Releases: SteamGridDB/steam-rom-manager
Releases · SteamGridDB/steam-rom-manager
2.4.27
2.4.27
Added
- Ability to filter by artwork size for banners, heroes, and icons.
- Ability to sort exceptions by date, old title, and new title (issue 343)
- Option to hide steam username from preview.
Fixed
- Some newer titles missing from Battle.net parser (thanks @doZennn)
Changed
- Hide API options for SteamGridDB if it isn't selected as an image provider.
2.4.26
2.4.25
2.4.25
Added
- Toggle to filter by apps missing artwork (resolves issue 407)
Fixed
- Renderer blocking when running XBox UWP parser
Changed
- Filter out DMCA'd artwork.
- Split custom variables file (issue 260). Thanks @kencinder.
- Moved filters for preview page into a side panel.
- Automatically download new custom variables on startup.
2.4.24
2.4.24
Added
- Toggle in settings to disable auto update (issue 612)
- Capability to add EmuDeck specific features.
Fixed
- Renderer blocking when removing extraneous artwork (should resolve many performance issues when large number of ROMs are being handled)
- Possible failure to load of
View Games
page ifuserdata/0
folder present. - Flatpak build process working again
2.4.23
2.4.22
2.4.22
Fixed
- Regression introduced in 2.4.20 resulting in
ENOENT
errors
2.4.21
2.4.21
Added
- SRM now remembers your sgdb artwork choices (caching sgdbId -> artworkId). It will remember these choices even if you delete your
config/grids
folder or if you change a game's app id. - Artwork choices are stored in SRM's config directory under
artworkCache.json
. Moving this file to a new SRM install will instantly reproduce your artwork choices. - Per parser option to backup SGDB artwork locally. Useful for parsers that experience frequent DRM takedowns.
- Artwork backups are stored in SRM's config directory under
artworkBackups/
. Moving this directory to a new SRM install will allow use of the backed up artwork.
Changed
- SRM will now always list artwork in the same order: First whatever is currently in steam if available, then artwork backups if available, then local artwork if available, then the cached sgdb image if available, then other sgdb images, then any manually added or imported artwork.
2.4.20
2.4.20
Added
- Ability to Enable/Disable steam input per parser (a much requested feature)
- Ability to set
appendArgsToExecutable
from manual parser (resolves issue 625) - Controller Template information on View Games page.
Fixed
- Create
grid
directory in Steam if it does not already exist (resolves issue 600)
2.4.19
2.4.19
Just some small tweaks
Added
- Ability to search games on view games page
Fixed
- Styling regression on "all artwork" view in non-EmuDeck themes
- Titles with LaunchOptions not launching from View Games page
- Regression that prevented fix match from working on "all artwork" view.
2.4.18
2.4.18
Added
- View Games page, ability to see what artwork and games are currently in steam without opening steam
Parse Linked Execs
toggle for GOG Galaxy parser, allowing the parsing of games that were not purchased in GOG but instead manually linked.- Many changes to the EmuDeck theme, thanks to @dragoonDorise
Fixed
EISDIR
upon refresh controller templates if steam had created a directory in the controller templates folder (thanks @SteelSavant)