnimationEventBlendTreeBehaviourEditor.html", + "hash": "lAjhMFmPKL3jiCe4p6uVRAlf8jyFAMb+AU1B9iGCbFw=" } }, "is_incremental": false, @@ -60,11 +36,11 @@ }, { "type": "ManagedReference", - "source_relative_path": "api/CatchIo.Editor.ScriptTemplates.yml", + "source_relative_path": "api/CatchIo.Editor.AnimationEvents.AnimationEventDrawer.yml", "output": { ".html": { - "relative_path": "api/CatchIo.Editor.ScriptTemplates.html", - "hash": "ndqbyg4SbRII+PYMP/KpMHvNgs9AaCxkhW+f1iquBrs=" + "relative_path": "api/CatchIo.Editor.AnimationEvents.AnimationEventDrawer.html", + "hash": "nRKXpoeWq0qvMyD+ysiLRaAo/84rb4x29Ciu+vA8HHs=" } }, "is_incremental": false, @@ -72,11 +48,11 @@ }, { "type": "ManagedReference", - "source_relative_path": "api/CatchIo.Editor.SignalListenerEditors.FloatSignalListenerEditor.yml", + "source_relative_path": "api/CatchIo.Editor.AnimationEvents.AnimationEventStateBehaviourEditor.yml", "output": { ".html": { - "relative_path": "api/CatchIo.Editor.SignalListenerEditors.FloatSignalListenerEditor.html", - "hash": "iKLnikdK+2UXPgnT8k5cVMd1Ef8SJlvXvfaUB1QAua4=" + "relative_path": "api/CatchIo.Editor.AnimationEvents.AnimationEventStateBehaviourEditor.html", + "hash": "BOLpIgssP10ebVP0soHXKrUkygkKz5YaO1QpKZT8GFo=" } }, "is_incremental": false, @@ -84,11 +60,11 @@ }, { "type": "ManagedReference", - "source_relative_path": "api/CatchIo.Editor.SignalListenerEditors.IntSignalListenerEditor.yml", + "source_relative_path": "api/CatchIo.Editor.AnimationEvents.yml", "output": { ".html": { - "relative_path": "api/CatchIo.Editor.SignalListenerEditors.IntSignalListenerEditor.html", - "hash": "+dOOX+0I+F+7hww1LAu8RXO+q1ofnch2YFDntOnE+6g=" + "relative_path": "api/CatchIo.Editor.AnimationEvents.html", + "hash": "DibLmMr8q9ikYKH11q4cEABrsgjpIZXaoyjelvPzh0k=" } }, "is_incremental": false, @@ -96,11 +72,11 @@ }, { "type": "ManagedReference", - "source_relative_path": "api/CatchIo.Editor.SignalListenerEditors.ItemSlotSignalListenerEditor.yml", + "source_relative_path": "api/CatchIo.Editor.AnimationGenerator.AnimationClipGenerator.yml", "output": { ".html": { - "relative_path": "api/CatchIo.Editor.SignalListenerEditors.ItemSlotSignalListenerEditor.html", - "hash": "Lnd+AzZ/B/TLeBp5ySGq9lu1Nu0Cmd9UWW+Fs2LuXoQ=" + "relative_path": "api/CatchIo.Editor.AnimationGenerator.AnimationClipGenerator.html", + "hash": "bBG87e3Dwja5plrPXBDHcQCgphf3i5I/9XxEmNjgubs=" } }, "is_incremental": false, @@ -108,11 +84,11 @@ }, { "type": "ManagedReference", - "source_relative_path": "api/CatchIo.Editor.SignalListenerEditors.StringSignalListenerEditor.yml", + "source_relative_path": "api/CatchIo.Editor.AnimationGenerator.EntityAnimationClipEditorWindow.yml", "output": { ".html": { - "relative_path": "api/CatchIo.Editor.SignalListenerEditors.StringSignalListenerEditor.html", - "hash": "agju49MnUKsJVt2pealoIEgP1IoiXw4lUk6xiK77MCg=" + "relative_path": "api/CatchIo.Editor.AnimationGenerator.EntityAnimationClipEditorWindow.html", + "hash": "YfKZlqlp+HCrlE00uTEhSTi4WP4VZrDHjt/qrf4LVM0=" } }, "is_incremental": false, @@ -120,11 +96,11 @@ }, { "type": "ManagedReference", - "source_relative_path": "api/CatchIo.Editor.SignalListenerEditors.yml", + "source_relative_path": "api/CatchIo.Editor.AnimationGenerator.EntityAnimatorBlendTreeEditorWindow.yml", "output": { ".html": { - "relative_path": "api/CatchIo.Editor.SignalListenerEditors.html", - "hash": "sawf3PwzOb830HFIIBexf+RXeUEa3N+JL+AL9fosGdY=" + "relative_path": "api/CatchIo.Editor.AnimationGenerator.EntityAnimatorBlendTreeEditorWindow.html", + "hash": "JyOJsRWT9+qjvYaaelTpV8aDc0aYFVChILy5NUJYkc0=" } }, "is_incremental": false, @@ -132,11 +108,11 @@ }, { "type": "ManagedReference", - "source_relative_path": "api/CatchIo.Editor.TmxImporters.ItemSpawnerImporter.yml", + "source_relative_path": "api/CatchIo.Editor.AnimationGenerator.EntityAnimatorEditorWindow.yml", "output": { ".html": { - "relative_path": "api/CatchIo.Editor.TmxImporters.ItemSpawnerImporter.html", - "hash": "BwmzahqD1upkE+Jq4t1CJMCU3RiD7IA97DAsUVuvOhk=" + "relative_path": "api/CatchIo.Editor.AnimationGenerator.EntityAnimatorEditorWindow.html", + "hash": "FwlrLDtgPpO9wUZtpnNqiV/VVX7zSvs8/kfqqzfI+V8=" } }, "is_incremental": false, @@ -144,11 +120,11 @@ }, { "type": "ManagedReference", - "source_relative_path": "api/CatchIo.Editor.TmxImporters.LightAreaImporter.yml", + "source_relative_path": "api/CatchIo.Editor.AnimationGenerator.EntityOverrideAnimatorEditorWindow.yml", "output": { ".html": { - "relative_path": "api/CatchIo.Editor.TmxImporters.LightAreaImporter.html", - "hash": "BHCbz7NRbqhWTGCL+P1Cx/4mquZxNPTfrza3b9bKZq0=" + "relative_path": "api/CatchIo.Editor.AnimationGenerator.EntityOverrideAnimatorEditorWindow.html", + "hash": "H/9+eKdyApZ3m/7EdCwyWOnCLz37gJkQb5z8yzONCRU=" } }, "is_incremental": false, @@ -156,11 +132,11 @@ }, { "type": "ManagedReference", - "source_relative_path": "api/CatchIo.Editor.TmxImporters.LightSourcesImporter.yml", + "source_relative_path": "api/CatchIo.Editor.AnimationGenerator.yml", "output": { ".html": { - "relative_path": "api/CatchIo.Editor.TmxImporters.LightSourcesImporter.html", - "hash": "ue1pP/y9Nbqu+GlbKTwWviz6hcavsQcSRRQL+wIdJo4=" + "relative_path": "api/CatchIo.Editor.AnimationGenerator.html", + "hash": "YdWUbeUOTmO7yvK8XzDEtH4lGHXEa/Btez9wGD0MQW0=" 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https://devdocs.witchone.io/api/CatchIo.Runtime.ScriptableObjects.Events.BoolEventChannel.html - 2024-11-25T02:38:47+00:00 + 2024-11-26T02:59:33+00:00 daily 0.5 https://devdocs.witchone.io/api/CatchIo.Runtime.ScriptableObjects.Events.CharacterLightEvent.CharacterLightEnabledEventParam.html - 2024-11-25T02:38:47+00:00 + 2024-11-26T02:59:33+00:00 daily 0.5 https://devdocs.witchone.io/api/CatchIo.Runtime.ScriptableObjects.Events.CharacterLightEvent.CharacterLightEventParam.html - 2024-11-25T02:38:47+00:00 + 2024-11-26T02:59:33+00:00 daily 0.5 https://devdocs.witchone.io/api/CatchIo.Runtime.ScriptableObjects.Events.CharacterLightEvent.CharacterLightResizingEventParam.html - 2024-11-25T02:38:47+00:00 + 2024-11-26T02:59:33+00:00 daily 0.5 https://devdocs.witchone.io/api/CatchIo.Runtime.ScriptableObjects.Events.CharacterLightEvent.CharacterLightType.html - 2024-11-25T02:38:47+00:00 + 2024-11-26T02:59:33+00:00 daily 0.5 https://devdocs.witchone.io/api/CatchIo.Runtime.ScriptableObjects.Events.CharacterLightEvent.CharacterResetLightEvent.html - 2024-11-25T02:38:47+00:00 + 2024-11-26T02:59:33+00:00 daily 0.5 https://devdocs.witchone.io/api/CatchIo.Runtime.ScriptableObjects.Events.CharacterLightEvent.html - 2024-11-25T02:38:47+00:00 + 2024-11-26T02:59:33+00:00 daily 0.5 https://devdocs.witchone.io/api/CatchIo.Runtime.ScriptableObjects.Events.FloatEventChannel.html - 2024-11-25T02:38:47+00:00 + 2024-11-26T02:59:33+00:00 daily 0.5 https://devdocs.witchone.io/api/CatchIo.Runtime.ScriptableObjects.Events.GameModeWinnerEventChannel.html - 2024-11-25T02:38:47+00:00 + 2024-11-26T02:59:33+00:00 daily 0.5 https://devdocs.witchone.io/api/CatchIo.Runtime.ScriptableObjects.Events.HidingSpotEventChannel.html - 2024-11-25T02:38:47+00:00 + 2024-11-26T02:59:33+00:00 daily 0.5 https://devdocs.witchone.io/api/CatchIo.Runtime.ScriptableObjects.Events.IntEventChannel.html - 2024-11-25T02:38:47+00:00 + 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CatchIo.Runtime.AnimationEvents.AnimationEventStateBehaviour.OnStateUpdate + nameWithType: AnimationEventStateBehaviour.OnStateUpdate +- uid: CatchIo.Runtime.AnimationEvents.AnimationEventStateBehaviour.TriggerTime + name: TriggerTime + href: api/CatchIo.Runtime.AnimationEvents.AnimationEventStateBehaviour.html#CatchIo_Runtime_AnimationEvents_AnimationEventStateBehaviour_TriggerTime + commentId: F:CatchIo.Runtime.AnimationEvents.AnimationEventStateBehaviour.TriggerTime + fullName: CatchIo.Runtime.AnimationEvents.AnimationEventStateBehaviour.TriggerTime + nameWithType: AnimationEventStateBehaviour.TriggerTime - uid: CatchIo.Runtime.Boot name: CatchIo.Runtime.Boot href: api/CatchIo.Runtime.Boot.html @@ -4792,6 +4736,19 @@ references: commentId: T:CatchIo.Runtime.Character.Graphics.CharacterAnimator fullName: CatchIo.Runtime.Character.Graphics.CharacterAnimator nameWithType: CharacterAnimator +- uid: CatchIo.Runtime.Character.Graphics.CharacterAnimator.ActionAnimationCompleteHandler + name: ActionAnimationCompleteHandler() + href: api/CatchIo.Runtime.Character.Graphics.CharacterAnimator.html#CatchIo_Runtime_Character_Graphics_CharacterAnimator_ActionAnimationCompleteHandler + commentId: M:CatchIo.Runtime.Character.Graphics.CharacterAnimator.ActionAnimationCompleteHandler + fullName: CatchIo.Runtime.Character.Graphics.CharacterAnimator.ActionAnimationCompleteHandler() + nameWithType: CharacterAnimator.ActionAnimationCompleteHandler() +- uid: CatchIo.Runtime.Character.Graphics.CharacterAnimator.ActionAnimationCompleteHandler* + name: ActionAnimationCompleteHandler + href: api/CatchIo.Runtime.Character.Graphics.CharacterAnimator.html#CatchIo_Runtime_Character_Graphics_CharacterAnimator_ActionAnimationCompleteHandler_ + commentId: Overload:CatchIo.Runtime.Character.Graphics.CharacterAnimator.ActionAnimationCompleteHandler + isSpec: "True" + fullName: CatchIo.Runtime.Character.Graphics.CharacterAnimator.ActionAnimationCompleteHandler + nameWithType: CharacterAnimator.ActionAnimationCompleteHandler - uid: CatchIo.Runtime.Character.Graphics.CharacterAnimator.HasActionAnimation(CharacterActionType) name: HasActionAnimation(CharacterActionType) href: api/CatchIo.Runtime.Character.Graphics.CharacterAnimator.html#CatchIo_Runtime_Character_Graphics_CharacterAnimator_HasActionAnimation_CharacterActionType_ @@ -14162,6 +14119,19 @@ references: commentId: T:CatchIo.Runtime.NPC.Graphics.NPCRenderer fullName: CatchIo.Runtime.NPC.Graphics.NPCRenderer nameWithType: NPCRenderer +- uid: CatchIo.Runtime.NPC.Graphics.NPCRenderer.ActionAnimationCompleteHandler + name: ActionAnimationCompleteHandler() + href: api/CatchIo.Runtime.NPC.Graphics.NPCRenderer.html#CatchIo_Runtime_NPC_Graphics_NPCRenderer_ActionAnimationCompleteHandler + commentId: M:CatchIo.Runtime.NPC.Graphics.NPCRenderer.ActionAnimationCompleteHandler + fullName: CatchIo.Runtime.NPC.Graphics.NPCRenderer.ActionAnimationCompleteHandler() + nameWithType: 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