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All of these issues must be fixed in order for Lamia to be considered viable for a "Full Release"(being made default roundstart).
Lamia cannot wideswing. Wideswing targets their tail, and their tail is ALWAYS going to be the closest target in a raycast. To fix this, a ByRefEvent must be raised by SharedMeleeWeaponSystem after the wideswing raycast is made, containing the list of all entities in the raycast and the uid of the attacker, and is raised on the targets of the list. Lamia segments must Subscribe to this event, and remove themselves from the list if the attacker is their main body.
Lamia cannot throw objects. Thrown objects already contain who the thrower was. Segments simply need to subscribe to the thrown collision, and cancel the collision if the thrower was their main body.
Lamia need to be made ineligible for the two blood related traits.
The "SnekSock" clothing visuals function needs to be remade functional again.
All Lamia Hardsuit Sprites need to be changed to Textures. Not hard to do. Instead of a "spherical" hardsuit, it needs to be an unbroken contiguous rectangle hardsuit, 32 pixels tall, by 10 pixels wide, same as the current segment textures.
The OnParentChanged subscription in SegmentedEntitySystem needs to be made to work again. This was what was supposed to fix the "Lamia tail gets left behind the shuttle" issue.
Either Lamia tails need to inherit their parents Access, or someone needs to fix an ANCIENT wizden bug where airlocks and firelocks close ontop of entities that have DoorBumpOpener. This should PROBABLY be done by changing DoorBumpOpener from a Tag to a Component...
The text was updated successfully, but these errors were encountered:
All of these issues must be fixed in order for Lamia to be considered viable for a "Full Release"(being made default roundstart).
The text was updated successfully, but these errors were encountered: