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SelfRevive.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\Libraries\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\Libraries\Assembly-CSharp_publicized.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\Libraries\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\Libraries\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\Libraries\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\Libraries\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\Libraries\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>