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Mac Silicon, game console, and additional platform support #86
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Ok, that'll be great. Good to know that Unity might be able to do the compiling, although it might need some compile defines for it to compile successfully. |
Good call. I'm scrolling through the c file now and seeing those |
Good news, mac compiled. Now I'm trying uploading to the AppStore / Test Flight. Then gonna test it on intel and m1 macs with some users tonight |
Awesome. This will mean I don't have to go to the lengths of having to fix up the libraries when Unity can do it for us, only downside I think would be if it's trying to load the library or something from disk? Unless it's marked as "embedded" so it doesn't try to load |
Have not tested yet. Had to recompile cause Apple rejected my build because of different libraries. I'm recompiling and reuploading. I don't think that will be an issue. Only downside I've been able to identify is Mono builds w Actually... I'm not sure about the Mono builds. I'll have to test. I wonder if Unity still compiles C code for mono builds. If so, then the only thing precompiled libraries will be needed for is the Unity Editor. |
Update: I finally got it to compile and upload to App Store Connect. Then it got flagged for not indicating whether or not is uses non exempt encryption... I set the setting and triggered another build. Hopefully this one makes Apple happy :) |
Update: Yay! AppStore Connect is happy! Gonna try it out tomorrow and see how it actually works at runtime. |
Sweet. This'll be great to know! |
Update: Things seem to be working for mac Intel (x86_64). I'm going to run some more tests on it tomorrow. Haven't had a chance to test Mac M1 yet. Will also try to do that tomorrow. |
Any updates on this? |
Yep Mac Intel seems to be working. I got caught up in some other testing with my users and didn't get a chance to do Mac ARM yet. Gonna try to do that this week |
I mentioned something I am trying out over here in this issue:
SoftwareGuy/ENet-CSharp#41
SoftwareGuy/ENet-CSharp#41 (comment)
I'm just opening an issue to track it here as well as it is specifically Ignorance that I am using to test it with. Quote of comment here for ease of reading:
I'll keep this issue updated with my findings and put in a PR for review if it works on my local.
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