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Then the log starts filling with these faster than the CPU can keep up:
[Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <834b2ded5dad441e8c7a4287897d63c7>:0)
SEMan.Update (ZDO zdo, System.Single dt) (at :0)
(wrapper dynamic-method) Character.DMDCharacter::CustomFixedUpdate(Character,single)
MonoUpdaters.FixedUpdate () (at :0)
To Reproduce
I suspect because I have a Ward on top of a Crypt that reset is having trouble resetting the Crypt.
Expected behavior
The game doesn't slow down with null exceptions.
Desktop (please complete the following information):
OS: Windows 10 Pro
Browser Chrome
Version 120
The text was updated successfully, but these errors were encountered:
At one point my position got flung across the map and I landed in a different location. The error persists. SO it isn't anything to to with the ward I put on the crypt.
Tried to get another player to run the instance and get mobs to kill me. Didn't work.
Loaded a new local game world with a different character, still got the error.
Describe the bug
I get the following error after the scene loads.
[Error : Unity Log] MissingMethodException: Method not found: long .ZDOMan.GetMyID()
Stack trace:
DungeonReset.Timer+d__7.MoveNext () (at C:/Repos/Valheim.TeklaMods/~DungeonReset/Scripts/Timer.cs:41)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <50b18efe22344b9eb3b7d77b08ea287f>:0)
Then the log starts filling with these faster than the CPU can keep up:
[Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <834b2ded5dad441e8c7a4287897d63c7>:0)
SEMan.Update (ZDO zdo, System.Single dt) (at :0)
(wrapper dynamic-method) Character.DMDCharacter::CustomFixedUpdate(Character,single)
MonoUpdaters.FixedUpdate () (at :0)
To Reproduce
I suspect because I have a Ward on top of a Crypt that reset is having trouble resetting the Crypt.
Expected behavior
The game doesn't slow down with null exceptions.
Desktop (please complete the following information):
The text was updated successfully, but these errors were encountered: