forked from rse/huds-hud-training
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathhud-widget-confetti.vue
108 lines (100 loc) · 4.01 KB
/
hud-widget-confetti.vue
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
<!--
/*
** HUDS ~~ Head-Up-Display Server (HUDS)
** Copyright (c) 2020-2021 Dr. Ralf S. Engelschall <[email protected]>
**
** Permission is hereby granted, free of charge, to any person obtaining
** a copy of this software and associated documentation files (the
** "Software"), to deal in the Software without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Software, and to
** permit persons to whom the Software is furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-->
<template>
<div v-bind:style="style" class="confetti">
<canvas ref="canvas" class="canvas"></canvas>
</div>
</template>
<style lang="less" scoped>
.confetti {
width: 100%;
height: 100%;
opacity: var(--opacity);
.canvas {
width: 100%;
height: 100%;
}
}
</style>
<script>
module.exports = {
name: "confetti",
props: {
opacity: { type: Number, default: 1.0 }
},
data: () => ({
confetti: null
}),
computed: {
style: HUDS.vueprop2cssvar()
},
mounted () {
/* create a confetti instance on the canvas */
this.confetti = confetti.create(this.$refs.canvas, { useWorker: true, resize: true })
/* utility function for determining a random number */
const randomInRange = (min, max) =>
Math.random() * (max - min) + min
/* react on event */
this.$on("raise", async () => {
/* fire a single confetti bomb */
const fire = (particleRatio, opts) => {
setTimeout(() => {
this.confetti(Object.assign({}, {
gravity: 0.90,
ticks: 1000,
origin: { x: 0.5, y: 1.0 },
shapes: [ "circle", "square" ],
scalar: 1.5,
colors: [
"#909090", "#c0c0c0", "#ffffff", /* white */
"#336699", "#6699cc", "#99ccff", /* blue */
"#b06820", "#e09850", "#ffb870", /* brown */
"#cc3333", /* red */
"#ffff33" /* yellow */
]
}, opts, {
angle: randomInRange(55, 125),
particleCount: Math.floor(250 * particleRatio)
}))
}, randomInRange(0, 200))
}
/* perform ten rounds */
soundfx.play("fanfare1")
await new Promise((resolve) => setTimeout(resolve, 3.0 * 1000))
for (let i = 0; i < 10; i++) {
/* fire multiple confetti bombs */
soundfx.play(`cannon${(i % 2) + 1}`)
fire(0.25, { spread: 26, startVelocity: 55, decay: 0.94 })
fire(0.20, { spread: 60, startVelocity: 10, decay: 0.94 })
fire(0.35, { spread: 100, startVelocity: 60, decay: 0.91 })
fire(0.10, { spread: 120, startVelocity: 25, decay: 0.92 })
fire(0.10, { spread: 120, startVelocity: 45, decay: 0.94 })
await new Promise((resolve) => setTimeout(resolve, randomInRange(0, 300)))
}
})
}
}
</script>