pygame_geometry is a free Python implementation of polygons, circles, lines, and raycasting. The main purpose of this repository is to help users integrate special colliders easier for their video game. The plan for the project's future is to migrate all modules to the main pygame repository.
Everything you see in this repository is subject to change as this project is heavily in development. This decision is also subject to change when this project migrates to the official pygame repository or becomes a third-party library.
pip install git+https://github.com/novialriptide/pygame_geometry
The documentation is a work in progress, but you can check
out the examples
folder to learn how to use this library.
Talk to us on Discord!
Thanks to Emc2356 and
itzpr3d4t0r for the
majority of the pygame.geometry
work.
This project is under the supervision of Starbuck5 & novialriptide.