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I see that everything is throwing errors, even things that should never throw errors no matter what. This is probably a compatibility error and I'll have to replicate your setup and make some deep debugging. Might take a few days.
Describe the bug
Happens when player spawns or when spawning a mob
Errors
Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Areas.CritterHandler.ProcessAwakenCritter (Character critter) (at <6e070711803c40a6a57fa36f02c144ef>:0)
Areas.Patches.Patches.Character_Awake_Post (Character __instance) (at <6e070711803c40a6a57fa36f02c144ef>:0)
(wrapper dynamic-method) Character.DMDCharacter::Awake(Character)
Humanoid.Awake () (at <1b865f8b3455488592cdc401081112e3>:0)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ZNetScene:CreateObject(ZDO)
ZNetScene:CreateObjectsSorted(List
1, Int32, Int32&) ZNetScene:CreateObjects(List
1, List`1)ZNetScene:CreateDestroyObjects()
ZNetScene:Update()
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Areas.SpawnerHandler.GenerateSSDataDic (SpawnSystem ss) (at <6e070711803c40a6a57fa36f02c144ef>:0)
Areas.SpawnerHandler.ProcessCapturedSS (SpawnSystem ss) (at <6e070711803c40a6a57fa36f02c144ef>:0)
Areas.Patches.Patches.SpawnSystem_Awake_Post (SpawnSystem __instance) (at <6e070711803c40a6a57fa36f02c144ef>:0)
(wrapper dynamic-method) SpawnSystem.DMDSpawnSystem::Awake(SpawnSystem)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ZNetScene:CreateObject(ZDO)
ZNetScene:CreateObjectsSorted(List
1, Int32, Int32&) ZNetScene:CreateObjects(List
1, List`1)ZNetScene:CreateDestroyObjects()
ZNetScene:Update()
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Screenshots
LogOutput.log
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