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Copy pathgame__stage__ui.s
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game__stage__ui.s
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.include "asm/macros.inc"
.include "constants/constants.inc"
.text
.syntax unified
.arm
@ --- Start of game/stage/ui.c ---
thumb_func_start Task_StageUIMain
Task_StageUIMain: @ 0x080536E4
push {r4, r5, r6, lr}
sub sp, #0x18
mov r1, sp
ldr r0, _08053758 @ =0x0000FFFE
strh r0, [r1, #0xa]
adds r0, #1
strh r0, [r1, #0xc]
mov r0, sp
movs r2, #1
movs r5, #1
strh r5, [r0, #0xe]
movs r0, #0x18
strh r0, [r1, #8]
movs r0, #3
strh r0, [r1, #0x10]
movs r0, #6
strh r0, [r1, #0x12]
mov r0, sp
strb r2, [r0, #0x16]
ldr r4, _0805375C @ =gUnknown_0865F178
adds r0, r4, #0
bl sub_80530CC
ldr r0, _08053760 @ =gGameMode
ldrb r0, [r0]
cmp r0, #0
bne _08053738
mov r1, sp
movs r0, #0x90
strh r0, [r1, #0xc]
movs r0, #2
strh r0, [r1, #0xa]
mov r0, sp
strh r5, [r0, #0x10]
ldr r0, _08053764 @ =gSelectedCharacter
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
strh r0, [r1, #0x12]
adds r0, r4, #0
bl sub_80530CC
_08053738:
ldr r0, _08053768 @ =gCurTask
ldr r0, [r0]
ldrh r1, [r0, #6]
movs r0, #0xc0
lsls r0, r0, #0x12
adds r6, r1, r0
ldr r2, _0805376C @ =gRingCount
ldrh r1, [r2]
ldr r0, _08053770 @ =0x000003E7
cmp r1, r0
bls _08053774
movs r0, #0x29
strb r0, [r6]
strb r0, [r6, #1]
strb r0, [r6, #2]
b _0805379C
.align 2, 0
_08053758: .4byte 0x0000FFFE
_0805375C: .4byte gUnknown_0865F178
_08053760: .4byte gGameMode
_08053764: .4byte gSelectedCharacter
_08053768: .4byte gCurTask
_0805376C: .4byte gRingCount
_08053770: .4byte 0x000003E7
_08053774:
ldrh r4, [r2]
movs r5, #0
_08053778:
adds r0, r4, #0
movs r1, #0xa
bl Div
adds r3, r0, #0
movs r0, #2
subs r0, r0, r5
adds r0, r6, r0
lsls r1, r3, #3
lsls r2, r3, #1
adds r1, r1, r2
subs r1, r4, r1
adds r1, #0x20
strb r1, [r0]
adds r4, r3, #0
adds r5, #1
cmp r5, #2
ble _08053778
_0805379C:
ldr r2, _08053800 @ =gCurTask
ldr r0, [r2]
ldrh r0, [r0, #6]
ldr r1, _08053804 @ =0x03000044
adds r0, r0, r1
ldr r1, _08053808 @ =gRingCount
ldrh r1, [r1]
strh r1, [r0]
ldr r0, [r2]
ldrh r0, [r0, #6]
ldr r1, _0805380C @ =0x03000010
adds r6, r0, r1
movs r0, #0
strb r0, [r6, #9]
ldr r0, _08053810 @ =gLevelScore
ldr r4, [r0]
movs r5, #8
_080537BE:
adds r0, r4, #0
movs r1, #0xa
bl Div
adds r3, r0, #0
adds r0, r6, r5
lsls r1, r3, #3
lsls r2, r3, #1
adds r1, r1, r2
subs r1, r4, r1
adds r1, #0x20
strb r1, [r0]
adds r4, r3, #0
subs r5, #1
cmp r5, #0
bge _080537BE
ldr r0, _08053814 @ =gCourseTime
ldr r0, [r0]
bl sub_8053A90
ldr r0, _08053800 @ =gCurTask
ldr r0, [r0]
ldrh r0, [r0, #6]
ldr r1, _08053818 @ =0x03000030
adds r6, r0, r1
ldr r0, _0805381C @ =gNumLives
ldrb r0, [r0]
adds r1, r0, #0
cmp r1, #9
bls _08053820
movs r0, #0x29
b _0805382A
.align 2, 0
_08053800: .4byte gCurTask
_08053804: .4byte 0x03000044
_08053808: .4byte gRingCount
_0805380C: .4byte 0x03000010
_08053810: .4byte gLevelScore
_08053814: .4byte gCourseTime
_08053818: .4byte 0x03000030
_0805381C: .4byte gNumLives
_08053820:
cmp r1, #0
beq _08053828
adds r0, #0x1f
b _0805382A
_08053828:
movs r0, #0x20
_0805382A:
strb r0, [r6]
bl sub_8053BAC
ldr r0, _08053870 @ =gLoadedSaveGame
ldrb r0, [r0, #0x1b]
cmp r0, #1
bne _08053840
ldr r0, _08053874 @ =gGameMode
ldrb r0, [r0]
cmp r0, #0
beq _080538A8
_08053840:
ldr r0, _08053878 @ =gStageFlags
ldrh r1, [r0]
movs r0, #4
ands r0, r1
cmp r0, #0
beq _08053884
ldr r4, _0805387C @ =gCourseTime
ldr r1, [r4]
ldr r0, _08053880 @ =0x000004AF
cmp r1, r0
bhi _080538A8
adds r0, r1, #0
movs r1, #0x3c
bl Mod
cmp r0, #0
bne _080538A8
ldr r0, [r4]
cmp r0, #0
beq _080538A8
movs r0, #0x8b
bl m4aSongNumStart
b _080538A8
.align 2, 0
_08053870: .4byte gLoadedSaveGame
_08053874: .4byte gGameMode
_08053878: .4byte gStageFlags
_0805387C: .4byte gCourseTime
_08053880: .4byte 0x000004AF
_08053884:
ldr r4, _080538B0 @ =gCourseTime
ldr r1, [r4]
ldr r0, _080538B4 @ =0x000087F0
cmp r1, r0
bls _080538A8
adds r0, r1, #0
movs r1, #0x3c
bl Mod
cmp r0, #0
bne _080538A8
ldr r1, [r4]
ldr r0, _080538B8 @ =0x00008C9F
cmp r1, r0
bhi _080538A8
movs r0, #0x8b
bl m4aSongNumStart
_080538A8:
add sp, #0x18
pop {r4, r5, r6}
pop {r0}
bx r0
.align 2, 0
_080538B0: .4byte gCourseTime
_080538B4: .4byte 0x000087F0
_080538B8: .4byte 0x00008C9F
thumb_func_start sub_80538BC
sub_80538BC: @ 0x080538BC
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #0x30
add r5, sp, #0x2c
movs r0, #0
strb r0, [r5]
mov r4, sp
adds r4, #0x2b
strb r0, [r4]
ldr r7, _08053A78 @ =gUiGraphics
ldr r0, [r7]
movs r1, #0xe0
lsls r1, r1, #5
adds r0, r0, r1
str r0, [sp, #0x14]
ldr r0, [r7, #4]
str r0, [sp, #0x20]
ldr r0, _08053A7C @ =0x06010D40
str r0, [sp, #0xc]
movs r6, #0xb0
lsls r6, r6, #2
str r6, [sp, #0x18]
movs r0, #0x20
mov sl, r0
str r0, [sp, #0x24]
add r1, sp, #0x28
mov r8, r1
movs r0, #6
strb r0, [r1]
movs r1, #0x2a
add r1, sp
mov sb, r1
movs r0, #0xd
strb r0, [r1]
ldr r0, [r7, #8]
str r0, [sp, #4]
mov r1, sp
ldr r0, [r7, #0xc]
strb r0, [r1, #8]
ldr r0, [r7, #0x10]
strb r0, [r1, #9]
ldr r0, [r7, #0x14]
strb r0, [r1, #0xa]
ldr r0, [r7, #0x18]
strb r0, [r1, #0xb]
mov r0, sp
bl sub_80528AC
movs r0, #0
strb r0, [r5]
strb r0, [r4]
ldr r0, [r7]
movs r1, #0x80
lsls r1, r1, #3
adds r0, r0, r1
str r0, [sp, #0x14]
ldr r0, [r7, #4]
str r0, [sp, #0x20]
ldr r0, _08053A80 @ =0x06010A80
str r0, [sp, #0xc]
str r6, [sp, #0x18]
mov r0, sl
str r0, [sp, #0x24]
movs r0, #6
mov r1, r8
strb r0, [r1]
movs r6, #9
mov r1, sb
strb r6, [r1]
ldr r0, [r7, #8]
str r0, [sp, #4]
mov r1, sp
ldr r0, [r7, #0xc]
strb r0, [r1, #8]
ldr r0, [r7, #0x10]
strb r0, [r1, #9]
ldr r0, [r7, #0x14]
strb r0, [r1, #0xa]
ldr r0, [r7, #0x18]
strb r0, [r1, #0xb]
mov r0, sp
bl sub_80528AC
ldr r0, _08053A84 @ =gSelectedCharacter
ldrb r2, [r0]
adds r0, r2, #1
strb r0, [r5]
movs r0, #1
strb r0, [r4]
ldrb r1, [r5]
lsls r0, r1, #3
subs r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r7
ldr r0, [r0]
str r0, [sp, #0x14]
ldrb r1, [r5]
lsls r0, r1, #3
subs r0, r0, r1
lsls r0, r0, #2
adds r1, r7, #4
adds r0, r0, r1
ldr r0, [r0]
str r0, [sp, #0x20]
movs r0, #0x80
str r0, [sp, #0x18]
mov r0, sl
str r0, [sp, #0x24]
mov r1, r8
strb r2, [r1]
ldr r0, _08053A88 @ =0x06010800
str r0, [sp, #0xc]
mov r0, sb
strb r6, [r0]
ldrb r1, [r5]
lsls r0, r1, #3
subs r0, r0, r1
lsls r0, r0, #2
adds r1, r7, #0
adds r1, #8
adds r0, r0, r1
ldr r0, [r0]
str r0, [sp, #4]
mov r2, sp
ldrb r1, [r5]
lsls r0, r1, #3
subs r0, r0, r1
lsls r0, r0, #2
adds r1, r7, #0
adds r1, #0xc
adds r0, r0, r1
ldr r0, [r0]
strb r0, [r2, #8]
ldrb r1, [r5]
lsls r0, r1, #3
subs r0, r0, r1
lsls r0, r0, #2
adds r1, r7, #0
adds r1, #0x10
adds r0, r0, r1
ldr r0, [r0]
strb r0, [r2, #9]
ldrb r1, [r5]
lsls r0, r1, #3
subs r0, r0, r1
lsls r0, r0, #2
adds r1, r7, #0
adds r1, #0x14
adds r0, r0, r1
ldr r0, [r0]
strb r0, [r2, #0xa]
ldrb r1, [r5]
lsls r0, r1, #3
subs r0, r0, r1
lsls r0, r0, #2
adds r1, r7, #0
adds r1, #0x18
adds r0, r0, r1
ldr r0, [r0]
strb r0, [r2, #0xb]
mov r0, sp
bl sub_80528AC
movs r0, #5
strb r0, [r5]
movs r0, #3
strb r0, [r4]
adds r0, r7, #0
adds r0, #0x8c
ldr r0, [r0]
str r0, [sp, #0x14]
adds r0, r7, #0
adds r0, #0x90
ldr r0, [r0]
str r0, [sp, #0x20]
movs r0, #0x80
lsls r0, r0, #2
str r0, [sp, #0x18]
mov r1, sl
str r1, [sp, #0x24]
movs r1, #6
mov r0, r8
strb r1, [r0]
ldr r0, _08053A8C @ =0x06010880
str r0, [sp, #0xc]
mov r0, sb
strb r6, [r0]
adds r0, r7, #0
adds r0, #0x94
ldr r0, [r0]
str r0, [sp, #4]
mov r1, sp
adds r0, r7, #0
adds r0, #0x98
ldr r0, [r0]
strb r0, [r1, #8]
adds r0, r7, #0
adds r0, #0x9c
ldr r0, [r0]
strb r0, [r1, #9]
adds r0, r7, #0
adds r0, #0xa0
ldr r0, [r0]
strb r0, [r1, #0xa]
adds r0, r7, #0
adds r0, #0xa4
ldr r0, [r0]
strb r0, [r1, #0xb]
mov r0, sp
bl sub_80528AC
add sp, #0x30
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_08053A78: .4byte gUiGraphics
_08053A7C: .4byte 0x06010D40
_08053A80: .4byte 0x06010A80
_08053A84: .4byte gSelectedCharacter
_08053A88: .4byte 0x06010800
_08053A8C: .4byte 0x06010880
thumb_func_start sub_8053A90
sub_8053A90: @ 0x08053A90
push {r4, r5, r6, r7, lr}
adds r7, r0, #0
ldr r0, _08053AB8 @ =gCurTask
ldr r0, [r0]
ldrh r0, [r0, #6]
ldr r1, _08053ABC @ =0x03000020
adds r5, r0, r1
ldr r0, _08053AC0 @ =gStageFlags
ldrh r1, [r0]
movs r0, #4
ands r0, r1
cmp r0, #0
beq _08053ACC
ldr r0, _08053AC4 @ =gCourseTime
ldr r1, [r0]
ldr r0, _08053AC8 @ =0x00000E0F
movs r6, #0
cmp r1, r0
bhi _08053AE6
b _08053AD8
.align 2, 0
_08053AB8: .4byte gCurTask
_08053ABC: .4byte 0x03000020
_08053AC0: .4byte gStageFlags
_08053AC4: .4byte gCourseTime
_08053AC8: .4byte 0x00000E0F
_08053ACC:
ldr r0, _08053B14 @ =gCourseTime
ldr r1, [r0]
ldr r0, _08053B18 @ =0x00007E90
movs r6, #0
cmp r1, r0
bls _08053AE6
_08053AD8:
ldr r0, _08053B1C @ =gStageTime
ldr r0, [r0]
movs r1, #0x10
ands r0, r1
cmp r0, #0
beq _08053AE6
movs r6, #0xb
_08053AE6:
ldr r0, _08053B20 @ =gLoadedSaveGame
ldrb r0, [r0, #0x1b]
cmp r0, #1
bne _08053AF8
ldr r0, _08053B24 @ =gGameMode
ldrb r0, [r0]
cmp r0, #0
bne _08053AF8
movs r6, #0
_08053AF8:
ldr r0, _08053B28 @ =0x00008C9F
cmp r7, r0
bls _08053B2C
adds r1, r6, #0
adds r1, #0x29
strb r1, [r5, #6]
strb r1, [r5, #5]
strb r1, [r5, #3]
adds r0, r6, #0
adds r0, #0x25
strb r0, [r5, #2]
strb r1, [r5]
b _08053B8E
.align 2, 0
_08053B14: .4byte gCourseTime
_08053B18: .4byte 0x00007E90
_08053B1C: .4byte gStageTime
_08053B20: .4byte gLoadedSaveGame
_08053B24: .4byte gGameMode
_08053B28: .4byte 0x00008C9F
_08053B2C:
adds r0, r7, #0
movs r1, #0x3c
bl Div
adds r4, r0, #0
movs r1, #0x3c
bl Div
ldr r2, _08053B9C @ =sZoneTimeSecondsTable
lsls r0, r0, #1
adds r1, r0, r2
movs r3, #0
ldrsh r1, [r1, r3]
subs r4, r4, r1
lsls r4, r4, #1
adds r2, r4, r2
movs r1, #0
ldrsh r2, [r2, r1]
subs r2, r7, r2
ldr r1, _08053BA0 @ =sZoneTimeMinutesTable
adds r1, r0, r1
ldrh r1, [r1]
subs r2, r2, r1
lsls r2, r2, #1
ldr r3, _08053BA4 @ =gUnknown_0865EFF4
adds r1, r2, #1
adds r1, r1, r3
ldrb r1, [r1]
adds r1, r6, r1
strb r1, [r5, #6]
adds r2, r2, r3
ldrb r1, [r2]
adds r1, r6, r1
strb r1, [r5, #5]
ldr r2, _08053BA8 @ =gUnknown_0865F06C
adds r1, r4, #1
adds r1, r1, r2
ldrb r1, [r1]
adds r1, r6, r1
strb r1, [r5, #3]
adds r1, r4, r2
ldrb r1, [r1]
adds r1, r6, r1
strb r1, [r5, #2]
adds r0, #1
adds r0, r0, r2
ldrb r0, [r0]
adds r0, r6, r0
strb r0, [r5]
_08053B8E:
adds r0, r6, #0
adds r0, #0x2a
strb r0, [r5, #1]
strb r0, [r5, #4]
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_08053B9C: .4byte sZoneTimeSecondsTable
_08053BA0: .4byte sZoneTimeMinutesTable
_08053BA4: .4byte gUnknown_0865EFF4
_08053BA8: .4byte gUnknown_0865F06C
thumb_func_start sub_8053BAC
sub_8053BAC: @ 0x08053BAC
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
sub sp, #0x18
ldr r0, _08053C24 @ =gCurTask
mov sb, r0
ldr r0, [r0]
ldrh r4, [r0, #6]
movs r0, #0xc0
lsls r0, r0, #0x12
adds r5, r4, r0
ldr r1, _08053C28 @ =0x03000048
mov r8, r1
adds r0, r4, r1
ldrb r0, [r0]
lsls r6, r0, #0x18
lsrs r7, r6, #0x18
mov r0, sp
movs r2, #0
movs r1, #5
mov ip, r1
mov r1, ip
strh r1, [r0, #0xc]
mov r1, sp
movs r0, #6
strh r0, [r1, #0x12]
movs r0, #0x10
strh r0, [r1, #8]
mov r0, sp
strh r2, [r0, #0x10]
movs r3, #1
strb r3, [r0, #0x16]
ldr r0, _08053C2C @ =gRingCount
ldrh r2, [r0]
cmp r2, #9
bhi _08053C3C
mov r0, sp
movs r1, #9
strh r1, [r0, #0xa]
strh r3, [r0, #0xe]
cmp r2, #0
bne _08053C34
adds r4, r7, #1
lsls r4, r4, #0x18
lsrs r4, r4, #0x18
lsrs r0, r6, #0x1b
ldr r1, _08053C30 @ =gUnknown_0865F174
adds r0, r0, r1
mov r1, sp
bl sub_80530CC
movs r0, #0x1f
ands r4, r0
mov r1, sb
ldr r0, [r1]
ldrh r0, [r0, #6]
add r0, r8
strh r4, [r0]
b _08053C6C
.align 2, 0
_08053C24: .4byte gCurTask
_08053C28: .4byte 0x03000048
_08053C2C: .4byte gRingCount
_08053C30: .4byte gUnknown_0865F174
_08053C34:
ldr r1, _08053C38 @ =0x03000002
b _08053C4E
.align 2, 0
_08053C38: .4byte 0x03000002
_08053C3C:
cmp r2, #0x63
bhi _08053C5C
mov r0, sp
mov r1, ip
strh r1, [r0, #0xa]
mov r1, sp
movs r0, #2
strh r0, [r1, #0xe]
ldr r1, _08053C58 @ =0x03000001
_08053C4E:
adds r0, r4, r1
mov r1, sp
bl sub_80530CC
b _08053C6C
.align 2, 0
_08053C58: .4byte 0x03000001
_08053C5C:
mov r0, sp
strh r3, [r0, #0xa]
mov r1, sp
movs r0, #3
strh r0, [r1, #0xe]
adds r0, r5, #0
bl sub_80530CC
_08053C6C:
adds r5, #0x10
mov r0, sp
ldr r1, _08053CB4 @ =0x0000FFFE
strh r1, [r0, #0xc]
movs r3, #0
ldrb r0, [r5]
ldr r1, _08053CB8 @ =gLevelScore
cmp r0, #0x20
bne _08053C90
_08053C7E:
adds r0, r3, #1
lsls r0, r0, #0x18
lsrs r3, r0, #0x18
cmp r3, #9
bhi _08053C90
adds r0, r5, r3
ldrb r0, [r0]
cmp r0, #0x20
beq _08053C7E
_08053C90:
ldr r0, [r1]
cmp r0, #0
beq _08053CBC
mov r0, sp
movs r1, #9
subs r1, r1, r3
strh r1, [r0, #0xe]
mov r2, sp
lsls r1, r1, #3
movs r0, #0x51
subs r0, r0, r1
strh r0, [r2, #0xa]
adds r0, r5, r3
mov r1, sp
bl sub_80530CC
b _08053CCC
.align 2, 0
_08053CB4: .4byte 0x0000FFFE
_08053CB8: .4byte gLevelScore
_08053CBC:
mov r1, sp
movs r0, #1
strh r0, [r1, #0xe]
movs r0, #0x49
strh r0, [r1, #0xa]
ldr r0, _08053D10 @ =gUnknown_0865F178
bl sub_80530CC
_08053CCC:
adds r5, #0x10
mov r1, sp
movs r0, #0x19
strh r0, [r1, #0xa]
movs r0, #0xc
strh r0, [r1, #0xc]
movs r0, #7
strh r0, [r1, #0xe]
adds r0, r5, #0
bl sub_80530CC
ldr r0, _08053D14 @ =gGameMode
ldrb r0, [r0]
cmp r0, #0
bne _08053D00
adds r5, #0x10
mov r1, sp
movs r0, #0x16
strh r0, [r1, #0xa]
movs r0, #0x8f
strh r0, [r1, #0xc]
movs r0, #1
strh r0, [r1, #0xe]
adds r0, r5, #0
bl sub_80530CC
_08053D00:
add sp, #0x18
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_08053D10: .4byte gUnknown_0865F178
_08053D14: .4byte gGameMode
thumb_func_start sub_8053D18
sub_8053D18: @ 0x08053D18
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #0x18
ldr r0, _08053D64 @ =gCurTask
ldr r0, [r0]
ldrh r1, [r0, #6]
ldr r2, _08053D68 @ =0x03000048
adds r0, r1, r2
ldrb r7, [r0]
ldr r4, _08053D6C @ =0x0300004C
adds r1, r1, r4
movs r2, #0
ldrsh r0, [r1, r2]
adds r0, #1
lsls r2, r0, #0x10
strh r0, [r1]
movs r4, #0x72
mov sl, r4
lsrs r0, r2, #0x10
mov sb, r0
asrs r2, r2, #0x10
adds r1, r2, #0
subs r1, #0xa
lsls r0, r1, #0x10
lsrs r0, r0, #0x10
cmp r0, #0x13
bhi _08053D70
lsls r0, r1, #6
movs r1, #0x14
bl Div
mov r1, sp
subs r0, #0x46
b _08053D84
.align 2, 0
_08053D64: .4byte gCurTask
_08053D68: .4byte 0x03000048
_08053D6C: .4byte 0x0300004C
_08053D70:
cmp r2, #0x1d
ble _08053D80
mov r1, sp
ldr r0, _08053D7C @ =0x0000FFFA
b _08053D84
.align 2, 0
_08053D7C: .4byte 0x0000FFFA
_08053D80:
mov r1, sp
ldr r0, _08053DDC @ =0x0000FFBA
_08053D84:
strh r0, [r1, #0xc]
mov r1, sp
movs r4, #0x5a
lsls r4, r4, #0x10
asrs r0, r4, #0x10
adds r0, #4
strh r0, [r1, #0xa]
movs r2, #1
movs r0, #1
strh r0, [r1, #0xe]
movs r0, #0x18
strh r0, [r1, #8]
movs r0, #3
strh r0, [r1, #0x10]
movs r0, #0xa
strh r0, [r1, #0x12]
mov r0, sp
strb r2, [r0, #0x16]
ldr r0, _08053DE0 @ =gUnknown_0865F178
bl sub_80530CC
ldr r0, _08053DE4 @ =gCurTask
ldr r0, [r0]
ldrh r1, [r0, #6]
movs r0, #0xc0
lsls r0, r0, #0x12
adds r6, r1, r0
ldr r2, _08053DE8 @ =gSpecialStageCollectedRings
ldrh r1, [r2]
ldr r0, _08053DEC @ =0x000003E7
mov r8, r4
cmp r1, r0
bls _08053DF0
movs r0, #0x29
strb r0, [r6]
strb r0, [r6, #1]
strb r0, [r6, #2]
mov r1, sb
lsls r1, r1, #0x10
mov sb, r1
mov r2, sl
lsls r2, r2, #0x10
mov sl, r2
b _08053E24
.align 2, 0
_08053DDC: .4byte 0x0000FFBA
_08053DE0: .4byte gUnknown_0865F178
_08053DE4: .4byte gCurTask
_08053DE8: .4byte gSpecialStageCollectedRings
_08053DEC: .4byte 0x000003E7
_08053DF0:
ldrh r4, [r2]
movs r5, #0
mov r0, sb
lsls r0, r0, #0x10
mov sb, r0
mov r1, sl
lsls r1, r1, #0x10
mov sl, r1
_08053E00:
adds r0, r4, #0
movs r1, #0xa
bl Div
adds r3, r0, #0
movs r0, #2
subs r0, r0, r5
adds r0, r6, r0
lsls r1, r3, #3
lsls r2, r3, #1
adds r1, r1, r2
subs r1, r4, r1
adds r1, #0x20
strb r1, [r0]
adds r4, r3, #0
adds r5, #1
cmp r5, #2
ble _08053E00
_08053E24:
ldr r0, _08053E54 @ =gCurTask
ldr r0, [r0]
ldrh r0, [r0, #6]
ldr r2, _08053E58 @ =0x03000044
adds r0, r0, r2
ldr r1, _08053E5C @ =gSpecialStageCollectedRings
ldrh r1, [r1]
strh r1, [r0]
mov r4, sb
asrs r2, r4, #0x10
adds r1, r2, #0
subs r1, #0x14
lsls r0, r1, #0x10
lsrs r0, r0, #0x10
cmp r0, #0x13
bhi _08053E60
lsls r0, r1, #6
movs r1, #0x14
bl Div
mov r1, sp
subs r0, #0x40
b _08053E6E
.align 2, 0
_08053E54: .4byte gCurTask
_08053E58: .4byte 0x03000044
_08053E5C: .4byte gSpecialStageCollectedRings
_08053E60:
cmp r2, #0x27
ble _08053E6A
mov r1, sp
movs r0, #0
b _08053E6E
_08053E6A:
mov r1, sp
ldr r0, _08053EC4 @ =0x0000FFC0
_08053E6E:
strh r0, [r1, #0xc]
mov r1, sp
movs r2, #0
movs r0, #6
strh r0, [r1, #0x12]
movs r0, #0x10
strh r0, [r1, #8]
mov r0, sp
strh r2, [r0, #0x10]
movs r3, #1
strb r3, [r0, #0x16]
ldr r0, _08053EC8 @ =gSpecialStageCollectedRings
ldrh r2, [r0]
cmp r2, #9
bhi _08053EE2
mov r0, sp
mov r4, r8
asrs r1, r4, #0x10
adds r1, #0xc
strh r1, [r0, #0xa]
strh r3, [r0, #0xe]
cmp r2, #0
bne _08053ED8
adds r0, r7, #0
adds r1, r0, #1
lsls r1, r1, #0x18
lsrs r7, r1, #0x18
lsrs r0, r0, #3
ldr r1, _08053ECC @ =gUnknown_0865F174
adds r0, r0, r1
mov r1, sp
bl sub_80530CC
movs r0, #0x1f
ands r7, r0
ldr r0, _08053ED0 @ =gCurTask
ldr r0, [r0]
ldrh r0, [r0, #6]
ldr r1, _08053ED4 @ =0x03000048
adds r0, r0, r1
strh r7, [r0]
b _08053F10
.align 2, 0
_08053EC4: .4byte 0x0000FFC0
_08053EC8: .4byte gSpecialStageCollectedRings
_08053ECC: .4byte gUnknown_0865F174
_08053ED0: .4byte gCurTask
_08053ED4: .4byte 0x03000048
_08053ED8:
adds r0, r6, #2
mov r1, sp
bl sub_80530CC
b _08053F10
_08053EE2:
cmp r2, #0x63
bhi _08053EFC
mov r1, sp
mov r2, r8
asrs r0, r2, #0x10
adds r0, #8
strh r0, [r1, #0xa]