Because I can't be bothered with GitHub issues.
- Bugs:
- (fixed) Resource transfer seems not to work for some ships -- perhaps because of staging
- (fixed) Can bring CrushIns from Kerbin or other bodies and fake out the resource auto-collection mechanic. It should be happy to take the crushins, but disallow it as an auto-collector.
- (fixed) If there's more than one manned base, it should ask you where you want to look for crushins
- (no-repro) Something seems to reset the dialog box to center from time to time
- (fixed) Maybe it's not consuming the crushins out of the ground.
- (fixed) K&K Workshop part is not in the PKS tab
- (fixed) Messy text when kerbals run out of food
- (fixed) No message outside of cupcake dialog when kerbals first run out of food
- (fixed) Doesn't tell you that your ship has no food when you have parts that require kerbals and no kerbals
- (fixed) If you just set the body without setting the tier, it sets the parts to Tier 4
- (fixed) Crew dialog is busted in the SPH -- thinks all the parts are disabled and doesn't show any crew
- (fixed) Complains about a lack of fertilizer when T4 fertilizer is present and there's a Hydroponics producer
- (fixed) Crew dialog does not update when kerbals are added in the Editor
- (fixed) On Progression pane, "Production" comes up twice at Mun Base 1
- (fixed) Tooltips apparently don't get line-wrapped.
- (fixed) Scan for Loose Crushins shouldn't be visible below T2
- (fixed) If there's no Complex Parts, it doesn't list that as a limiter in the in-flight production tab. (nocompwrng)
- (fixed) If there's no complex parts, it doesn't list that as a problem in the editor warnings tab. ^-- both of these might be due to it not showing any indicator if you don't have storage for the output. <<-- true dat
- (fixed) Stuff Scanner part is showing up under Science tab
- (fixed) If a Rocket part can't produce because of no storage, it doesn't get shown
- (fixed) Transfer sending & receiving T4 snacks (probably should just never send T4 snacks to a base that can produce it) (t4snackbug)
- (fixed) If a kerban runs out of food, it continuously spans "Valentina don't has have enough to eat! ..." (Note the outstanding grammar.) Still broke - (foodspam) - regression was only in the case where more than one vessel was in the scene.
- (fixed) Sometimes it doesn't detect that you have scansats
- (fixed) Looks like if it runs out of food, it makes the kerbals complain, but only start to think about going tourist at warp-in time
- (fixed) If a thing can't be produced (either because of lack of input or output space), then it just doesn't show up in the progress tab - it should say "production blocked" or something. (nocompwrng - then add rocket part storage on gilly t1 base)
- (fixed) Could stand to have a 'refresh' button in the Transfer window.
- (fixed) When at a base with disabled parts and parts that are limited by not being at the final tier, it says research is limited by the disabled parts
- (fixed) When research is limited by "not cutting edge parts", it's a bit overblown. Maybe "Tier-4 research complete" in a gentler color.
- (fixed) "Refresh" button recalculates what needs to be sent, but the "Start" button doesn't light back up again and the slider is still at 100%
- It's hard to predict how big a resource-gatherer you need or how many resources to get. a. Make the production page show how many resources are required to count as an auto-mining trip.
- In some unknown circumstances, the transfer thing doesn't detect that it's transferred everything and keeps on pulling stuff until the storage on the target craft fills up.
- If you ask for Crushins for a T2 base where there's a drill under construction, it still gives you T2 crushins
- If you transfer T3 Crushins to a base where there's a T2 drill under construction, it doesn't count the run.
- (fixed) In VAB, setup all parts doesn't work when original is for Mun/T3 and target is Duna/T0
- (fixed) CKAN should suggest Boy Voyage, Launchpads, Contract Configurator, Contract Parser, Contracts Window +, KSP Rescue Pod Fix, Progress Parser,
- Rounding things out
- (complete) Create or hijack a part for storing Snacks - just snacks
- (complete) Write PDF help and or create a github wiki
- (complete) Make the shinies boost your rep on landing - remember to add checks to make sure Shinies don't actually come from Kerbin
- (complete) Get a better scanner part a) (complete) It should disable Scan For Stuff when the shield is closed c) (complete) Number of Antennae should affect connection quality
- Fully automate release preparation
- (complete) Add .version to output per guidance: KSP-CKAN/NetKAN#7147
- (DOA) Make a "K&K Storage [KIS]" that works with B9 -- need to figure out how to do the decals and push it to K&K Mod author has other ideas.
- (done) Make it possible to use EPL to upgrade parts in the station.
- (done) Decide what to do about auto-miners (validate that they have current parts? Re-do the scan?)
- (meh) Make it show a message about completed upgrades?
- (meh) Make it verify that all precursor chains are satisfied before allowing a start?
- (fixed) Bug: Parts that are undergoing upgrades are considered 'disabled' and so don't actually validate their staffing requirement.
- (done) Disable upgrades up to T2
- (done) Update documentation
- Make decals for cargo loadouts
- Things that don't seem worth doing
- Integrate with Kerbal Alarm Clock?
- IDEA: Make it so that having achieved Tier-X farming on one world makes Tier-X-1 easier to achieve on a new world.
- Delete the parts supporting EL's production chain
- Maybe allow some warnings to show a "Don't care" button (Particularly the storage ones)