From 9d0d30c3055e0c4b145d3241844886919cb12a39 Mon Sep 17 00:00:00 2001 From: VioletXF Date: Wed, 3 Jan 2024 18:52:01 +0900 Subject: [PATCH] Disable unused plugins --- Config/DefaultEngine.ini | 400 +++++++++++++------------- Source/iBMSUnreal/iBMSUnreal.Build.cs | 2 +- iBMSUnreal.uproject | 135 ++++++--- 3 files changed, 303 insertions(+), 234 deletions(-) diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index fcf8fbc..fdaf694 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -1,205 +1,205 @@ -[/Script/EngineSettings.GameMapsSettings] -EditorStartupMap=/Game/Levels/ChartSelectScreen.ChartSelectScreen -LocalMapOptions= -TransitionMap=None -bUseSplitscreen=False -TwoPlayerSplitscreenLayout=Horizontal -ThreePlayerSplitscreenLayout=FavorTop -FourPlayerSplitscreenLayout=Grid -bOffsetPlayerGamepadIds=False -GameInstanceClass=/Script/iBMSUnreal.BMSGameInstance -GameDefaultMap=/Game/Levels/ChartSelectScreen.ChartSelectScreen -ServerDefaultMap=/Engine/Maps/Entry.Entry -GlobalDefaultGameMode=/Game/BP_BMSGameModeBase.BP_BMSGameModeBase_C -GlobalDefaultServerGameMode=None - -[/Script/WindowsTargetPlatform.WindowsTargetSettings] -DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 --D3D12TargetedShaderFormats=PCD3D_SM5 -+D3D12TargetedShaderFormats=PCD3D_SM6 --D3D11TargetedShaderFormats=PCD3D_SM5 -+D3D11TargetedShaderFormats=PCD3D_SM5 -Compiler=Default -AudioSampleRate=48000 -AudioCallbackBufferFrameSize=1024 -AudioNumBuffersToEnqueue=1 -AudioMaxChannels=0 -AudioNumSourceWorkers=4 -SpatializationPlugin= -SourceDataOverridePlugin= -ReverbPlugin= -OcclusionPlugin= -CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) -CacheSizeKB=65536 -MaxChunkSizeOverrideKB=0 -bResampleForDevice=False -MaxSampleRate=48000.000000 -HighSampleRate=32000.000000 -MedSampleRate=24000.000000 -LowSampleRate=12000.000000 -MinSampleRate=8000.000000 -CompressionQualityModifier=1.000000 -AutoStreamingThreshold=0.000000 -SoundCueCookQualityIndex=-1 - -[/Script/HardwareTargeting.HardwareTargetingSettings] -TargetedHardwareClass=Mobile -AppliedTargetedHardwareClass=Mobile -DefaultGraphicsPerformance=Scalable -AppliedDefaultGraphicsPerformance=Scalable - -[/Script/Engine.RendererSettings] -r.Mobile.ShadingPath=0 -r.Mobile.AllowDeferredShadingOpenGL=False -r.Mobile.SupportGPUScene=False -r.Mobile.AntiAliasing=0 -r.Mobile.FloatPrecisionMode=0 -r.Mobile.AllowDitheredLODTransition=False -r.Mobile.VirtualTextures=False -r.DiscardUnusedQuality=False -r.AllowOcclusionQueries=True -r.MinScreenRadiusForLights=0.030000 -r.MinScreenRadiusForDepthPrepass=0.030000 -r.MinScreenRadiusForCSMDepth=0.010000 -r.PrecomputedVisibilityWarning=False -r.TextureStreaming=True -Compat.UseDXT5NormalMaps=False -r.VirtualTextures=False -r.VT.EnableAutoImport=True -r.VirtualTexturedLightmaps=False -r.VT.AnisotropicFiltering=False -bEnableVirtualTextureOpacityMask=False -r.VT.TileSize=128 -r.VT.TileBorderSize=4 -r.vt.FeedbackFactor=16 -WorkingColorSpaceChoice=sRGB -RedChromaticityCoordinate=(X=0.640000,Y=0.330000) -GreenChromaticityCoordinate=(X=0.300000,Y=0.600000) -BlueChromaticityCoordinate=(X=0.150000,Y=0.060000) -WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000) -r.ClearCoatNormal=False -r.DynamicGlobalIlluminationMethod=0 -r.ReflectionMethod=0 -r.ReflectionCaptureResolution=128 -r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True -r.Lumen.HardwareRayTracing=False -r.Lumen.HardwareRayTracing.LightingMode=0 -r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False -r.Lumen.TraceMeshSDFs=1 -r.Shadow.Virtual.Enable=1 -r.RayTracing=False -r.RayTracing.Shadows=False -r.RayTracing.UseTextureLod=False -r.PathTracing=True -r.GenerateMeshDistanceFields=False -r.DistanceFields.DefaultVoxelDensity=0.200000 -r.Nanite.ProjectEnabled=True -r.AllowStaticLighting=True -r.NormalMapsForStaticLighting=False -r.ForwardShading=False -r.VertexFoggingForOpaque=True -r.SeparateTranslucency=False -r.TranslucentSortPolicy=2 -TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) -xr.VRS.FoveationLevel=0 -xr.VRS.DynamicFoveation=False -r.CustomDepth=1 -r.CustomDepthTemporalAAJitter=True -r.PostProcessing.PropagateAlpha=0 -r.DefaultFeature.Bloom=False -r.DefaultFeature.AmbientOcclusion=False -r.DefaultFeature.AmbientOcclusionStaticFraction=True -r.DefaultFeature.AutoExposure=False -r.DefaultFeature.AutoExposure.Method=0 -r.DefaultFeature.AutoExposure.Bias=1.000000 -r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True -r.DefaultFeature.LocalExposure.HighlightContrastScale=0.800000 -r.DefaultFeature.LocalExposure.ShadowContrastScale=0.800000 -r.DefaultFeature.MotionBlur=False -r.DefaultFeature.LensFlare=False -r.TemporalAA.Upsampling=True -r.AntiAliasingMethod=0 -r.MSAACount=4 -r.DefaultFeature.LightUnits=1 -r.DefaultBackBufferPixelFormat=4 -r.ScreenPercentage.Default=100.000000 -r.ScreenPercentage.Default.Desktop.Mode=1 -r.ScreenPercentage.Default.Mobile.Mode=0 -r.ScreenPercentage.Default.VR.Mode=0 -r.ScreenPercentage.Default.PathTracer.Mode=0 -r.Shadow.UnbuiltPreviewInGame=True -r.StencilForLODDither=False -r.EarlyZPass=3 -r.EarlyZPassOnlyMaterialMasking=False -r.Shadow.CSMCaching=False -r.DBuffer=True -r.ClearSceneMethod=1 -r.VelocityOutputPass=0 -r.Velocity.EnableVertexDeformation=2 -r.SelectiveBasePassOutputs=False -bDefaultParticleCutouts=False -fx.GPUSimulationTextureSizeX=1024 -fx.GPUSimulationTextureSizeY=1024 -r.AllowGlobalClipPlane=False -r.GBufferFormat=1 -r.MorphTarget.Mode=True -r.GPUCrashDebugging=False -vr.InstancedStereo=False -r.MobileHDR=True -vr.MobileMultiView=False -r.Mobile.UseHWsRGBEncoding=False -vr.RoundRobinOcclusion=False -r.MeshStreaming=False -r.HeterogeneousVolumes=True -r.WireframeCullThreshold=5.000000 -r.SupportStationarySkylight=True -r.SupportLowQualityLightmaps=True -r.SupportPointLightWholeSceneShadows=True -r.SupportSkyAtmosphere=True -r.SupportSkyAtmosphereAffectsHeightFog=True -r.SupportCloudShadowOnForwardLitTranslucent=False -r.Shadow.TranslucentPerObject.ProjectEnabled=False -r.Water.SingleLayerWater.SupportCloudShadow=False -r.Substrate=False -r.Substrate.OpaqueMaterialRoughRefraction=False -r.Substrate.Debug.AdvancedVisualizationShaders=False -r.Material.RoughDiffuse=False -r.Material.EnergyConservation=False -r.OIT.SortedPixels=False -r.SkinCache.CompileShaders=False -r.SkinCache.SkipCompilingGPUSkinVF=False -r.SkinCache.DefaultBehavior=1 -r.SkinCache.SceneMemoryLimitInMB=128.000000 -r.Mobile.EnableStaticAndCSMShadowReceivers=True -r.Mobile.EnableMovableLightCSMShaderCulling=True -r.Mobile.Forward.EnableLocalLights=True -r.Mobile.Forward.EnableClusteredReflections=False -r.Mobile.EnableNoPrecomputedLightingCSMShader=False -r.Mobile.AllowDistanceFieldShadows=True -r.Mobile.AllowMovableDirectionalLights=True -r.Mobile.EnableMovableSpotlightsShadow=False -r.GPUSkin.Support16BitBoneIndex=False -r.GPUSkin.Limit2BoneInfluences=False -r.SupportDepthOnlyIndexBuffers=True -r.SupportReversedIndexBuffers=True -r.Mobile.AmbientOcclusion=False -r.GPUSkin.UnlimitedBoneInfluences=False -r.GPUSkin.UnlimitedBoneInfluencesThreshold=8 -DefaultBoneInfluenceLimit=(Default=0,PerPlatform=()) -MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256))) -r.Mobile.PlanarReflectionMode=0 -r.Mobile.SupportsGen4TAA=True -bStreamSkeletalMeshLODs=(Default=False,PerPlatform=()) -bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=()) -VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor -VisualizeCalibrationCustomMaterialPath=None -VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale - -[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] -CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' - +[/Script/EngineSettings.GameMapsSettings] +EditorStartupMap=/Game/Levels/ChartSelectScreen.ChartSelectScreen +LocalMapOptions= +TransitionMap=None +bUseSplitscreen=False +TwoPlayerSplitscreenLayout=Horizontal +ThreePlayerSplitscreenLayout=FavorTop +FourPlayerSplitscreenLayout=Grid +bOffsetPlayerGamepadIds=False +GameInstanceClass=/Script/iBMSUnreal.BMSGameInstance +GameDefaultMap=/Game/Levels/ChartSelectScreen.ChartSelectScreen +ServerDefaultMap=None +GlobalDefaultGameMode=/Game/BP_BMSGameModeBase.BP_BMSGameModeBase_C +GlobalDefaultServerGameMode=None + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +-D3D12TargetedShaderFormats=PCD3D_SM5 ++D3D12TargetedShaderFormats=PCD3D_SM6 +-D3D11TargetedShaderFormats=PCD3D_SM5 ++D3D11TargetedShaderFormats=PCD3D_SM5 +Compiler=Default +AudioSampleRate=48000 +AudioCallbackBufferFrameSize=1024 +AudioNumBuffersToEnqueue=1 +AudioMaxChannels=0 +AudioNumSourceWorkers=4 +SpatializationPlugin= +SourceDataOverridePlugin= +ReverbPlugin= +OcclusionPlugin= +CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) +CacheSizeKB=65536 +MaxChunkSizeOverrideKB=0 +bResampleForDevice=False +MaxSampleRate=48000.000000 +HighSampleRate=32000.000000 +MedSampleRate=24000.000000 +LowSampleRate=12000.000000 +MinSampleRate=8000.000000 +CompressionQualityModifier=1.000000 +AutoStreamingThreshold=0.000000 +SoundCueCookQualityIndex=-1 + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Mobile +AppliedTargetedHardwareClass=Mobile +DefaultGraphicsPerformance=Scalable +AppliedDefaultGraphicsPerformance=Scalable + +[/Script/Engine.RendererSettings] +r.Mobile.ShadingPath=0 +r.Mobile.AllowDeferredShadingOpenGL=False +r.Mobile.SupportGPUScene=False +r.Mobile.AntiAliasing=0 +r.Mobile.FloatPrecisionMode=0 +r.Mobile.AllowDitheredLODTransition=False +r.Mobile.VirtualTextures=False +r.DiscardUnusedQuality=False +r.AllowOcclusionQueries=True +r.MinScreenRadiusForLights=0.030000 +r.MinScreenRadiusForDepthPrepass=0.030000 +r.MinScreenRadiusForCSMDepth=0.010000 +r.PrecomputedVisibilityWarning=False +r.TextureStreaming=True +Compat.UseDXT5NormalMaps=False +r.VirtualTextures=False +r.VT.EnableAutoImport=True +r.VirtualTexturedLightmaps=False +r.VT.AnisotropicFiltering=False +bEnableVirtualTextureOpacityMask=False +r.VT.TileSize=128 +r.VT.TileBorderSize=4 +r.vt.FeedbackFactor=16 +WorkingColorSpaceChoice=sRGB +RedChromaticityCoordinate=(X=0.640000,Y=0.330000) +GreenChromaticityCoordinate=(X=0.300000,Y=0.600000) +BlueChromaticityCoordinate=(X=0.150000,Y=0.060000) +WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000) +r.ClearCoatNormal=False +r.DynamicGlobalIlluminationMethod=0 +r.ReflectionMethod=0 +r.ReflectionCaptureResolution=128 +r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True +r.Lumen.HardwareRayTracing=False +r.Lumen.HardwareRayTracing.LightingMode=0 +r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False +r.Lumen.TraceMeshSDFs=1 +r.Shadow.Virtual.Enable=1 +r.RayTracing=False +r.RayTracing.Shadows=False +r.RayTracing.UseTextureLod=False +r.PathTracing=True +r.GenerateMeshDistanceFields=False +r.DistanceFields.DefaultVoxelDensity=0.200000 +r.Nanite.ProjectEnabled=False +r.AllowStaticLighting=True +r.NormalMapsForStaticLighting=False +r.ForwardShading=False +r.VertexFoggingForOpaque=True +r.SeparateTranslucency=False +r.TranslucentSortPolicy=2 +TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) +xr.VRS.FoveationLevel=0 +xr.VRS.DynamicFoveation=False +r.CustomDepth=1 +r.CustomDepthTemporalAAJitter=True +r.PostProcessing.PropagateAlpha=0 +r.DefaultFeature.Bloom=False +r.DefaultFeature.AmbientOcclusion=False +r.DefaultFeature.AmbientOcclusionStaticFraction=True +r.DefaultFeature.AutoExposure=False +r.DefaultFeature.AutoExposure.Method=0 +r.DefaultFeature.AutoExposure.Bias=1.000000 +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True +r.DefaultFeature.LocalExposure.HighlightContrastScale=0.800000 +r.DefaultFeature.LocalExposure.ShadowContrastScale=0.800000 +r.DefaultFeature.MotionBlur=False +r.DefaultFeature.LensFlare=False +r.TemporalAA.Upsampling=True +r.AntiAliasingMethod=0 +r.MSAACount=4 +r.DefaultFeature.LightUnits=1 +r.DefaultBackBufferPixelFormat=4 +r.ScreenPercentage.Default=100.000000 +r.ScreenPercentage.Default.Desktop.Mode=1 +r.ScreenPercentage.Default.Mobile.Mode=0 +r.ScreenPercentage.Default.VR.Mode=0 +r.ScreenPercentage.Default.PathTracer.Mode=0 +r.Shadow.UnbuiltPreviewInGame=True +r.StencilForLODDither=False +r.EarlyZPass=3 +r.EarlyZPassOnlyMaterialMasking=False +r.Shadow.CSMCaching=False +r.DBuffer=True +r.ClearSceneMethod=1 +r.VelocityOutputPass=0 +r.Velocity.EnableVertexDeformation=2 +r.SelectiveBasePassOutputs=False +bDefaultParticleCutouts=False +fx.GPUSimulationTextureSizeX=1024 +fx.GPUSimulationTextureSizeY=1024 +r.AllowGlobalClipPlane=False +r.GBufferFormat=1 +r.MorphTarget.Mode=True +r.GPUCrashDebugging=False +vr.InstancedStereo=False +r.MobileHDR=True +vr.MobileMultiView=False +r.Mobile.UseHWsRGBEncoding=False +vr.RoundRobinOcclusion=False +r.MeshStreaming=False +r.HeterogeneousVolumes=True +r.WireframeCullThreshold=5.000000 +r.SupportStationarySkylight=True +r.SupportLowQualityLightmaps=True +r.SupportPointLightWholeSceneShadows=True +r.SupportSkyAtmosphere=True +r.SupportSkyAtmosphereAffectsHeightFog=True +r.SupportCloudShadowOnForwardLitTranslucent=False +r.Shadow.TranslucentPerObject.ProjectEnabled=False +r.Water.SingleLayerWater.SupportCloudShadow=False +r.Substrate=False +r.Substrate.OpaqueMaterialRoughRefraction=False +r.Substrate.Debug.AdvancedVisualizationShaders=False +r.Material.RoughDiffuse=False +r.Material.EnergyConservation=False +r.OIT.SortedPixels=False +r.SkinCache.CompileShaders=False +r.SkinCache.SkipCompilingGPUSkinVF=False +r.SkinCache.DefaultBehavior=1 +r.SkinCache.SceneMemoryLimitInMB=128.000000 +r.Mobile.EnableStaticAndCSMShadowReceivers=True +r.Mobile.EnableMovableLightCSMShaderCulling=True +r.Mobile.Forward.EnableLocalLights=True +r.Mobile.Forward.EnableClusteredReflections=False +r.Mobile.EnableNoPrecomputedLightingCSMShader=False +r.Mobile.AllowDistanceFieldShadows=True +r.Mobile.AllowMovableDirectionalLights=True +r.Mobile.EnableMovableSpotlightsShadow=False +r.GPUSkin.Support16BitBoneIndex=False +r.GPUSkin.Limit2BoneInfluences=False +r.SupportDepthOnlyIndexBuffers=True +r.SupportReversedIndexBuffers=True +r.Mobile.AmbientOcclusion=False +r.GPUSkin.UnlimitedBoneInfluences=False +r.GPUSkin.UnlimitedBoneInfluencesThreshold=8 +DefaultBoneInfluenceLimit=(Default=0,PerPlatform=()) +MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256))) +r.Mobile.PlanarReflectionMode=0 +r.Mobile.SupportsGen4TAA=True +bStreamSkeletalMeshLODs=(Default=False,PerPlatform=()) +bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=()) +VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor +VisualizeCalibrationCustomMaterialPath=None +VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale + +[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] +CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' + [/Script/Engine.UserInterfaceSettings] bAuthorizeAutomaticWidgetVariableCreation=False FontDPIPreset=Standard diff --git a/Source/iBMSUnreal/iBMSUnreal.Build.cs b/Source/iBMSUnreal/iBMSUnreal.Build.cs index 2b7c8a8..67cae71 100644 --- a/Source/iBMSUnreal/iBMSUnreal.Build.cs +++ b/Source/iBMSUnreal/iBMSUnreal.Build.cs @@ -17,7 +17,7 @@ public iBMSUnreal(ReadOnlyTargetRules Target) : base(Target) PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); PrivateDependencyModuleNames.AddRange(new string[] { "ImageWrapper", "RenderCore", "Paper2D"}); // fmod - PublicIncludePaths.Add(System.IO.Path.Combine(ModuleDirectory, "../ThirdParty/fmod/include")); + PublicIncludePaths .Add(System.IO.Path.Combine(ModuleDirectory, "../ThirdParty/fmod/include")); string configName; if (Target.Configuration != UnrealTargetConfiguration.Shipping) { diff --git a/iBMSUnreal.uproject b/iBMSUnreal.uproject index a22a0fc..01cd2dd 100644 --- a/iBMSUnreal.uproject +++ b/iBMSUnreal.uproject @@ -1,34 +1,103 @@ -{ - "FileVersion": 3, - "EngineAssociation": "5.3", - "Category": "", - "Description": "", - "Modules": [ - { - "Name": "iBMSUnreal", - "Type": "Runtime", - "LoadingPhase": "Default", - "AdditionalDependencies": [ - "Engine", - "UMG" - ] - } - ], - "Plugins": [ - { - "Name": "ModelingToolsEditorMode", - "Enabled": true, - "TargetAllowList": [ - "Editor" - ] - }, - { - "Name": "ElectraPlayer", - "Enabled": true - }, - { - "Name": "ImagePlate", - "Enabled": true - } - ] +{ + "FileVersion": 3, + "EngineAssociation": "5.3", + "Category": "", + "Description": "", + "Modules": [ + { + "Name": "iBMSUnreal", + "Type": "Runtime", + "LoadingPhase": "Default", + "AdditionalDependencies": [ + "Engine", + "UMG" + ] + } + ], + "Plugins": [ + { + "Name": "ModelingToolsEditorMode", + "Enabled": true, + "TargetAllowList": [ + "Editor" + ] + }, + { + "Name": "ElectraPlayer", + "Enabled": true + }, + { + "Name": "ImagePlate", + "Enabled": true + }, + { + "Name": "EnvironmentQueryEditor", + "Enabled": false + }, + { + "Name": "AISupport", + "Enabled": false + }, + { + "Name": "Bridge", + "Enabled": false, + "SupportedTargetPlatforms": [ + "Win64", + "Mac", + "Linux" + ] + }, + { + "Name": "ChaosClothEditor", + "Enabled": false + }, + { + "Name": "ChaosCloth", + "Enabled": false + }, + { + "Name": "ChaosNiagara", + "Enabled": false + }, + { + "Name": "ChaosEditor", + "Enabled": false + }, + { + "Name": "ChaosSolverPlugin", + "Enabled": false + }, + { + "Name": "ChaosUserDataPT", + "Enabled": false + }, + { + "Name": "CharacterAI", + "Enabled": false + }, + { + "Name": "ChunkDownloader", + "Enabled": false + }, + { + "Name": "SequencerAnimTools", + "Enabled": false + }, + { + "Name": "ControlRigSpline", + "Enabled": false + }, + { + "Name": "AnimationData", + "Enabled": false + }, + { + "Name": "IKRig", + "Enabled": false + }, + { + "Name": "ControlRig", + "Enabled": false + } + ] } \ No newline at end of file