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changelog.txt
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1.0.0
1/20/16
-----
Complete campaign published
1.0.1
idk
-----
*Fixed game-breaking bug that left Reginald "hidden" in the first scenario
1.0.2
idk
-----
-Changed various demons, legends and other units from having their own set of
slightly modified images to using IPFs to modify mainline images in-game.
-Other small touch-ups
1.0.3
idk
-----
*Fixed game-breaking bug from 1.0.2 that wiped out the recall list after
16_The_Council_of_War, making future scenarios impossible
1.0.4
7/22/16
-----
Various touch-ups:
*Fixed numerous typos
*23_Lichs_Den: Added an instant full-heal tile in the entrance hall
-10_The_Far_North: Added more un-snowy ground
-11_Tentacles_and_Serpents: Shortened the narrow passage in the cave entrance
-17_Demon_Ciner: Removed FORCE_CHANCE_TO_HIT from battles involving Demon Ciner
-Fixed bug involving Demon Umber's movetype
-23_Lichs_Den: Tweaked dialogue and magic rings
1.0.5
9/8/16
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*Added the changelog.txt file
-Slightly improved the campaign description
-23_Lichs_Den: Used fake_map_edge around the starting area
-23_Lichs_Den: Lifted some shroud around the final path (so you can tell it's a path)
1.1.0
1/30/17
-----
* Sprite Changes:
-Removed mainline campaigns from the credits
-Added new sprites for the kracken, undead cuttlefish, skeleton mage, and demon ciner
-Tweaked the skeleton sorcerer sprites
-Legendary Dragon now uses mainline fire dragon sprite
* 1_Honorable_Death:
-Changed the map so each demons' forces would begin fighting closer to the same time
-increased all sides' gold, especially Konrad III
-Increased the amount of skeletons that try to stop your escape
-The water/lava that almost cuts of your escape now appears in a turn 2 event
-instead of recruiting, you start with 4 soldiers with special traits
-Cut out lots of dialogue (it was way too windy before)
* Basically completely re-made 21_Demon_Umber
-Map is much bigger
-Umber's income is reliant on the dozens of villages he starts with, so you can
beat him by taking control of the map
-There's a team of peasants fighting a hopeless cause to survive
-New, more, and better dialogue
* 12_Canyon_of_the_Khalifate: changed the end battle so you can't just camp the
cave mouth and kill the final enemies safely
* Various dialogue trims and other tweaks
-Great horde doesn't sail south with the gang anymore, they stay in the north
until Ferok needs them (in 10_The_Far_North)
-New conersation between Dulthaus and Gepha when they first meet
* Various balance tweaks
-23_Lichs_Den: added more cave-path to Umber's part
-23_Lichs_Den: blocked off the southern dead-end sections
(code for rings/units is unchanged, just the path is blocked off)
-18_Demon_Sicc: you're no longer forced to kill the demon with gepha
(though it's still a very good idea)
-22_Demon_Thal: tweaked the events & dialogue surrounding Reginald entering Fire Island
-Removed the big map of wesnoth picture, since i realized that mainline wesnoth
already has it
-Tweaked the skeleton mage stats
-Tweaked Demon Ciner & Zeph stats
-Nerfed Lombosilvitac-Sagadendol
-Moved the events related to the enshadows ability to the units' files (from the
scenarios that those units appear in)
-Disallowed recruiting Cavalrymen and Elvish Captains
1.2.0
6/11/2018
-----
* Updates for Wesnoth 1.14
-Made use of new terrains
-Fixed deprecated code
-Various small text improvements
-Update Dunefolk names
* A few balance updates:
-Made 23_Lichs_Den easier by removing the chaotic bonus
-Nerfed Lombosilvitac-Sagadendol again
-Less player gold and more enemy gold on 13_Lombosilvitac_Sagadendol
1.2.1
11/30/2018
-----
-Updates ToD sprites
1.2.2
1/4/2019
-04_The_Ford_of_Abez: Income increase for both enemy teams
-06_The_Northern_Alliance: Lets a well-placed elvish rider reach the dwarven doors one
turn earlier
1.2.3
7/29/2019
-----
-Fixes completion laurel bug