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perfect-rectangle.go
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package problem0391
type point struct {
x, y int
}
func isRectangleCover(rects [][]int) bool {
if len(rects) == 0 || len(rects[0]) == 0 {
return false
}
// 记录最后合成的正方形的 四个顶点 的坐标
minX, maxX := 1<<63-1, -1<<63
minY, maxY := minX, maxX
// 最后合成正方形的面积
area := 0
// 记录添加的正方形的 四个顶点 位置
isCorner := make(map[point]bool)
var p, p1, p2, p3, p4 point
var x, y, x1, x2, y1, y2 int
for _, r := range rects {
x1, y1, x2, y2 = r[0], r[1], r[2], r[3]
minX = min(x1, minX)
minY = min(y1, minY)
maxX = max(x2, maxX)
maxY = max(y2, maxY)
area += (x2 - x1) * (y2 - y1)
for _, x = range []int{x1, x2} {
for _, y = range []int{y1, y2} {
p = point{x, y}
// 如果想要最后能够合成一个矩形
// 除了大矩形的四个顶点外,其余的小矩形的四个顶点会出现两次
if isCorner[p] {
delete(isCorner, p)
} else {
isCorner[p] = true
}
}
}
}
p1 = point{minX, minY}
p2 = point{minX, maxY}
p3 = point{maxX, minY}
p4 = point{maxX, maxY}
if !isCorner[p1] ||
!isCorner[p2] ||
!isCorner[p3] ||
!isCorner[p4] ||
len(isCorner) != 4 {
return false
}
return area == (maxX-minX)*(maxY-minY)
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}