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I get this build error in the solution generated by CMake Error C2664 'void ShaderManager::loadShader(const std::string &,const std::string &,GLenum)': cannot convert argument 1 from 'std::filesystem::path' to 'const std::string &' OpenGL_Particlesystem C:\Users\a\Documents\particlescompute\src\ParticleSystem.cpp 63
The text was updated successfully, but these errors were encountered:
I get this build error in the solution generated by CMake
Error C2664 'void ShaderManager::loadShader(const std::string &,const std::string &,GLenum)': cannot convert argument 1 from 'std::filesystem::path' to 'const std::string &' OpenGL_Particlesystem C:\Users\a\Documents\particlescompute\src\ParticleSystem.cpp 63
The text was updated successfully, but these errors were encountered: