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todo.txt
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--Ghor's todo list
--I'll work on this as much as I can myself but some of this is a bit obtuse and I don't know what he could be referring to --Anya
--important
--be sure the convar for scav projectile life is working
--chargeattacks don't work properly when the weapon is being forced to refrain from holstering?
--SPECTATORS CAN FLASHLIGHT
--see about making getmodelinfo available on the client, using CreateClientModel instead of ents.Create("prop_physics")
--get rid of blue death cloud on props that die normally
--frozen status should cause phys objects to stop moving
--toggleable visor that highlights objects that can be enabled with context menu, shows what players are carrying in slot 1 (name? + icon)
---offset BHG impact with the normal of the hit surface
--SCAVENGER DEATHMATCH
--improved team-join menu, show brief summary of subgamemode (could be a vgui panel intead of just a simple string, allowing for images), show on startup
--per-firemode kill messages?
--notifications need to be bigger
--give gprojectiles a fake "inflictorname" the PlayerDeath gamemode hook can take
--rockets and other projectiles should be easy enough
--if the mode is hitscan simply getting the current mode of the scavgun will be enough
--map/setting voting menu for scav DM
--help tab on the menu?
--add particle flames to scav_furnace
--add lights inside the furnace as a visual cue for the closing sequence
--make red/blue bases more clear
--extend the bases?
--unopenable doors (of the blast variety?)
--more handrails?
--more pipes/signs?
--brighter env_projectedtexture?
--more user-friendly mapping tools, maybe a gamemode?
--ents should highlight, selecting an entity with a certain weapon/tool will open a menu
--should be based on keyvalues/inputs
--targetnames
--teleporter ents?
--model for weapon locker (bookshelf + vertical sliding door)
--instead of auto-draining items from the scav gun, give the collection points their own menus. This will work great with the new item system.
--healing station/weapon station?
--weapon stations are weapons that will always be there but appear for the given player only once per life?
--combine together like the shops in dead space?
--protective bubbles around these areas?
--option to remove all physics props on map start or leave them be
--maybe make use of noscav props to make scav_mars nicer
--not as important
--use more decals
--improve sonic boom interactions (water, explosion)
--see about ice chunks stuck in surfaces from the gas?,
--see about laser sights as an upgrade/option,
--there should be different magnitudes of the prop spawn particle effect
--rings and lightning?
--use stencil buffer to create outlines around objects the player is looking at that he can pick up
--make sure the music system for scav dm isn't broken or something, it seems to like playing the same song over and over again..
--make spectator mode more substantial, get rid of useless HUD elements and make important ones visible
--frag counter at the top for team dm?
--flash of light at the start of a new round
--teleportation spawn effect?
--clean up arrows, maybe make the pinning/ragdolling code a scavdata function
--make detonators
--antlion guards should give bugbait, among other things
--make the scope easier to use, available on more weapons, update tip
--replace self.Owner:EmitSound with self.Weapon:EmitSound