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Fixed reported number of tiles (removing duplicated tilesets) by SPR_…
sgdk-docker #122: Commit d430517 pushed by Stephane-D
November 22, 2024 08:41 1m 17s master
November 22, 2024 08:41 1m 17s
Probably better in that order to reduce memory fragmentation
sgdk-docker #121: Commit 6f2b7cd pushed by Stephane-D
November 21, 2024 23:44 1m 23s master
November 21, 2024 23:44 1m 23s
SPR_loadAllFrame(..) now detect duplicated tilesets and only load the…
sgdk-docker #120: Commit eda3c9d pushed by Stephane-D
November 21, 2024 23:40 1m 18s master
November 21, 2024 23:40 1m 18s
Added tile ordering option for TILESET, TILEMAP and MAP resources + T…
sgdk-docker #119: Commit 0619fc5 pushed by Stephane-D
November 21, 2024 22:35 44s master
November 21, 2024 22:35 44s
Add user friendly setWindowXXX(...) and VDP_setWindowOff(), VDP_setWindowFullScreen() methods
sgdk-docker #118: Pull request #372 synchronize by Leur68
November 21, 2024 17:54 1m 10s Leur68:master
November 21, 2024 17:54 1m 10s
Merge branch 'master' of https://github.com/Stephane-D/SGDK
sgdk-docker #116: Commit 1010efa pushed by Stephane-D
November 12, 2024 22:13 1m 18s master
November 12, 2024 22:13 1m 18s
Remove ind in VDP_drawTextFill() (#368)
sgdk-docker #115: Commit 0830f9a pushed by Stephane-D
November 8, 2024 21:36 1m 29s master
November 8, 2024 21:36 1m 29s
Remove ind in VDP_drawTextFill()
sgdk-docker #114: Pull request #368 opened by Leur68
November 8, 2024 21:15 1m 3s Leur68:master
November 8, 2024 21:15 1m 3s
Updated to last sources
sgdk-docker #113: Commit bf2ecca pushed by Stephane-D
November 7, 2024 23:07 1m 19s master
November 7, 2024 23:07 1m 19s
Add VDP_drawTextClear (#367)
sgdk-docker #112: Commit 1d99217 pushed by Stephane-D
November 7, 2024 22:11 1m 30s master
November 7, 2024 22:11 1m 30s
Add VDP_drawTextClear
sgdk-docker #111: Pull request #367 opened by Leur68
November 7, 2024 19:14 1m 4s Leur68:master
November 7, 2024 19:14 1m 4s
Added missing parseIntArray2D(..) method
sgdk-docker #110: Commit 00ea079 pushed by Stephane-D
November 7, 2024 09:36 1m 16s master
November 7, 2024 09:36 1m 16s
Fixed color overflow in PAL_doFadeStep (#360)
sgdk-docker #109: Commit 35d7178 pushed by Stephane-D
November 6, 2024 23:33 55s master
November 6, 2024 23:33 55s
Improved the SYS_die function. (#366)
sgdk-docker #108: Commit 2623943 pushed by Stephane-D
November 6, 2024 23:31 48s master
November 6, 2024 23:31 48s
Added support to define animation 'time' per frame for SPRITE resource
sgdk-docker #107: Commit 5ac2fa3 pushed by Stephane-D
November 6, 2024 23:20 50s master
November 6, 2024 23:20 50s
Improved the SYS_die function.
sgdk-docker #106: Pull request #366 opened by Leur68
November 6, 2024 18:04 1m 6s Leur68:master
November 6, 2024 18:04 1m 6s
Update readme.md
sgdk-docker #104: Pull request #364 opened by redbug26
November 4, 2024 18:59 1m 16s redbug26:patch-1
November 4, 2024 18:59 1m 16s
Added RAM_SECT definition + small refactoring
sgdk-docker #103: Commit 742f094 pushed by Stephane-D
October 29, 2024 22:07 1m 57s master
October 29, 2024 22:07 1m 57s
Apply the SPR_isAnimationDone() fix to legacy sprite engine
sgdk-docker #102: Commit 2e6b678 pushed by Stephane-D
October 29, 2024 21:58 1m 17s master
October 29, 2024 21:58 1m 17s
Update libmd_debug.a
sgdk-docker #101: Commit 6289c23 pushed by Stephane-D
October 23, 2024 14:18 2m 31s master
October 23, 2024 14:18 2m 31s
cleanup
sgdk-docker #100: Commit e4b9838 pushed by Stephane-D
October 23, 2024 14:17 1m 53s master
October 23, 2024 14:17 1m 53s
Fixed SPr_isAnimationDone(..) report inside the frame change callback
sgdk-docker #99: Commit bcc8b70 pushed by Stephane-D
October 23, 2024 12:16 1m 20s master
October 23, 2024 12:16 1m 20s
Fixed inverted result of PAL_isManualFadeDone (#361)
sgdk-docker #98: Commit 9a315ee pushed by Stephane-D
October 21, 2024 07:05 1m 32s master
October 21, 2024 07:05 1m 32s
Fixed inverted result of PAL_isManualFadeDone
sgdk-docker #97: Pull request #361 opened by werton
October 21, 2024 04:31 1m 4s werton:patch-2
October 21, 2024 04:31 1m 4s