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If the material is not set on the face directly then you cannot set UVs on the face. When the material is coming from a parent group/component then all you get is default UV coordinates.
I read a cylinder without material from my system. After writing it into SU, I assigned a material to the cylinder's parent, which is a group.
I found that the material on the side of the cylinder was deformed.
But since the material is not on the surface, I can't modify the UV value of the side.
You can only assign UVs to a face when you apply the material to the face itself. Placing the material on a parent group/component will not let you add UV coordinates.
I created a surface through SUGeometryInputAddFace. The code is as follows:
This face has no material. The material is on its parent, a group.
I want to set a UV value for each vertex of this face.
How can I set it?
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