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ColorfulSigns stopped worked sinds Valheim patch 0.214.2 #20

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rubenbolink opened this issue Mar 13, 2023 · 4 comments
Open

ColorfulSigns stopped worked sinds Valheim patch 0.214.2 #20

rubenbolink opened this issue Mar 13, 2023 · 4 comments

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@rubenbolink
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Describe the bug
All signs are reverted to black signs with just ... on them, can't edit them aswell. Mod is enabled.

To Reproduce
look at sign, click at sign

Expected behavior
Read the edited text in white, being able to edit

colorfulsigns

@ValhallaCommunity
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I came to report same error. Here is the error spammed when near a sign:

[Error  : Unity Log] MissingFieldException: Field 'Sign.m_textWidget' not found.
Stack trace:
(wrapper dynamic-method) Sign.DMD<Sign::Awake>(Sign)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ZNetScene:CreateObject(ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:Update()

@Samf09
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Samf09 commented Mar 19, 2023

Also having this issue with what looks to be the same error

NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Sign.DMDSign::SetText(Sign,string)
at TextInput.setText (System.String text) [0x00008] in :0
at TextInput.OnEnter () [0x0003b] in :0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in :0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in :0
at UnityEngine.UI.Button.Press () [0x0001c] in <67859b8eac9e4f3b99606821e32b26c6>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <67859b8eac9e4f3b99606821e32b26c6>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <67859b8eac9e4f3b99606821e32b26c6>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <67859b8eac9e4f3b99606821e32b26c6>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)

@shnabors
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same here

@ValhallaCommunity
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Our community migrated to AzuSigns for those on this thread. I'm not sure if this is still maintained.

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4 participants