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[Request]A new scoremod differs from hybrid scoremod #860
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Great idea, but not very likely to be adopted. Maybe you could consider writing a separate confogl yourself? |
I definitely agree that the bonus system could use some love in Zonemod, which is also the reason why I haven't updated to v2.9 yet. I took some time to go over your suggested system and while I definitely see some good stuff in there (especially the state bonus), I'm not entirely sold on it. The biggest problem I have with the scoring system suggested is the inclusion of "skill bonus" as it seems like something that's very situational and flawed, but I definitely wouldn't mind seeing it in action in a config of your own like @apples1949 suggested to prove me wrong😄 |
in my oopinion, "skill bonus" always make passion in match. Try to imagine: a team have a little possibility to make the coin flip, maybe two teams just 20 ro 50 score difference. And it`s really frustrating. And everybody known the result. But! But! if they have the "skill bonus", they will do there last stand, and make the match more wonderful and impassioned! Survivors try do do perfect skill as well as Infected, we need an outstanding performance in the dire situation. |
As hybrid scoremod accompanied zonemod for a long time, some computational method have been criticized for a long time as well.
For example, survivors will lose almost all bonus just becasue someone died, low forgiveness cause low focus and even negative other player's passion in some case.
So maybe we need to try some new things, to this end i wrote a scoremod plugins to test and intend to start further discussion on this issue.
https://github.com/cy115/l4d2_new_generation_scoremod
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