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Persistant Lighting Errors (Inconsistant Lighting) #21
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It's like... the opposite of those stupid vanilla lighting errors! |
In summary, lighting is inconsistent, being dependent on chunk load order. |
Lighting got a major overhaul recently. There's a good chance these problems are fixed in the upcoming version. |
False alarm again...found some more that wouldn't go away. But it seems that at least some of these glitches can be fixed with relog/proximity. |
Found many glitches related to lightning, after a certain depth everything becomes dark, torches just light adjacent blocks, but not any other |
Block lighting is a different issue; namely it is easily reproducible while this issue is more sporadic and seemingly stems from load order. |
Affects 0.3.1b
This is not nearly as common in 0.3.1b as it was previously, but the current manifestation is similar enough that I think it is the same issue. I can consistently reproduce this by generating new chunks upward from underground.
This always happens along chunk borders (vertical and horizontal). The bug manifests itself when you travel near an underground area and the lighting is "updated" from level zero to level 15. Bugged chunks will appear in groups. Placing a light source does not fix the issue. Note that lighting is initially correct (light level zero), but it incorrectly updates when the player approaches.
The lighting errors are dependent on the order in which chunks are loaded. For a very long shaft, only some of the shaft will update to darkness when the top is covered. If the world is reloaded when the player is at the bottom, the shaft will be dark.
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