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HighScoreRecord.cs
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/*******************************************************************************
*
* Space Trader for Windows 2.01
*
* Copyright (C) 2008 Jay French, All Rights Reserved
*
* Additional coding by David Pierron
* Original coding by Pieter Spronck, Sam Anderson, Samuel Goldstein, Matt Lee
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option) any
* later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* If you'd like a copy of the GNU General Public License, go to
* http://www.gnu.org/copyleft/gpl.html.
*
* You can contact the author at [email protected]
*
******************************************************************************/
using System;
using System.Collections;
namespace Fryz.Apps.SpaceTrader
{
public class HighScoreRecord : STSerializableObject, IComparable
{
#region Member Declarations
private string _name;
private int _score;
private GameEndType _type;
private int _days;
private int _worth;
private Difficulty _difficulty;
#endregion
#region Methods
public HighScoreRecord(string name, int score, GameEndType type, int days, int worth, Difficulty difficulty)
{
_name = name;
_score = score;
_type = type;
_days = days;
_worth = worth;
_difficulty = difficulty;
}
public HighScoreRecord(Hashtable hash): base(hash)
{
_name = (string)GetValueFromHash(hash, "_name");
_score = (int)GetValueFromHash(hash, "_score");
_type = (GameEndType)GetValueFromHash(hash, "_type");
_days = (int)GetValueFromHash(hash, "_days");
_worth = (int)GetValueFromHash(hash, "_worth");
_difficulty = (Difficulty)GetValueFromHash(hash, "_difficulty");
}
public int CompareTo(object value)
{
int compared;
HighScoreRecord highScore = (HighScoreRecord)value;
if (value == null)
compared = 1;
else if (highScore.Score < Score)
compared = 1;
else if (highScore.Score > Score)
compared = -1;
else if (highScore.Worth < Worth)
compared = 1;
else if (highScore.Worth > Worth)
compared = -1;
else if (highScore.Days < Days)
compared = 1;
else if (highScore.Days > Days)
compared = -1;
else
compared = 0;
return compared;
}
public override Hashtable Serialize()
{
Hashtable hash = base.Serialize();
hash.Add("_name", _name);
hash.Add("_score", _score);
hash.Add("_type", (int)_type);
hash.Add("_days", _days);
hash.Add("_worth", _worth);
hash.Add("_difficulty", (int)_difficulty);
return hash;
}
#endregion
#region Operators
public static bool operator > (HighScoreRecord a, HighScoreRecord b)
{
return a.CompareTo(b) > 0;
}
public static bool operator < (HighScoreRecord a, HighScoreRecord b)
{
return a.CompareTo(b) < 0;
}
#endregion
#region Properties
public int Days
{
get
{
return _days;
}
}
public Difficulty Difficulty
{
get
{
return _difficulty;
}
}
public string Name
{
get
{
return _name;
}
}
public int Score
{
get
{
return _score;
}
}
public GameEndType Type
{
get
{
return _type;
}
}
public int Worth
{
get
{
return _worth;
}
}
#endregion
}
}