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ia_iron_ball.s
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.include "asm/macros.inc"
.include "constants/constants.inc"
.text
.syntax unified
.arm
thumb_func_start CreateEntity_IronBall
CreateEntity_IronBall: @ 0x0808BC90
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
sub sp, #4
adds r6, r0, #0
adds r4, r3, #0
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
mov r8, r1
lsls r2, r2, #0x10
lsrs r2, r2, #0x10
mov sb, r2
lsls r4, r4, #0x18
lsrs r4, r4, #0x18
ldr r0, _0808BD04 @ =Task_IronBallMain
movs r2, #0x80
lsls r2, r2, #6
ldr r1, _0808BD08 @ =TaskDestructor_IronBall
str r1, [sp]
movs r1, #0x50
movs r3, #0
bl TaskCreate
ldrh r2, [r0, #6]
movs r0, #0xc0
lsls r0, r0, #0x12
adds r3, r2, r0
adds r0, #0xc
adds r5, r2, r0
movs r7, #0
mov r1, r8
strh r1, [r3, #4]
mov r0, sb
strh r0, [r3, #6]
str r6, [r3]
ldrb r0, [r6]
strb r0, [r3, #8]
strb r4, [r3, #9]
str r7, [r3, #0x40]
str r7, [r3, #0x44]
ldr r1, _0808BD0C @ =0x0300004C
adds r0, r2, r1
strh r7, [r0]
ldrb r0, [r6, #5]
ldrb r1, [r6, #6]
cmp r0, r1
bls _0808BD30
movs r0, #3
ldrsb r0, [r6, r0]
cmp r0, #0
blt _0808BD14
ldr r1, _0808BD10 @ =0x03000048
adds r0, r2, r1
movs r1, #4
strh r1, [r0]
strh r7, [r3, #0x3c]
b _0808BD20
.align 2, 0
_0808BD04: .4byte Task_IronBallMain
_0808BD08: .4byte TaskDestructor_IronBall
_0808BD0C: .4byte 0x0300004C
_0808BD10: .4byte 0x03000048
_0808BD14:
ldr r0, _0808BD28 @ =0x03000048
adds r1, r2, r0
movs r0, #4
strh r0, [r1]
movs r0, #0x80
strh r0, [r3, #0x3c]
_0808BD20:
ldr r1, _0808BD2C @ =0x0300004A
adds r0, r2, r1
strh r7, [r0]
b _0808BD66
.align 2, 0
_0808BD28: .4byte 0x03000048
_0808BD2C: .4byte 0x0300004A
_0808BD30:
movs r0, #4
ldrsb r0, [r6, r0]
cmp r0, #0
blt _0808BD54
ldr r1, _0808BD4C @ =0x03000048
adds r0, r2, r1
strh r7, [r0]
ldr r0, _0808BD50 @ =0x0300004A
adds r1, r2, r0
movs r0, #4
strh r0, [r1]
strh r7, [r3, #0x3c]
b _0808BD66
.align 2, 0
_0808BD4C: .4byte 0x03000048
_0808BD50: .4byte 0x0300004A
_0808BD54:
ldr r1, _0808BDA0 @ =0x03000048
adds r0, r2, r1
strh r7, [r0]
ldr r0, _0808BDA4 @ =0x0300004A
adds r1, r2, r0
movs r0, #4
strh r0, [r1]
movs r0, #0x80
strh r0, [r3, #0x3c]
_0808BD66:
ldrb r0, [r6]
lsls r0, r0, #3
mov r2, r8
lsls r1, r2, #8
adds r0, r0, r1
movs r4, #0
strh r0, [r5, #0x16]
ldrb r0, [r6, #1]
lsls r0, r0, #3
mov r2, sb
lsls r1, r2, #8
adds r0, r0, r1
strh r0, [r5, #0x18]
movs r1, #2
rsbs r1, r1, #0
adds r0, r1, #0
strb r0, [r6]
ldr r0, _0808BDA8 @ =gCurrentLevel
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x19
cmp r0, #4
bne _0808BDB0
movs r0, #0x24
bl VramMalloc
str r0, [r5, #4]
ldr r0, _0808BDAC @ =0x0000021D
b _0808BDBC
.align 2, 0
_0808BDA0: .4byte 0x03000048
_0808BDA4: .4byte 0x0300004A
_0808BDA8: .4byte gCurrentLevel
_0808BDAC: .4byte 0x0000021D
_0808BDB0:
movs r0, #0x24
bl VramMalloc
str r0, [r5, #4]
movs r0, #0xff
lsls r0, r0, #1
_0808BDBC:
strh r0, [r5, #0xa]
adds r0, r5, #0
adds r0, #0x20
strb r4, [r0]
movs r2, #0
movs r1, #0
movs r0, #0x90
lsls r0, r0, #3
strh r0, [r5, #0x1a]
strh r1, [r5, #8]
strh r1, [r5, #0x14]
strh r1, [r5, #0x1c]
adds r1, r5, #0
adds r1, #0x21
movs r0, #0xff
strb r0, [r1]
adds r1, #1
movs r0, #0x10
strb r0, [r1]
adds r0, r5, #0
adds r0, #0x25
strb r2, [r0]
movs r0, #1
rsbs r0, r0, #0
str r0, [r5, #0x28]
movs r0, #0x80
lsls r0, r0, #6
str r0, [r5, #0x10]
adds r0, r5, #0
bl UpdateSpriteAnimation
add sp, #4
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7}
pop {r0}
bx r0
thumb_func_start Task_IronBallMain
Task_IronBallMain: @ 0x0808BE08
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #0xc
ldr r0, _0808BEFC @ =gCurTask
ldr r0, [r0]
ldrh r5, [r0, #6]
movs r0, #0xc0
lsls r0, r0, #0x12
adds r7, r5, r0
adds r0, #0xc
adds r0, r5, r0
str r0, [sp]
ldr r1, [r7]
str r1, [sp, #8]
ldr r2, _0808BF00 @ =0x03000048
adds r1, r5, r2
movs r3, #0
ldrsh r0, [r1, r3]
cmp r0, #0
beq _0808BE60
ldr r4, [sp, #8]
ldrb r2, [r4, #5]
lsls r2, r2, #0xb
ldr r4, _0808BF04 @ =gSineTable
adds r3, r0, #0
ldr r0, _0808BF08 @ =gStageTime
ldrh r1, [r7, #0x3c]
ldr r0, [r0]
adds r0, r0, r1
movs r1, #0xff
ands r0, r1
muls r0, r3, r0
ldr r1, _0808BF0C @ =0x000003FF
ands r0, r1
lsls r0, r0, #1
adds r0, r0, r4
movs r1, #0
ldrsh r0, [r0, r1]
muls r0, r2, r0
asrs r0, r0, #0xe
str r0, [r7, #0x40]
_0808BE60:
ldr r2, _0808BF10 @ =0x0300004A
adds r1, r5, r2
movs r3, #0
ldrsh r0, [r1, r3]
cmp r0, #0
beq _0808BE96
ldr r4, [sp, #8]
ldrb r2, [r4, #6]
lsls r2, r2, #0xb
ldr r4, _0808BF04 @ =gSineTable
adds r3, r0, #0
ldr r0, _0808BF08 @ =gStageTime
ldrh r1, [r7, #0x3c]
ldr r0, [r0]
adds r0, r0, r1
movs r1, #0xff
ands r0, r1
muls r0, r3, r0
ldr r1, _0808BF0C @ =0x000003FF
ands r0, r1
lsls r0, r0, #1
adds r0, r0, r4
movs r1, #0
ldrsh r0, [r0, r1]
muls r0, r2, r0
asrs r0, r0, #0xe
str r0, [r7, #0x44]
_0808BE96:
ldrb r1, [r7, #8]
lsls r1, r1, #3
ldrh r0, [r7, #4]
lsls r0, r0, #8
adds r1, r1, r0
lsls r1, r1, #0x10
ldr r3, [sp, #8]
ldrb r2, [r3, #1]
lsls r2, r2, #3
ldrh r0, [r7, #6]
lsls r0, r0, #8
adds r2, r2, r0
lsls r2, r2, #0x10
ldr r3, _0808BF14 @ =gCamera
ldrh r0, [r3]
lsrs r4, r1, #0x10
mov sl, r4
asrs r1, r1, #0x10
subs r1, r1, r0
ldr r0, [r7, #0x40]
asrs r0, r0, #8
adds r1, r1, r0
ldr r0, [sp]
strh r1, [r0, #0x16]
ldrh r0, [r3, #2]
lsrs r1, r2, #0x10
str r1, [sp, #4]
asrs r2, r2, #0x10
subs r2, r2, r0
ldr r0, [r7, #0x44]
asrs r0, r0, #8
adds r2, r2, r0
ldr r3, [sp]
strh r2, [r3, #0x18]
movs r4, #0
mov r8, r4
_0808BEDE:
mov r0, r8
cmp r0, #0
beq _0808BF20
ldr r0, _0808BF18 @ =gPartner
ldr r1, [r0, #0x10]
movs r0, #0x80
ands r1, r0
mov r2, sl
lsls r6, r2, #0x10
cmp r1, #0
bne _0808BF7A
ldr r3, _0808BF1C @ =gPlayer
mov sb, r3
b _0808BF32
.align 2, 0
_0808BEFC: .4byte gCurTask
_0808BF00: .4byte 0x03000048
_0808BF04: .4byte gSineTable
_0808BF08: .4byte gStageTime
_0808BF0C: .4byte 0x000003FF
_0808BF10: .4byte 0x0300004A
_0808BF14: .4byte gCamera
_0808BF18: .4byte gPartner
_0808BF1C: .4byte gPlayer
_0808BF20:
ldr r2, _0808BFF8 @ =gPlayer
ldr r1, [r2, #0x10]
movs r0, #0x80
ands r1, r0
mov r4, sl
lsls r6, r4, #0x10
mov sb, r2
cmp r1, #0
bne _0808BF7A
_0808BF32:
ldr r1, [r7, #0x40]
asrs r1, r1, #8
mov r0, sl
lsls r2, r0, #0x10
asrs r0, r2, #0x10
adds r0, r0, r1
lsls r0, r0, #0x10
asrs r5, r0, #0x10
ldr r1, [r7, #0x44]
asrs r1, r1, #8
ldr r3, [sp, #4]
lsls r0, r3, #0x10
asrs r0, r0, #0x10
adds r0, r0, r1
lsls r0, r0, #0x10
asrs r4, r0, #0x10
mov r3, sb
adds r6, r2, #0
mov r0, r8
cmp r0, #0
beq _0808BF5E
ldr r3, _0808BFFC @ =gPartner
_0808BF5E:
ldr r0, [sp]
adds r1, r5, #0
adds r2, r4, #0
bl sa2__sub_800DF38
cmp r0, #0
beq _0808BF7A
mov r0, sb
mov r1, r8
cmp r1, #0
beq _0808BF76
ldr r0, _0808BFFC @ =gPartner
_0808BF76:
bl sa2__sub_800CBA4
_0808BF7A:
movs r2, #1
add r8, r2
ldr r0, _0808C000 @ =gNumSingleplayerCharacters
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r8, r0
blt _0808BEDE
asrs r2, r6, #0x10
ldr r3, _0808C004 @ =gCamera
movs r4, #0
ldrsh r1, [r3, r4]
movs r4, #0xb8
lsls r4, r4, #1
adds r0, r1, r4
cmp r2, r0
bgt _0808BFC0
adds r0, r1, #0
subs r0, #0x80
cmp r2, r0
blt _0808BFC0
ldr r1, [sp, #4]
lsls r0, r1, #0x10
asrs r2, r0, #0x10
movs r4, #2
ldrsh r1, [r3, r4]
movs r3, #0x90
lsls r3, r3, #1
adds r0, r1, r3
cmp r2, r0
bgt _0808BFC0
adds r0, r1, #0
subs r0, #0x80
cmp r2, r0
bge _0808C00C
_0808BFC0:
ldr r4, [sp]
ldrh r0, [r4, #0x16]
adds r0, #0x80
lsls r0, r0, #0x10
movs r1, #0xf8
lsls r1, r1, #0x11
cmp r0, r1
bhi _0808BFE6
movs r1, #0x18
ldrsh r0, [r4, r1]
adds r0, #0x80
cmp r0, #0
blt _0808BFE6
movs r2, #0x18
ldrsh r1, [r4, r2]
movs r0, #0x90
lsls r0, r0, #1
cmp r1, r0
ble _0808C00C
_0808BFE6:
ldrb r0, [r7, #8]
ldr r3, [sp, #8]
strb r0, [r3]
ldr r0, _0808C008 @ =gCurTask
ldr r0, [r0]
bl TaskDestroy
b _0808C012
.align 2, 0
_0808BFF8: .4byte gPlayer
_0808BFFC: .4byte gPartner
_0808C000: .4byte gNumSingleplayerCharacters
_0808C004: .4byte gCamera
_0808C008: .4byte gCurTask
_0808C00C:
ldr r0, [sp]
bl DisplaySprite
_0808C012:
add sp, #0xc
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
thumb_func_start TaskDestructor_IronBall
TaskDestructor_IronBall: @ 0x0808C024
push {lr}
ldrh r0, [r0, #6]
movs r1, #0xc0
lsls r1, r1, #0x12
adds r0, r0, r1
ldr r0, [r0, #0x10]
bl VramFree
pop {r0}
bx r0