diff --git a/Assets/Scenes/RC1 Levels/Caleb Level.unity b/Assets/Scenes/RC1 Levels/Caleb Level.unity index 2e8c464..9342df7 100644 --- a/Assets/Scenes/RC1 Levels/Caleb Level.unity +++ b/Assets/Scenes/RC1 Levels/Caleb Level.unity @@ -940,7 +940,7 @@ MonoBehaviour: m_GameObject: {fileID: 274189355} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: cf899b1e81bf4ab44827f3fa605aed5b, type: 3} + m_Script: {fileID: 11500000, guid: 0625bc0d085ebdd4ba12b8a4ef5b37e9, type: 3} m_Name: m_EditorClassIdentifier: player: {fileID: 1667048666} diff --git a/Assets/Scripts/Jason/EnterLevelScriptV2.cs b/Assets/Scripts/Jason/EnterLevelScriptV2.cs deleted file mode 100644 index 7af96db..0000000 --- a/Assets/Scripts/Jason/EnterLevelScriptV2.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class EnterLevelScriptV2 : MonoBehaviour -{ - public GameObject player; - public PlayerMovement playerMovement; - // Start is called before the first frame update - void Start() - { - GameObject player = GameObject.Find("Player"); - player.GetComponent().enabled = false; - StartCoroutine(SetPlayerActive()); - } - - public IEnumerator SetPlayerActive() - { - yield return new WaitForSeconds(1); - player.GetComponent().enabled = true; - - } - - // Update is called once per frame - void Update() - { - - } - -} diff --git a/Assets/Scripts/Jason/EnterLevelScriptV2.cs.meta b/Assets/Scripts/Jason/EnterLevelScriptV2.cs.meta deleted file mode 100644 index 98a1df3..0000000 --- a/Assets/Scripts/Jason/EnterLevelScriptV2.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cf899b1e81bf4ab44827f3fa605aed5b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: