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game__mp__results.s
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.include "asm/macros.inc"
.include "constants/constants.inc"
.text
.syntax unified
.arm
@ NOTE: Not sure whether this module is only about the result screen
thumb_func_start sub_8018538
sub_8018538: @ 0x08018538
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #4
ldr r0, _080186DC @ =gMultiplayerMissingHeartbeats
movs r5, #0
strb r5, [r0, #3]
strb r5, [r0, #2]
strb r5, [r0, #1]
strb r5, [r0]
ldr r1, _080186E0 @ =gDispCnt
ldr r2, _080186E4 @ =0x00001141
adds r0, r2, #0
strh r0, [r1]
ldr r1, _080186E8 @ =gBgCntRegs
movs r3, #0
mov r8, r3
ldr r0, _080186EC @ =0x00001E03
strh r0, [r1]
ldr r0, _080186F0 @ =gBldRegs
strh r5, [r0]
strh r5, [r0, #4]
ldr r0, _080186F4 @ =sub_801874C
movs r1, #0x87
lsls r1, r1, #2
movs r2, #0x80
lsls r2, r2, #6
mov sl, r2
str r5, [sp]
movs r3, #0
bl TaskCreate
ldrh r4, [r0, #6]
movs r6, #0xc0
lsls r6, r6, #0x12
adds r6, r4, r6 @ r6 = struct Background*
ldr r3, _080186F8 @ =0x03000200
adds r0, r4, r3
strh r5, [r0]
ldr r1, _080186FC @ =0x03000203
adds r0, r4, r1
mov r2, r8
strb r2, [r0]
subs r3, #4
adds r0, r4, r3
str r5, [r0]
adds r1, #0x10
adds r0, r4, r1
strb r2, [r0]
ldr r3, _08018700 @ =0x03000040
adds r2, r4, r3
movs r0, #0xe8
strh r0, [r2, #0x16]
movs r7, #0x40
strh r7, [r2, #0x18]
ldr r0, _08018704 @ =0x06010000
str r0, [r2, #4]
movs r0, #0xf0
lsls r0, r0, #2
strh r0, [r2, #0x1a]
strh r5, [r2, #8]
ldr r1, _08018708 @ =gUnknown_080BB488
ldr r3, _0801870C @ =gLoadedSaveGame
ldrb r0, [r3, #0x19]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
strh r0, [r2, #0xa]
ldr r1, _08018710 @ =0x03000060
adds r0, r4, r1
mov r3, r8
strb r3, [r0]
strh r5, [r2, #0x14]
strh r5, [r2, #0x1c]
ldr r0, _08018714 @ =0x03000061
adds r1, r4, r0
movs r0, #0xff
strb r0, [r1]
ldr r1, _08018718 @ =0x03000062
adds r0, r4, r1
movs r3, #0x10
mov sb, r3
mov r1, sb
strb r1, [r0]
ldr r3, _0801871C @ =0x03000065
adds r0, r4, r3
mov r1, r8
strb r1, [r0]
mov r3, sl
str r3, [r2, #0x10]
adds r0, r2, #0
bl UpdateSpriteAnimation
ldr r0, _08018720 @ =0x03000070
adds r2, r4, r0
strh r5, [r2, #0x16]
strh r7, [r2, #0x18]
ldr r0, _08018724 @ =0x060102C0
str r0, [r2, #4]
movs r0, #0x80
lsls r0, r0, #3
strh r0, [r2, #0x1a]
strh r5, [r2, #8]
subs r0, #0xa4
strh r0, [r2, #0xa]
ldr r1, _08018728 @ =0x03000090
adds r0, r4, r1
mov r3, r8
strb r3, [r0]
strh r5, [r2, #0x14]
strh r5, [r2, #0x1c]
ldr r0, _0801872C @ =0x03000091
adds r1, r4, r0
movs r0, #1
rsbs r0, r0, #0
strb r0, [r1]
ldr r1, _08018730 @ =0x03000092
adds r0, r4, r1
mov r3, sb
strb r3, [r0]
adds r1, #3
adds r0, r4, r1
mov r3, r8
strb r3, [r0]
mov r0, sl
str r0, [r2, #0x10]
adds r0, r2, #0
bl UpdateSpriteAnimation
ldr r1, _08018734 @ =0x030001C0
adds r2, r4, r1
movs r0, #0x78
strh r0, [r2, #0x16]
movs r0, #0x50
strh r0, [r2, #0x18]
ldr r0, [r6, #0x74]
movs r3, #0xc0
lsls r3, r3, #1
adds r0, r0, r3
str r0, [r2, #4]
movs r0, #0x80
strh r0, [r2, #0x1a]
strh r5, [r2, #8]
ldr r0, _08018738 @ =0x00000389
strh r0, [r2, #0xa]
adds r1, #0x20
adds r0, r4, r1
mov r3, r8
strb r3, [r0]
strh r5, [r2, #0x14]
strh r5, [r2, #0x1c]
ldr r0, _0801873C @ =0x030001E1
adds r1, r4, r0
movs r0, #1
rsbs r0, r0, #0
strb r0, [r1]
ldr r1, _08018740 @ =0x030001E2
adds r0, r4, r1
mov r3, sb
strb r3, [r0]
adds r1, #3
adds r0, r4, r1
mov r3, r8
strb r3, [r0]
mov r0, sl
str r0, [r2, #0x10]
adds r0, r2, #0
bl UpdateSpriteAnimation
movs r0, #0xc0
lsls r0, r0, #0x13
str r0, [r6, #4]
strh r5, [r6, #0xa]
ldr r0, _08018744 @ =0x0600F000
str r0, [r6, #0xc]
strh r5, [r6, #0x18]
strh r5, [r6, #0x1a]
ldr r1, _0801870C @ =gLoadedSaveGame
ldrb r0, [r1, #0x19]
adds r0, #0x54
strh r0, [r6, #0x1c]
strh r5, [r6, #0x1e]
strh r5, [r6, #0x20]
strh r5, [r6, #0x22]
strh r5, [r6, #0x24]
movs r0, #0x1e
strh r0, [r6, #0x26]
movs r0, #0x14
strh r0, [r6, #0x28]
ldr r2, _08018748 @ =0x0300002A
adds r4, r4, r2
mov r3, r8
strb r3, [r4]
strh r5, [r6, #0x2e]
adds r0, r6, #0
bl DrawBackground
movs r0, #6
bl m4aSongNumStartOrChange
add sp, #4
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_080186DC: .4byte gMultiplayerMissingHeartbeats
_080186E0: .4byte gDispCnt
_080186E4: .4byte 0x00001141
_080186E8: .4byte gBgCntRegs
_080186EC: .4byte 0x00001E03
_080186F0: .4byte gBldRegs
_080186F4: .4byte sub_801874C
_080186F8: .4byte 0x03000200
_080186FC: .4byte 0x03000203
_08018700: .4byte 0x03000040
_08018704: .4byte 0x06010000
_08018708: .4byte gUnknown_080BB488
_0801870C: .4byte gLoadedSaveGame
_08018710: .4byte 0x03000060
_08018714: .4byte 0x03000061
_08018718: .4byte 0x03000062
_0801871C: .4byte 0x03000065
_08018720: .4byte 0x03000070
_08018724: .4byte 0x060102C0
_08018728: .4byte 0x03000090
_0801872C: .4byte 0x03000091
_08018730: .4byte 0x03000092
_08018734: .4byte 0x030001C0
_08018738: .4byte 0x00000389
_0801873C: .4byte 0x030001E1
_08018740: .4byte 0x030001E2
_08018744: .4byte 0x0600F000
_08018748: .4byte 0x0300002A
thumb_func_start sub_801874C
sub_801874C: @ 0x0801874C
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
ldr r0, _080187BC @ =gCurTask
ldr r0, [r0]
ldrh r1, [r0, #6]
movs r0, #0xc0
lsls r0, r0, #0x12
adds r6, r1, r0
ldr r0, _080187C0 @ =gGameMode
ldrb r0, [r0]
cmp r0, #1
bls _080187FE
movs r3, #0
ldr r0, _080187C4 @ =gMultiplayerConnections
ldrb r1, [r0]
movs r2, #1
ands r1, r2
adds r7, r0, #0
cmp r1, #0
beq _080187FE
movs r5, #1
ldr r2, _080187C8 @ =gMultiplayerMissingHeartbeats
_0801877E:
ldr r1, _080187CC @ =gMultiSioStatusFlags
adds r0, r5, #0
lsls r0, r3
ldr r4, [r1]
ands r4, r0
cmp r4, #0
bne _080187E8
ldrb r0, [r2]
adds r1, r0, #1
strb r1, [r2]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xb4
bls _080187EC
movs r0, #0
ldr r1, _080187D0 @ =0x0000FFFF
bl TasksDestroyInPriorityRange
ldr r1, _080187D4 @ =gBackgroundsCopyQueueCursor
ldr r0, _080187D8 @ =gBackgroundsCopyQueueIndex
ldrb r0, [r0]
strb r0, [r1]
ldr r0, _080187DC @ =sa2__gUnknown_03005390
strb r4, [r0]
ldr r1, _080187E0 @ =gVramGraphicsCopyCursor
ldr r0, _080187E4 @ =gVramGraphicsCopyQueueIndex
ldrb r0, [r0]
strb r0, [r1]
bl MultiPakCommunicationError
b _08018AC2
.align 2, 0
_080187BC: .4byte gCurTask
_080187C0: .4byte gGameMode
_080187C4: .4byte gMultiplayerConnections
_080187C8: .4byte gMultiplayerMissingHeartbeats
_080187CC: .4byte gMultiSioStatusFlags
_080187D0: .4byte 0x0000FFFF
_080187D4: .4byte gBackgroundsCopyQueueCursor
_080187D8: .4byte gBackgroundsCopyQueueIndex
_080187DC: .4byte sa2__gUnknown_03005390
_080187E0: .4byte gVramGraphicsCopyCursor
_080187E4: .4byte gVramGraphicsCopyQueueIndex
_080187E8:
movs r0, #0
strb r0, [r2]
_080187EC:
adds r2, #1
adds r3, #1
cmp r3, #3
bhi _080187FE
ldrb r0, [r7]
asrs r0, r3
ands r0, r5
cmp r0, #0
bne _0801877E
_080187FE:
ldr r5, _0801882C @ =gMultiSioRecv
ldrh r0, [r5]
cmp r0, #0x30
bne _08018838
ldr r0, _08018830 @ =0x00000203
adds r4, r6, r0
ldrb r0, [r4]
ldrb r1, [r5, #2]
cmp r0, r1
beq _080188DC
movs r0, #0x6c
bl m4aSongNumStart
ldr r0, _08018834 @ =gMultiSioStatusFlags
ldr r0, [r0]
movs r1, #0x80
ands r0, r1
cmp r0, #0
bne _080188EA
ldrb r0, [r5, #2]
strb r0, [r4]
b _080188DC
.align 2, 0
_0801882C: .4byte gMultiSioRecv
_08018830: .4byte 0x00000203
_08018834: .4byte gMultiSioStatusFlags
_08018838:
cmp r0, #0x31
bne _080188DC
ldr r3, _0801887C @ =0x00000203
adds r4, r6, r3
ldrb r0, [r4]
ldrb r1, [r5, #2]
cmp r0, r1
beq _08018852
movs r0, #0x6c
bl m4aSongNumStart
ldrb r0, [r5, #2]
strb r0, [r4]
_08018852:
movs r0, #0x6a
bl m4aSongNumStart
ldrb r0, [r4]
cmp r0, #0
bne _08018894
ldr r1, _08018880 @ =gGameMode
movs r0, #2
strb r0, [r1]
ldr r0, _08018884 @ =gCurTask
ldr r0, [r0]
bl TaskDestroy
ldr r2, _08018888 @ =gPseudoRandom
ldr r1, [r2]
ldr r0, _0801888C @ =0x00196225
muls r0, r1, r0
ldr r3, _08018890 @ =0x3C6EF35F
adds r0, r0, r3
b _080188AE
.align 2, 0
_0801887C: .4byte 0x00000203
_08018880: .4byte gGameMode
_08018884: .4byte gCurTask
_08018888: .4byte gPseudoRandom
_0801888C: .4byte 0x00196225
_08018890: .4byte 0x3C6EF35F
_08018894:
ldr r1, _080188C4 @ =gGameMode
movs r0, #4
strb r0, [r1]
ldr r0, _080188C8 @ =gCurTask
ldr r0, [r0]
bl TaskDestroy
ldr r2, _080188CC @ =gPseudoRandom
ldr r1, [r2]
ldr r0, _080188D0 @ =0x00196225
muls r0, r1, r0
ldr r1, _080188D4 @ =0x3C6EF35F
adds r0, r0, r1
_080188AE:
str r0, [r2]
ldr r1, _080188D8 @ =0x04000128
ldr r1, [r1]
lsls r1, r1, #0x1a
lsrs r1, r1, #0x1e
adds r0, r0, r1
movs r1, #3
ands r0, r1
bl CreateCharacterSelectionScreen
b _08018AC2
.align 2, 0
_080188C4: .4byte gGameMode
_080188C8: .4byte gCurTask
_080188CC: .4byte gPseudoRandom
_080188D0: .4byte 0x00196225
_080188D4: .4byte 0x3C6EF35F
_080188D8: .4byte 0x04000128
_080188DC:
ldr r0, _08018934 @ =gMultiSioStatusFlags
ldr r0, [r0]
movs r1, #0x80
ands r0, r1
cmp r0, #0
bne _080188EA
b _08018A08
_080188EA:
movs r3, #1
mov r8, r3
movs r0, #0x30
ldr r1, _08018938 @ =gMultiSioSend
strh r0, [r1]
ldr r3, _0801893C @ =0x00000213
adds r0, r6, r3
ldrb r5, [r0]
cmp r5, #0
bne _08018974
ldr r0, _08018940 @ =gRepeatedKeys
ldrh r1, [r0]
movs r0, #0x40
ands r0, r1
lsls r0, r0, #0x10
lsrs r4, r0, #0x10
cmp r4, #0
beq _08018948
movs r0, #0x6c
bl m4aSongNumStart
ldr r0, _08018944 @ =0x00000203
adds r1, r6, r0
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bls _0801892A
mov r3, r8
strb r3, [r1]
_0801892A:
movs r1, #0xfe
lsls r1, r1, #1
adds r0, r6, r1
str r5, [r0]
b _08018974
.align 2, 0
_08018934: .4byte gMultiSioStatusFlags
_08018938: .4byte gMultiSioSend
_0801893C: .4byte 0x00000213
_08018940: .4byte gRepeatedKeys
_08018944: .4byte 0x00000203
_08018948:
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08018974
movs r0, #0x6c
bl m4aSongNumStart
ldr r3, _080189F0 @ =0x00000203
adds r1, r6, r3
ldrb r0, [r1]
adds r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bls _0801896C
movs r0, #0
strb r0, [r1]
_0801896C:
movs r1, #0xfe
lsls r1, r1, #1
adds r0, r6, r1
str r4, [r0]
_08018974:
ldr r3, _080189F0 @ =0x00000203
adds r0, r6, r3
ldrb r0, [r0]
ldr r1, _080189F4 @ =gMultiSioSend
strb r0, [r1, #2]
movs r4, #1
ldr r1, _080189F8 @ =gMultiplayerConnections
ldrb r0, [r1]
asrs r0, r0, #1
ands r0, r4
adds r7, r1, #0
adds r5, r6, #0
adds r5, #0x40
movs r3, #0x60
adds r3, r3, r6
mov sb, r3
movs r1, #0x70
adds r1, r1, r6
mov sl, r1
cmp r0, #0
beq _080189C4
ldr r0, _080189FC @ =gMultiSioRecv
adds r1, r7, #0
adds r2, r0, #0
adds r2, #0x14
movs r3, #1
_080189A8:
ldrh r0, [r2]
cmp r0, #0x30
beq _080189B2
movs r0, #0
mov r8, r0
_080189B2:
adds r2, #0x14
adds r4, #1
cmp r4, #3
bhi _080189C4
ldrb r0, [r1]
asrs r0, r4
ands r0, r3
cmp r0, #0
bne _080189A8
_080189C4:
mov r1, r8
cmp r1, #0
beq _080189D6
ldr r0, _08018A00 @ =gPressedKeys
ldrh r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
bne _080189E0
_080189D6:
ldr r3, _08018A04 @ =0x00000213
adds r0, r6, r3
ldrb r0, [r0]
cmp r0, #0
beq _08018A30
_080189E0:
ldr r1, _08018A04 @ =0x00000213
adds r0, r6, r1
movs r1, #1
strb r1, [r0]
movs r0, #0x31
ldr r3, _080189F4 @ =gMultiSioSend
strh r0, [r3]
b _08018A30
.align 2, 0
_080189F0: .4byte 0x00000203
_080189F4: .4byte gMultiSioSend
_080189F8: .4byte gMultiplayerConnections
_080189FC: .4byte gMultiSioRecv
_08018A00: .4byte gPressedKeys
_08018A04: .4byte 0x00000213
_08018A08:
movs r0, #0x30
ldr r1, _08018AD0 @ =gMultiSioSend
strh r0, [r1]
movs r3, #0xe0
lsls r3, r3, #1
adds r5, r6, r3
adds r0, r5, #0
bl UpdateSpriteAnimation
adds r0, r5, #0
bl DisplaySprite
adds r5, r6, #0
adds r5, #0x40
movs r0, #0x60
adds r0, r0, r6
mov sb, r0
movs r1, #0x70
adds r1, r1, r6
mov sl, r1
_08018A30:
ldr r1, _08018AD4 @ =gUnknown_080BB48C
ldr r3, _08018AD8 @ =0x00000203
adds r2, r6, r3
ldr r0, _08018ADC @ =gLoadedSaveGame
ldrb r0, [r0, #0x19]
lsls r0, r0, #1
ldrb r3, [r2]
adds r0, r0, r3
adds r0, r0, r1
ldrb r7, [r0]
movs r0, #0xfe
lsls r0, r0, #1
adds r4, r6, r0
ldr r0, [r4]
adds r0, #0x80
str r0, [r4]
lsls r1, r7, #8
cmp r0, r1
ble _08018A5A
subs r0, r0, r1
str r0, [r4]
_08018A5A:
ldrb r1, [r2]
lsls r0, r1, #1
adds r0, r0, r1
lsls r0, r0, #3
adds r0, #0x40
strh r0, [r5, #0x18]
ldrb r0, [r2]
mov r1, sb
strb r0, [r1]
adds r0, r5, #0
bl UpdateSpriteAnimation
ldr r0, [r4]
asrs r0, r0, #8
subs r4, r0, r7
movs r0, #0xe8
subs r0, r0, r4
cmp r0, #0
ble _08018A9E
movs r3, #0xe8
mov sb, r3
movs r0, #0xe8
mov r8, r0
_08018A88:
mov r1, sb
subs r0, r1, r4
strh r0, [r5, #0x16]
adds r0, r5, #0
bl DisplaySprite
adds r4, r4, r7
mov r3, r8
subs r0, r3, r4
cmp r0, #0
bgt _08018A88
_08018A9E:
mov r5, sl
ldr r1, _08018AD8 @ =0x00000203
adds r0, r6, r1
ldrb r1, [r0]
lsls r0, r1, #1
adds r0, r0, r1
lsls r0, r0, #3
adds r0, #0x36
strh r0, [r5, #0x18]
movs r4, #0
_08018AB2:
lsls r0, r4, #5
strh r0, [r5, #0x16]
adds r0, r5, #0
bl DisplaySprite
adds r4, #1
cmp r4, #7
bls _08018AB2
_08018AC2:
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_08018AD0: .4byte gMultiSioSend
_08018AD4: .4byte gUnknown_080BB48C
_08018AD8: .4byte 0x00000203
_08018ADC: .4byte gLoadedSaveGame
thumb_func_start sub_8018AE0
sub_8018AE0: @ 0x08018AE0
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #8
ldr r0, _08018DF8 @ =0x06010000
str r0, [sp, #4]
ldr r0, _08018DFC @ =gMultiplayerMissingHeartbeats
movs r4, #0
strb r4, [r0, #3]
strb r4, [r0, #2]
strb r4, [r0, #1]
strb r4, [r0]
ldr r1, _08018E00 @ =gDispCnt
movs r2, #0x9a
lsls r2, r2, #5
adds r0, r2, #0
strh r0, [r1]
ldr r1, _08018E04 @ =gBgCntRegs
ldr r0, _08018E08 @ =0x00001E03
strh r0, [r1]
ldr r0, _08018E0C @ =0x00001F06
strh r0, [r1, #2]
ldr r0, _08018E10 @ =sub_8018ECC
movs r1, #0x92
lsls r1, r1, #2
str r4, [sp]
movs r2, #0x80
lsls r2, r2, #6
movs r3, #0
bl TaskCreate
ldrh r5, [r0, #6]
movs r0, #0xc0
lsls r0, r0, #0x12
mov r8, r0
add r8, r5
ldr r1, _08018E14 @ =0x03000234
adds r0, r5, r1
strh r4, [r0]
ldr r2, _08018E18 @ =0x03000236
adds r0, r5, r2
strh r4, [r0]
adds r1, #4
adds r0, r5, r1
strh r4, [r0]
adds r2, #0x11
adds r0, r5, r2
movs r1, #0
strb r1, [r0]
subs r2, #1
adds r0, r5, r2
movs r1, #1
strb r1, [r0]
subs r2, #0x16
adds r0, r5, r2
str r4, [r0]
ldr r1, _08018E1C @ =0x0300023A
adds r0, r5, r1
strh r4, [r0]
adds r2, #0xc
adds r0, r5, r2
strh r4, [r0]
adds r1, #4
adds r0, r5, r1
strh r4, [r0]
adds r2, #4
adds r0, r5, r2
strh r4, [r0]
ldr r0, _08018E20 @ =0x03000080
adds r2, r5, r0
strh r4, [r2, #0x16]
movs r1, #0x19
strh r1, [r2, #0x18]
ldr r0, [sp, #4]
str r0, [r2, #4]
movs r0, #0xf0
lsls r0, r0, #2
strh r0, [r2, #0x1a]
strh r4, [r2, #8]
subs r0, #0x42
strh r0, [r2, #0xa]
ldr r1, _08018E24 @ =0x030000A0
adds r0, r5, r1
movs r1, #2
strb r1, [r0]
strh r4, [r2, #0x14]
strh r4, [r2, #0x1c]
ldr r0, _08018E28 @ =0x030000A1
adds r1, r5, r0
movs r0, #0xff
strb r0, [r1]
ldr r1, _08018E2C @ =0x030000A2
adds r0, r5, r1
movs r1, #0x10
mov sb, r1
mov r1, sb
strb r1, [r0]
ldr r1, _08018E30 @ =0x030000A5
adds r0, r5, r1
movs r1, #0
strb r1, [r0]
str r4, [r2, #0x10]
adds r0, r2, #0
bl UpdateSpriteAnimation
movs r0, #0xd0
lsls r0, r0, #2
ldr r2, [sp, #4]
adds r2, r2, r0
str r2, [sp, #4]
ldr r0, _08018E34 @ =0x030000B0
adds r2, r5, r0
strh r4, [r2, #0x16]
movs r0, #0xe
strh r0, [r2, #0x18]
ldr r1, [sp, #4]
str r1, [r2, #4]
movs r0, #0x80
lsls r0, r0, #3
strh r0, [r2, #0x1a]
strh r4, [r2, #8]
subs r0, #0xa4
strh r0, [r2, #0xa]
ldr r1, _08018E38 @ =0x030000D0
adds r0, r5, r1
movs r1, #0
strb r1, [r0]
strh r4, [r2, #0x14]
strh r4, [r2, #0x1c]
ldr r0, _08018E3C @ =0x030000D1
adds r1, r5, r0
movs r0, #1
rsbs r0, r0, #0
strb r0, [r1]
ldr r1, _08018E40 @ =0x030000D2
adds r0, r5, r1
mov r1, sb
strb r1, [r0]
ldr r1, _08018E44 @ =0x030000D5
adds r0, r5, r1
movs r1, #0
strb r1, [r0]
str r4, [r2, #0x10]
adds r0, r2, #0
bl UpdateSpriteAnimation
movs r2, #0xc0
lsls r2, r2, #1
mov sl, r2
ldr r0, [sp, #4]
add r0, sl
str r0, [sp, #4]
ldr r1, _08018E48 @ =0x030000E0
adds r2, r5, r1
movs r0, #0x35
strh r0, [r2, #0x16]
movs r6, #0x58
strh r6, [r2, #0x18]
ldr r0, [sp, #4]
str r0, [r2, #4]
movs r1, #0x80
lsls r1, r1, #3
strh r1, [r2, #0x1a]
strh r4, [r2, #8]
ldr r7, _08018E4C @ =0x0000037B
strh r7, [r2, #0xa]
ldr r1, _08018E50 @ =0x03000100
adds r0, r5, r1
movs r1, #2
strb r1, [r0]
strh r4, [r2, #0x14]
strh r4, [r2, #0x1c]
ldr r0, _08018E54 @ =0x03000101
adds r1, r5, r0
movs r0, #1
rsbs r0, r0, #0
strb r0, [r1]
ldr r1, _08018E58 @ =0x03000102
adds r0, r5, r1
mov r1, sb
strb r1, [r0]
ldr r1, _08018E5C @ =0x03000105
adds r0, r5, r1
movs r1, #0
strb r1, [r0]
str r4, [r2, #0x10]
adds r0, r2, #0
bl UpdateSpriteAnimation
ldr r2, [sp, #4]
add r2, sl
str r2, [sp, #4]
ldr r0, _08018E60 @ =0x03000110
adds r2, r5, r0
movs r0, #0xb7
strh r0, [r2, #0x16]
strh r6, [r2, #0x18]
ldr r1, [sp, #4]
str r1, [r2, #4]
movs r0, #0x80
lsls r0, r0, #3
strh r0, [r2, #0x1a]
strh r4, [r2, #8]
strh r7, [r2, #0xa]
ldr r0, _08018E64 @ =0x03000130
adds r1, r5, r0
movs r0, #3
strb r0, [r1]
strh r4, [r2, #0x14]
strh r4, [r2, #0x1c]
ldr r0, _08018E68 @ =0x03000131
adds r1, r5, r0
movs r0, #1
rsbs r0, r0, #0
strb r0, [r1]
ldr r1, _08018E6C @ =0x03000132
adds r0, r5, r1
mov r1, sb
strb r1, [r0]
ldr r1, _08018E70 @ =0x03000135
adds r0, r5, r1
movs r1, #0
strb r1, [r0]
str r4, [r2, #0x10]
adds r0, r2, #0
bl UpdateSpriteAnimation
ldr r2, [sp, #4]
movs r0, #0x80
lsls r0, r0, #1
adds r2, r2, r0
str r2, [sp, #4]
ldr r1, _08018E74 @ =0x03000140
adds r2, r5, r1
movs r0, #0x19
strh r0, [r2, #0x16]
movs r0, #0x49
strh r0, [r2, #0x18]
ldr r1, [sp, #4]
str r1, [r2, #4]
movs r0, #0x80
lsls r0, r0, #3
strh r0, [r2, #0x1a]
strh r4, [r2, #8]
subs r0, #0xa6
strh r0, [r2, #0xa]
ldr r1, _08018E78 @ =0x03000160
adds r0, r5, r1
movs r1, #0
strb r1, [r0]
strh r4, [r2, #0x14]
strh r4, [r2, #0x1c]
ldr r0, _08018E7C @ =0x03000161
adds r1, r5, r0
movs r0, #1
rsbs r0, r0, #0
strb r0, [r1]
ldr r1, _08018E80 @ =0x03000162
adds r0, r5, r1
mov r1, sb
strb r1, [r0]
ldr r1, _08018E84 @ =0x03000165
adds r0, r5, r1
movs r1, #0
strb r1, [r0]
str r4, [r2, #0x10]
adds r0, r2, #0
bl UpdateSpriteAnimation
ldr r2, [sp, #4]
movs r0, #0xe0
lsls r0, r0, #2
adds r2, r2, r0
str r2, [sp, #4]
ldr r1, _08018E88 @ =0x03000200
adds r2, r5, r1
movs r0, #0x78
strh r0, [r2, #0x16]
movs r0, #0x50
strh r0, [r2, #0x18]
ldr r0, [sp, #4]
str r0, [r2, #4]
movs r0, #0x80
strh r0, [r2, #0x1a]
strh r4, [r2, #8]
ldr r0, _08018E8C @ =0x00000389 @ SA1_ANIM_VS_MENU_WAIT
strh r0, [r2, #0xa]
adds r1, #0x20
adds r0, r5, r1
movs r1, #0
strb r1, [r0]
strh r4, [r2, #0x14]
strh r4, [r2, #0x1c]
ldr r0, _08018E90 @ =0x03000221
adds r1, r5, r0
movs r0, #1
rsbs r0, r0, #0
strb r0, [r1]
ldr r1, _08018E94 @ =0x03000222
adds r0, r5, r1
mov r1, sb
strb r1, [r0]
ldr r1, _08018E98 @ =0x03000225
adds r0, r5, r1
movs r1, #0
strb r1, [r0]
movs r0, #0x80
lsls r0, r0, #6
str r0, [r2, #0x10]
adds r0, r2, #0
bl UpdateSpriteAnimation
movs r0, #0xc0
lsls r0, r0, #0x13
mov r1, r8
str r0, [r1, #4]
strh r4, [r1, #0xa]
ldr r0, _08018E9C @ =0x0600F000
str r0, [r1, #0xc]
strh r4, [r1, #0x18]
strh r4, [r1, #0x1a]
movs r0, #0x51