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sh_basewars.lua
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hook.Add("PostGamemodeLoaded", "sA:LoadBaseWars", function()
if !BaseWars then return end
sAdmin.addCommand({
name = "setmoney",
category = "BaseWars",
inputs = {{"player", "player_name"}, {"numeric", "amount"}},
func = function(ply, args, silent)
local targets = sAdmin.getTargets("setmoney", ply, args[1], 1)
local amount = tonumber(args[2]) or 0
for k,v in ipairs(targets) do
v:SetMoney(amount)
end
sAdmin.msg(silent and ply or nil, "setmoney_response", ply, targets, amount)
end
})
sAdmin.addCommand({
name = "addmoney",
inputs = {{"player", "player_name"}, {"numeric", "amount"}},
category = "BaseWars",
func = function(ply, args, silent)
local targets = sAdmin.getTargets("addmoney", ply, args[1])
local amount = tonumber(args[2]) or 0
for k,v in ipairs(targets) do
v:GiveMoney(amount)
end
sAdmin.msg(silent and ply or nil, "addmoney_response", ply, amount, targets)
end
})
sAdmin.addCommand({
name = "setlevel",
category = "BaseWars",
inputs = {{"player", "player_name"}, {"numeric", "amount"}},
func = function(ply, args, silent)
local targets = sAdmin.getTargets("setlevel", ply, args[1], 1)
local level = tonumber(args[2]) or 0
for k,v in ipairs(targets) do
v:SetLevel(level)
end
sAdmin.msg(silent and ply or nil, "setlevel_response", ply, targets, level)
end
})
sAdmin.addCommand({
name = "addlevel",
category = "BaseWars",
inputs = {{"player", "player_name"}, {"numeric", "amount"}},
func = function(ply, args, silent)
local targets = sAdmin.getTargets("setlevel", ply, args[1], 1)
local level = tonumber(args[2]) or 0
for k,v in ipairs(targets) do
v:AddLevel(level)
end
sAdmin.msg(silent and ply or nil, "addlevel_response", ply, level, targets)
end
})
sAdmin.addCommand({
name = "setxp",
category = "BaseWars",
inputs = {{"player", "player_name"}, {"numeric", "amount"}},
func = function(ply, args, silent)
local targets = sAdmin.getTargets("setxp", ply, args[1], 1)
local xp = tonumber(args[2]) or 0
for k,v in ipairs(targets) do
v:SetXP(xp)
end
sAdmin.msg(silent and ply or nil, "setxp_response", ply, targets, xp)
end
})
sAdmin.addCommand({
name = "addxp",
category = "BaseWars",
inputs = {{"player", "player_name"}, {"numeric", "amount"}},
func = function(ply, args, silent)
local targets = sAdmin.getTargets("addxp", ply, args[1], 1)
local xp = tonumber(args[2]) or 0
for k,v in ipairs(targets) do
v:AddXP(xp)
end
sAdmin.msg(silent and ply or nil, "addxp_response", ply, xp, targets)
end
})
slib.setLang("sadmin", "en", "setlevel_response", "%s set %s's level to %s.")
slib.setLang("sadmin", "en", "addlevel_response", "%s added %s levels to %s.")
slib.setLang("sadmin", "en", "setxp_response", "%s set %s's XP to %s.")
slib.setLang("sadmin", "en", "addxp_response", "%s added %s XP to %s.")
slib.setLang("sadmin", "en", "setlevel_help", "Set the level of specified player.")
slib.setLang("sadmin", "en", "addlevel_help", "Add the level(s) to specified player.")
slib.setLang("sadmin", "en", "setxp_help", "Set the XP of specified player.")
slib.setLang("sadmin", "en", "addxp_help", "Add XP to specified player.")
end)