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CnC-Opt.user.js
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// ==UserScript==
// @version 2018.06.05
// @name C&C:TA CNCOpt Link Button (enemies offense)
// @namespace http://cncopt.com/
// @icon http://cncopt.com/favicon.ico
// @description Creates a "CNCOpt" button when selecting a base in Command & Conquer: Tiberium Alliances. The share button takes you to http://cncopt.com/ and fills in the selected base information so you can analyze or share the base.
// @downloadURL https://raw.githubusercontent.com/leo7044/CnC_TA/master/CnC-Opt.user.js
// @updateURL https://raw.githubusercontent.com/leo7044/CnC_TA/master/CnC-Opt.user.js
// @include http*://prodgame*.alliances.commandandconquer.com/*/index.aspx*
// @include http*://cncapp*.alliances.commandandconquer.com/*/index.aspx*
// @include http*://*.cncopt.com/*
// @include http*://cncopt.com/*
// @grant GM_log
// @grant GM_setValue
// @grant GM_getValue
// @grant GM_registerMenuCommand
// @grant GM_xmlhttpRequest
// @grant GM_updatingEnabled
// @grant unsafeWindow
// @contributor PythEch (http://userscripts-mirror.org/users/220246)
// @contributor jerbri (http://userscripts-mirror.org/users/507954)
// @contributor leo7044 (https://github.com/leo7044)
// ==/UserScript==
/*
2018-06-05: leo7044 fixed it for new server-links
2016-08-21: leo7044 fixed it for bases level 50+
2016-05-17: leo7044 fixed it for Infected
2013-03-03: Special thanks to jerbri for fixing this up so it worked again!
2012-11-25: Special thanks to PythEch for fixing this up so it worked again!
*/
var scity = null;
var tcity = null;
var tbase = null;
try {
unsafeWindow.__cncopt_version = "2016.08.21.1";
(function () {
var cncopt_main = function () {
var defense_unit_map = {
/* GDI Defense Units */
"GDI_Wall": "w",
"GDI_Cannon": "c",
"GDI_Antitank Barrier": "t",
"GDI_Barbwire": "b",
"GDI_Turret": "m",
"GDI_Flak": "f",
"GDI_Art Inf": "r",
"GDI_Art Air": "e",
"GDI_Art Tank": "a",
"GDI_Def_APC Guardian": "g",
"GDI_Def_Missile Squad": "q",
"GDI_Def_Pitbull": "p",
"GDI_Def_Predator": "d",
"GDI_Def_Sniper": "s",
"GDI_Def_Zone Trooper": "z",
/* Nod Defense Units */
"NOD_Def_Antitank Barrier": "t",
"NOD_Def_Art Air": "e",
"NOD_Def_Art Inf": "r",
"NOD_Def_Art Tank": "a",
"NOD_Def_Attack Bike": "p",
"NOD_Def_Barbwire": "b",
"NOD_Def_Black Hand": "z",
"NOD_Def_Cannon": "c",
"NOD_Def_Confessor": "s",
"NOD_Def_Flak": "f",
"NOD_Def_MG Nest": "m",
"NOD_Def_Militant Rocket Soldiers": "q",
"NOD_Def_Reckoner": "g",
"NOD_Def_Scorpion Tank": "d",
"NOD_Def_Wall": "w",
/* Forgotten Defense Units */
"FOR_Wall": "w",
"FOR_Barbwire_VS_Inf": "b",
"FOR_Barrier_VS_Veh": "t",
"FOR_Inf_VS_Inf": "g",
"FOR_Inf_VS_Veh": "r",
"FOR_Inf_VS_Air": "q",
"FOR_Sniper": "n",
"FOR_Mammoth": "y",
"FOR_Veh_VS_Inf": "o",
"FOR_Veh_VS_Veh": "s",
"FOR_Veh_VS_Air": "u",
"FOR_Turret_VS_Inf": "m",
"FOR_Turret_VS_Inf_ranged": "a",
"FOR_Turret_VS_Veh": "v",
"FOR_Turret_VS_Veh_ranged": "d",
"FOR_Turret_VS_Air": "f",
"FOR_Turret_VS_Air_ranged": "e",
/* Forgotten Defense Units 50+ */
"FOR_Fortress_DEF_Sniper": "n",
"FOR_Fortress_DEF_Inf_VS_Inf": "o",
"FOR_Fortress_DEF_Veh_VS_Air": "u",
"FOR_Fortress_DEF_Turret_VS_Inf": "m",
"FOR_Fortress_DEF_Turret_VS_Veh": "v",
"FOR_Fortress_DEF_Turret_VS_Air": "f",
"FOR_Fortress_DEF_Turret_VS_Inf_ranged": "a",
"FOR_Fortress_DEF_Turret_VS_Veh_ranged": "d",
"FOR_Fortress_DEF_Turret_VS_Air_ranged": "e",
"FOR_Fortress_DEF_Mammoth": "y",
/* Forgotten Infected Defense Units */
"FOR_GDI_Wall": "w",
"FOR_GDI_Cannon": "c",
"FOR_GDI_Antitank Barrier": "t",
"FOR_GDI_Barbwire": "b",
"FOR_GDI_Turret": "m",
"FOR_GDI_Flak": "f",
"FOR_GDI_Art Inf": "r",
"FOR_GDI_Art Air": "e",
"FOR_GDI_Art Tank": "a",
"FOR_GDI_Def_APC Guardian": "g",
"FOR_GDI_Def_Missile Squad": "q",
"FOR_GDI_Def_Pitbull": "p",
"FOR_GDI_Def_Predator": "d",
"FOR_GDI_Def_Sniper": "s",
"FOR_GDI_Def_Zone Trooper": "z",
"FOR_NOD_Def_Antitank Barrier": "t",
"FOR_NOD_Def_Art Air": "e",
"FOR_NOD_Def_Art Inf": "r",
"FOR_NOD_Def_Art Tank": "a",
"FOR_NOD_Def_Attack Bike": "p",
"FOR_NOD_Def_Barbwire": "b",
"FOR_NOD_Def_Black Hand": "z",
"FOR_NOD_Def_Cannon": "c",
"FOR_NOD_Def_Confessor": "s",
"FOR_NOD_Def_Flak": "f",
"FOR_NOD_Def_MG Nest": "m",
"FOR_NOD_Def_Militant Rocket Soldiers": "q",
"FOR_NOD_Def_Reckoner": "g",
"FOR_NOD_Def_Scorpion Tank": "d",
"FOR_NOD_Def_Wall": "w",
"": ""
};
var offense_unit_map = {
/* GDI Offense Units */
"GDI_APC Guardian": "g",
"GDI_Commando": "c",
"GDI_Firehawk": "f",
"GDI_Juggernaut": "j",
"GDI_Kodiak": "k",
"GDI_Mammoth": "m",
"GDI_Missile Squad": "q",
"GDI_Orca": "o",
"GDI_Paladin": "a",
"GDI_Pitbull": "p",
"GDI_Predator": "d",
"GDI_Riflemen": "r",
"GDI_Sniper Team": "s",
"GDI_Zone Trooper": "z",
/* Nod Offense Units */
"NOD_Attack Bike": "b",
"NOD_Avatar": "a",
"NOD_Black Hand": "z",
"NOD_Cobra": "r",
"NOD_Commando": "c",
"NOD_Confessor": "s",
"NOD_Militant Rocket Soldiers": "q",
"NOD_Militants": "m",
"NOD_Reckoner": "k",
"NOD_Salamander": "l",
"NOD_Scorpion Tank": "o",
"NOD_Specter Artilery": "p",
"NOD_Venom": "v",
"NOD_Vertigo": "t",
"": ""
};
function findTechLayout(city) {
for (var k in city) {
//console.log(typeof(city[k]), "1.city[", k, "]", city[k])
if ((typeof (city[k]) == "object") && city[k] && 0 in city[k] && 8 in city[k]) {
if ((typeof (city[k][0]) == "object") && city[k][0] && city[k][0] && 0 in city[k][0] && 15 in city[k][0]) {
if ((typeof (city[k][0][0]) == "object") && city[k][0][0] && "BuildingIndex" in city[k][0][0]) {
return city[k];
}
}
}
}
return null;
}
function findBuildings(city) {
var cityBuildings = city.get_CityBuildingsData();
for (var k in cityBuildings) {
if (PerforceChangelist >= 376877) {
if ((typeof (cityBuildings[k]) === "object") && cityBuildings[k] && "d" in cityBuildings[k] && "c" in cityBuildings[k] && cityBuildings[k].c > 0) {
return cityBuildings[k].d;
}
} else {
if ((typeof (cityBuildings[k]) === "object") && cityBuildings[k] && "l" in cityBuildings[k]) {
return cityBuildings[k].l;
}
}
}
}
function isOffenseUnit(unit) {
return (unit.get_UnitGameData_Obj().n in offense_unit_map);
}
function isDefenseUnit(unit) {
return (unit.get_UnitGameData_Obj().n in defense_unit_map);
}
function getUnitArrays(city) {
var ret = [];
for (var k in city) {
if ((typeof (city[k]) == "object") && city[k]) {
for (var k2 in city[k]) {
if (PerforceChangelist >= 376877) {
if ((typeof (city[k][k2]) == "object") && city[k][k2] && "d" in city[k][k2]) {
var lst = city[k][k2].d;
if ((typeof (lst) == "object") && lst) {
for (var i in lst) {
if (typeof (lst[i]) == "object" && lst[i] && "get_CurrentLevel" in lst[i]) {
ret.push(lst);
}
}
}
}
} else {
if ((typeof (city[k][k2]) == "object") && city[k][k2] && "l" in city[k][k2]) {
var lst = city[k][k2].l;
if ((typeof (lst) == "object") && lst) {
for (var i in lst) {
if (typeof (lst[i]) == "object" && lst[i] && "get_CurrentLevel" in lst[i]) {
ret.push(lst);
}
}
}
}
}
}
}
}
return ret;
}
function getDefenseUnits(city) {
var arr = getUnitArrays(city);
for (var i = 0; i < arr.length; ++i) {
for (var j in arr[i]) {
if (isDefenseUnit(arr[i][j])) {
return arr[i];
}
}
}
return [];
}
function getOffenseUnits(city) {
var arr = getUnitArrays(city);
for (var i = 0; i < arr.length; ++i) {
for (var j in arr[i]) {
if (isOffenseUnit(arr[i][j])) {
return arr[i];
}
}
}
return [];
}
function cncopt_create() {
console.log("CNCOpt Link Button v" + window.__cncopt_version + " loaded");
var cncopt = {
selected_base: null,
keymap: {
/* GDI Buildings */
"GDI_Accumulator": "a",
"GDI_Refinery": "r",
"GDI_Trade Center": "u",
"GDI_Silo": "s",
"GDI_Power Plant": "p",
"GDI_Construction Yard": "y",
"GDI_Airport": "d",
"GDI_Barracks": "b",
"GDI_Factory": "f",
"GDI_Defense HQ": "q",
"GDI_Defense Facility": "w",
"GDI_Command Center": "e",
"GDI_Support_Art": "z",
"GDI_Support_Air": "x",
"GDI_Support_Ion": "i",
/* Forgotten Buildings */
"FOR_Silo": "s",
"FOR_Refinery": "r",
"FOR_Tiberium Booster": "b",
"FOR_Crystal Booster": "v",
"FOR_Trade Center": "u",
"FOR_Defense Facility": "w",
"FOR_Construction Yard": "y",
"FOR_EVENT_Construction Yard": "y",
"FOR_Harvester_Tiberium": "h",
"FOR_Defense HQ": "q",
"FOR_Harvester_Crystal": "n",
/* Nod Buildings */
"NOD_Refinery": "r",
"NOD_Power Plant": "p",
"NOD_Harvester": "h",
"NOD_Construction Yard": "y",
"NOD_Airport": "d",
"NOD_Trade Center": "u",
"NOD_Defense HQ": "q",
"NOD_Barracks": "b",
"NOD_Silo": "s",
"NOD_Factory": "f",
"NOD_Harvester_Crystal": "n",
"NOD_Command Post": "e",
"NOD_Support_Art": "z",
"NOD_Support_Ion": "i",
"NOD_Accumulator": "a",
"NOD_Support_Air": "x",
"NOD_Defense Facility": "w",
//"NOD_Tech Lab": "",
//"NOD_Recruitment Hub": "X",
//"NOD_Temple of Nod": "X",
/* GDI Defense Units */
"GDI_Wall": "w",
"GDI_Cannon": "c",
"GDI_Antitank Barrier": "t",
"GDI_Barbwire": "b",
"GDI_Turret": "m",
"GDI_Flak": "f",
"GDI_Art Inf": "r",
"GDI_Art Air": "e",
"GDI_Art Tank": "a",
"GDI_Def_APC Guardian": "g",
"GDI_Def_Missile Squad": "q",
"GDI_Def_Pitbull": "p",
"GDI_Def_Predator": "d",
"GDI_Def_Sniper": "s",
"GDI_Def_Zone Trooper": "z",
/* Nod Defense Units */
"NOD_Def_Antitank Barrier": "t",
"NOD_Def_Art Air": "e",
"NOD_Def_Art Inf": "r",
"NOD_Def_Art Tank": "a",
"NOD_Def_Attack Bike": "p",
"NOD_Def_Barbwire": "b",
"NOD_Def_Black Hand": "z",
"NOD_Def_Cannon": "c",
"NOD_Def_Confessor": "s",
"NOD_Def_Flak": "f",
"NOD_Def_MG Nest": "m",
"NOD_Def_Militant Rocket Soldiers": "q",
"NOD_Def_Reckoner": "g",
"NOD_Def_Scorpion Tank": "d",
"NOD_Def_Wall": "w",
/* Forgotten Defense Units */
"FOR_Wall": "w",
"FOR_Barbwire_VS_Inf": "b",
"FOR_Barrier_VS_Veh": "t",
"FOR_Inf_VS_Inf": "g",
"FOR_Inf_VS_Veh": "r",
"FOR_Inf_VS_Air": "q",
"FOR_Sniper": "n",
"FOR_Mammoth": "y",
"FOR_Veh_VS_Inf": "o",
"FOR_Veh_VS_Veh": "s",
"FOR_Veh_VS_Air": "u",
"FOR_Turret_VS_Inf": "m",
"FOR_Turret_VS_Inf_ranged": "a",
"FOR_Turret_VS_Veh": "v",
"FOR_Turret_VS_Veh_ranged": "d",
"FOR_Turret_VS_Air": "f",
"FOR_Turret_VS_Air_ranged": "e",
/* Forgotten Defense Units 50+ */
"FOR_Fortress_DEF_Sniper": "n",
"FOR_Fortress_DEF_Inf_VS_Inf": "o",
"FOR_Fortress_DEF_Veh_VS_Air": "u",
"FOR_Fortress_DEF_Turret_VS_Inf": "m",
"FOR_Fortress_DEF_Turret_VS_Veh": "v",
"FOR_Fortress_DEF_Turret_VS_Air": "f",
"FOR_Fortress_DEF_Turret_VS_Inf_ranged": "a",
"FOR_Fortress_DEF_Turret_VS_Veh_ranged": "d",
"FOR_Fortress_DEF_Turret_VS_Air_ranged": "e",
"FOR_Fortress_DEF_Mammoth": "y",
/* Forgotten Infected Defense Units */
"FOR_GDI_Wall": "w",
"FOR_GDI_Cannon": "c",
"FOR_GDI_Antitank Barrier": "t",
"FOR_GDI_Barbwire": "b",
"FOR_GDI_Turret": "m",
"FOR_GDI_Flak": "f",
"FOR_GDI_Art Inf": "r",
"FOR_GDI_Art Air": "e",
"FOR_GDI_Art Tank": "a",
"FOR_GDI_Def_APC Guardian": "g",
"FOR_GDI_Def_Missile Squad": "q",
"FOR_GDI_Def_Pitbull": "p",
"FOR_GDI_Def_Predator": "d",
"FOR_GDI_Def_Sniper": "s",
"FOR_GDI_Def_Zone Trooper": "z",
"FOR_NOD_Def_Antitank Barrier": "t",
"FOR_NOD_Def_Art Air": "e",
"FOR_NOD_Def_Art Inf": "r",
"FOR_NOD_Def_Art Tank": "a",
"FOR_NOD_Def_Attack Bike": "p",
"FOR_NOD_Def_Barbwire": "b",
"FOR_NOD_Def_Black Hand": "z",
"FOR_NOD_Def_Cannon": "c",
"FOR_NOD_Def_Confessor": "s",
"FOR_NOD_Def_Flak": "f",
"FOR_NOD_Def_MG Nest": "m",
"FOR_NOD_Def_Militant Rocket Soldiers": "q",
"FOR_NOD_Def_Reckoner": "g",
"FOR_NOD_Def_Scorpion Tank": "d",
"FOR_NOD_Def_Wall": "w",
/* GDI Offense Units */
"GDI_APC Guardian": "g",
"GDI_Commando": "c",
"GDI_Firehawk": "f",
"GDI_Juggernaut": "j",
"GDI_Kodiak": "k",
"GDI_Mammoth": "m",
"GDI_Missile Squad": "q",
"GDI_Orca": "o",
"GDI_Paladin": "a",
"GDI_Pitbull": "p",
"GDI_Predator": "d",
"GDI_Riflemen": "r",
"GDI_Sniper Team": "s",
"GDI_Zone Trooper": "z",
/* Nod Offense Units */
"NOD_Attack Bike": "b",
"NOD_Avatar": "a",
"NOD_Black Hand": "z",
"NOD_Cobra": "r",
"NOD_Commando": "c",
"NOD_Confessor": "s",
"NOD_Militant Rocket Soldiers": "q",
"NOD_Militants": "m",
"NOD_Reckoner": "k",
"NOD_Salamander": "l",
"NOD_Scorpion Tank": "o",
"NOD_Specter Artilery": "p",
"NOD_Venom": "v",
"NOD_Vertigo": "t",
"<last>": "."
},
make_sharelink: function () {
try {
var selected_base = cncopt.selected_base;
var city_id = selected_base.get_Id();
var city = ClientLib.Data.MainData.GetInstance().get_Cities().GetCity(city_id);
var own_city = ClientLib.Data.MainData.GetInstance().get_Cities().get_CurrentOwnCity();
var alliance = ClientLib.Data.MainData.GetInstance().get_Alliance();
var server = ClientLib.Data.MainData.GetInstance().get_Server();
tbase = selected_base;
tcity = city;
scity = own_city;
//console.log("Target City: ", city);
//console.log("Own City: ", own_city);
var link = "http://cncopt.com/?map=";
link += "3|"; /* link version */
switch (city.get_CityFaction()) {
case 1:
/* GDI */
link += "G|";
break;
case 2:
/* NOD */
link += "N|";
break;
case 3:
/* FOR faction - unseen, but in GAMEDATA */
case 4:
/* Forgotten Bases */
case 5:
/* Forgotten Camps */
case 6:
/* Forgotten Outposts */
link += "F|";
break;
default:
console.log("cncopt: Unknown faction: " + city.get_CityFaction());
link += "E|";
break;
}
switch (city.get_CityFaction()) {
case 1:
/* GDI */
link += "G|";
break;
case 2:
/* NOD */
link += "N|";
break;
case 3:
/* FOR faction - unseen, but in GAMEDATA */
case 4:
/* Forgotten Bases */
case 5:
/* Forgotten Camps */
case 6:
/* Forgotten Outposts */
if (own_city.get_CityFaction() == 1) {
link += "G|";
}
else if (own_city.get_CityFaction() == 2) {
link += "N|";
}
break;
default:
console.log("cncopt: Unknown faction: " + own_city.get_CityFaction());
link += "E|";
break;
}
link += city.get_Name() + "|";
defense_units = [];
for (var i = 0; i < 20; ++i) {
var col = [];
for (var j = 0; j < 9; ++j) {
col.push(null);
}
defense_units.push(col);
}
var defense_unit_list = getDefenseUnits(city);
if (PerforceChangelist >= 376877) {
for (var i in defense_unit_list) {
var unit = defense_unit_list[i];
defense_units[unit.get_CoordX()][unit.get_CoordY() + 8] = unit;
}
} else {
for (var i = 0; i < defense_unit_list.length; ++i) {
var unit = defense_unit_list[i];
defense_units[unit.get_CoordX()][unit.get_CoordY() + 8] = unit;
}
}
offense_units = [];
for (var i = 0; i < 20; ++i) {
var col = [];
for (var j = 0; j < 9; ++j) {
col.push(null);
}
offense_units.push(col);
}
if (city.get_CityFaction() == 1 || city.get_CityFaction() == 2) {
var offense_unit_list = getOffenseUnits(city);
}
else {
var offense_unit_list = getOffenseUnits(own_city);
}
if (PerforceChangelist >= 376877) {
for (var i in offense_unit_list) {
var unit = offense_unit_list[i];
offense_units[unit.get_CoordX()][unit.get_CoordY() + 16] = unit;
}
} else {
for (var i = 0; i < offense_unit_list.length; ++i) {
var unit = offense_unit_list[i];
offense_units[unit.get_CoordX()][unit.get_CoordY() + 16] = unit;
}
}
var techLayout = findTechLayout(city);
var buildings = findBuildings(city);
for (var i = 0; i < 20; ++i) {
row = [];
for (var j = 0; j < 9; ++j) {
var spot = i > 16 ? null : techLayout[j][i];
var level = 0;
var building = null;
if (spot && spot.BuildingIndex >= 0) {
building = buildings[spot.BuildingIndex];
level = building.get_CurrentLevel();
}
var defense_unit = defense_units[j][i];
if (defense_unit) {
level = defense_unit.get_CurrentLevel();
}
var offense_unit = offense_units[j][i];
if (offense_unit) {
level = offense_unit.get_CurrentLevel();
}
if (level > 1) {
link += level;
}
switch (i > 16 ? 0 : city.GetResourceType(j, i)) {
case 0:
if (building) {
var techId = building.get_MdbBuildingId();
if (GAMEDATA.Tech[techId].n in cncopt.keymap) {
link += cncopt.keymap[GAMEDATA.Tech[techId].n];
} else {
console.log("cncopt [5]: Unhandled building: " + techId, building);
link += ".";
}
} else if (defense_unit) {
if (defense_unit.get_UnitGameData_Obj().n in cncopt.keymap) {
link += cncopt.keymap[defense_unit.get_UnitGameData_Obj().n];
} else {
console.log("cncopt [5]: Unhandled unit: " + defense_unit.get_UnitGameData_Obj().n);
link += ".";
}
} else if (offense_unit) {
if (offense_unit.get_UnitGameData_Obj().n in cncopt.keymap) {
link += cncopt.keymap[offense_unit.get_UnitGameData_Obj().n];
} else {
console.log("cncopt [5]: Unhandled unit: " + offense_unit.get_UnitGameData_Obj().n);
link += ".";
}
} else {
link += ".";
}
break;
case 1:
/* Crystal */
if (spot.BuildingIndex < 0) link += "c";
else link += "n";
break;
case 2:
/* Tiberium */
if (spot.BuildingIndex < 0) link += "t";
else link += "h";
break;
case 4:
/* Woods */
link += "j";
break;
case 5:
/* Scrub */
link += "h";
break;
case 6:
/* Oil */
link += "l";
break;
case 7:
/* Swamp */
link += "k";
break;
default:
console.log("cncopt [4]: Unhandled resource type: " + city.GetResourceType(j, i));
link += ".";
break;
}
}
}
/* Tack on our alliance bonuses */
if (alliance && scity.get_AllianceId() == tcity.get_AllianceId()) {
link += "|" + alliance.get_POITiberiumBonus();
link += "|" + alliance.get_POICrystalBonus();
link += "|" + alliance.get_POIPowerBonus();
link += "|" + alliance.get_POIInfantryBonus();
link += "|" + alliance.get_POIVehicleBonus();
link += "|" + alliance.get_POIAirBonus();
link += "|" + alliance.get_POIDefenseBonus();
}
if (server.get_TechLevelUpgradeFactorBonusAmount() != 1.20) {
link += "|newEconomy";
}
window.server = server;
console.log("cncopt: get_TechLevelUpgradeFactorBonusAmount = ", server.get_TechLevelUpgradeFactorBonusAmount());
//console.log(link);
window.open(link, "_blank");
} catch (e) {
console.log("cncopt [1]: ", e);
}
}
};
if (!webfrontend.gui.region.RegionCityMenu.prototype.__cncopt_real_showMenu) {
webfrontend.gui.region.RegionCityMenu.prototype.__cncopt_real_showMenu = webfrontend.gui.region.RegionCityMenu.prototype.showMenu;
}
var check_ct = 0;
var check_timer = null;
var button_enabled = 123456;
/* Wrap showMenu so we can inject our Sharelink at the end of menus and
* sync Base object to our cncopt.selected_base variable */
webfrontend.gui.region.RegionCityMenu.prototype.showMenu = function (selected_base) {
try {
var self = this;
//console.log(selected_base);
cncopt.selected_base = selected_base;
if (this.__cncopt_initialized != 1) {
this.__cncopt_initialized = 1;
this.__cncopt_links = [];
for (var i in this) {
try {
if (this[i] && this[i].basename == "Composite") {
var link = new qx.ui.form.Button("CNCOpt", "http://cncopt.com/favicon.ico");
link.addListener("execute", function () {
var bt = qx.core.Init.getApplication();
bt.getBackgroundArea().closeCityInfo();
cncopt.make_sharelink();
});
this[i].add(link);
this.__cncopt_links.push(link);
}
} catch (e) {
console.log("cncopt [2]: ", e);
}
}
}
var tf = false;
switch (selected_base.get_VisObjectType()) {
case ClientLib.Vis.VisObject.EObjectType.RegionCityType:
switch (selected_base.get_Type()) {
case ClientLib.Vis.Region.RegionCity.ERegionCityType.Own:
tf = true;
break;
case ClientLib.Vis.Region.RegionCity.ERegionCityType.Alliance:
case ClientLib.Vis.Region.RegionCity.ERegionCityType.Enemy:
tf = true;
break;
}
break;
case ClientLib.Vis.VisObject.EObjectType.RegionGhostCity:
tf = false;
console.log("cncopt: Ghost City selected.. ignoring because we don't know what to do here");
break;
case ClientLib.Vis.VisObject.EObjectType.RegionNPCBase:
tf = true;
break;
case ClientLib.Vis.VisObject.EObjectType.RegionNPCCamp:
tf = true;
break;
}
var orig_tf = tf;
function check_if_button_should_be_enabled() {
try {
tf = orig_tf;
var selected_base = cncopt.selected_base;
var still_loading = false;
if (check_timer !== null) {
clearTimeout(check_timer);
}
/* When a city is selected, the data for the city is loaded in the background.. once the
* data arrives, this method is called again with these fields set, but until it does
* we can't actually generate the link.. so this section of the code grays out the button
* until the data is ready, then it'll light up. */
if (selected_base && selected_base.get_Id) {
var city_id = selected_base.get_Id();
var city = ClientLib.Data.MainData.GetInstance().get_Cities().GetCity(city_id);
//if (!city || !city.m_CityUnits || !city.m_CityUnits.m_DefenseUnits) {
//console.log("City", city);
//console.log("get_OwnerId", city.get_OwnerId());
if (!city || city.get_OwnerId() === 0) {
still_loading = true;
tf = false;
}
} else {
tf = false;
}
if (tf != button_enabled) {
button_enabled = tf;
for (var i = 0; i < self.__cncopt_links.length; ++i) {
self.__cncopt_links[i].setEnabled(tf);
}
}
if (!still_loading) {
check_ct = 0;
} else {
if (check_ct > 0) {
check_ct--;
check_timer = setTimeout(check_if_button_should_be_enabled, 100);
} else {
check_timer = null;
}
}
} catch (e) {
console.log("cncopt [3]: ", e);
tf = false;
}
}
check_ct = 50;
check_if_button_should_be_enabled();
} catch (e) {
console.log("cncopt [3]: ", e);
}
this.__cncopt_real_showMenu(selected_base);
};
}
/* Nice load check (ripped from AmpliDude's LoU Tweak script) */
function cnc_check_if_loaded() {
try {
if (typeof qx != 'undefined') {
a = qx.core.Init.getApplication(); // application
if (a) {
cncopt_create();
} else {
window.setTimeout(cnc_check_if_loaded, 1000);
}
} else {
window.setTimeout(cnc_check_if_loaded, 1000);
}
} catch (e) {
if (typeof console != 'undefined') console.log(e);
else if (window.opera) opera.postError(e);
else GM_log(e);
}
}
if (/commandandconquer\.com/i.test(document.domain)) window.setTimeout(cnc_check_if_loaded, 1000);
};
// injecting because we can't seem to hook into the game interface via unsafeWindow
// (Ripped from AmpliDude's LoU Tweak script)
var script_block = document.createElement("script");
txt = cncopt_main.toString();
script_block.innerHTML = "(" + txt + ")();";
script_block.type = "text/javascript";
if (/commandandconquer\.com/i.test(document.domain)) document.getElementsByTagName("head")[0].appendChild(script_block);
})();
} catch (e) {
GM_log(e);
}