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Just looked at it shortly, the mirror itself only has its positional node, a priority and some value called cosangle or something. The cosangle changes with the mirror position so I think it is in relation to the angle you are looking at the mirror, which isn't exactly FOV, but maybe I can manipulate it? The only other way I see is to generate a custom shader with a new FOV or something like that. But that is probably gonna be PER mirror and I have never done any shader work before.
Be able to adjust the field of view of the camera, since some cameras are insanely zoomed in.
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