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enemy_slot.s
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.include "asm/macros.inc"
.include "constants/constants.inc"
.text
.syntax unified
.arm
thumb_func_start CreateEntity_Slot
CreateEntity_Slot: @ 0x0806E064
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #4
adds r7, r0, #0
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
mov sb, r1
lsls r2, r2, #0x10
lsrs r2, r2, #0x10
mov r8, r2
lsls r3, r3, #0x18
lsrs r3, r3, #0x18
mov sl, r3
ldr r0, _0806E160 @ =gCurrentLevel
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x19
cmp r0, #2
bne _0806E098
ldr r0, _0806E164 @ =gLoadedSaveGame
ldrb r0, [r0, #0x18]
cmp r0, #0
bne _0806E150
_0806E098:
ldr r0, _0806E168 @ =sub_806E190
ldr r1, _0806E16C @ =TaskDestructor_EntityShared
str r1, [sp]
movs r1, #0x48
movs r2, #0x80
lsls r2, r2, #6
movs r3, #0
bl TaskCreate
ldrh r4, [r0, #6]
movs r0, #0xc0
lsls r0, r0, #0x12
adds r0, r4, r0
ldr r1, _0806E170 @ =0x0300000C
adds r5, r4, r1
movs r6, #0
mov r2, sb
strh r2, [r0, #4]
mov r1, r8
strh r1, [r0, #6]
str r7, [r0]
ldrb r1, [r7]
strb r1, [r0, #8]
mov r2, sl
strb r2, [r0, #9]
ldr r1, _0806E174 @ =0x0000FF60
strh r1, [r0, #0x3e]
strh r6, [r0, #0x3c]
ldr r1, _0806E178 @ =0x03000044
adds r0, r4, r1
strh r6, [r0]
ldr r2, _0806E17C @ =0x03000040
adds r0, r4, r2
strh r6, [r0]
subs r1, #2
adds r0, r4, r1
strh r6, [r0]
adds r2, #6
adds r0, r4, r2
strh r6, [r0]
ldrb r0, [r7]
lsls r0, r0, #3
mov r2, sb
lsls r1, r2, #8
adds r0, r0, r1
strh r0, [r5, #0x16]
ldrb r0, [r7, #1]
lsls r0, r0, #3
mov r2, r8
lsls r1, r2, #8
adds r0, r0, r1
strh r0, [r5, #0x18]
movs r1, #2
rsbs r1, r1, #0
adds r0, r1, #0
strb r0, [r7]
movs r0, #0xf
bl VramMalloc
str r0, [r5, #4]
movs r0, #0x90
lsls r0, r0, #3
strh r0, [r5, #0x1a]
strh r6, [r5, #8]
ldr r0, _0806E180 @ =0x000001A1
strh r0, [r5, #0xa]
ldr r2, _0806E184 @ =0x0300002C
adds r0, r4, r2
movs r1, #0
strb r1, [r0]
strh r6, [r5, #0x14]
strh r6, [r5, #0x1c]
adds r2, #1
adds r1, r4, r2
movs r0, #0xff
strb r0, [r1]
ldr r0, _0806E188 @ =0x0300002E
adds r1, r4, r0
movs r0, #0x10
strb r0, [r1]
ldr r1, _0806E18C @ =0x03000031
adds r4, r4, r1
movs r2, #0
strb r2, [r4]
subs r0, #0x11
str r0, [r5, #0x28]
movs r0, #0x80
lsls r0, r0, #6
str r0, [r5, #0x10]
adds r0, r5, #0
bl UpdateSpriteAnimation
_0806E150:
add sp, #4
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_0806E160: .4byte gCurrentLevel
_0806E164: .4byte gLoadedSaveGame
_0806E168: .4byte sub_806E190
_0806E16C: .4byte TaskDestructor_EntityShared
_0806E170: .4byte 0x0300000C
_0806E174: .4byte 0x0000FF60
_0806E178: .4byte 0x03000044
_0806E17C: .4byte 0x03000040
_0806E180: .4byte 0x000001A1
_0806E184: .4byte 0x0300002C
_0806E188: .4byte 0x0300002E
_0806E18C: .4byte 0x03000031
thumb_func_start sub_806E190
sub_806E190: @ 0x0806E190
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
ldr r0, _0806E27C @ =gCurTask
ldr r0, [r0]
ldrh r4, [r0, #6]
movs r0, #0xc0
lsls r0, r0, #0x12
adds r5, r4, r0
adds r0, #0xc
adds r6, r4, r0
ldr r1, [r5]
mov sb, r1
ldrb r2, [r5, #8]
lsls r2, r2, #3
ldrh r0, [r5, #4]
lsls r0, r0, #8
adds r2, r2, r0
ldrb r1, [r1, #1]
lsls r1, r1, #3
ldrh r0, [r5, #6]
lsls r0, r0, #8
adds r1, r1, r0
lsls r2, r2, #0x10
asrs r7, r2, #0x10
lsls r1, r1, #0x10
asrs r1, r1, #0x10
mov r8, r1
ldr r3, _0806E280 @ =0x03000046
adds r2, r4, r3
ldrh r0, [r2]
adds r0, #1
movs r1, #0x1f
ands r0, r1
strh r0, [r2]
ldr r1, _0806E284 @ =gSineTable
movs r3, #0
ldrsh r0, [r2, r3]
lsls r0, r0, #5
adds r0, r0, r1
movs r1, #0
ldrsh r0, [r0, r1]
movs r1, #0xc8
lsls r1, r1, #2
bl Div
ldr r2, _0806E288 @ =0x03000044
adds r4, r4, r2
strh r0, [r4]
ldrh r0, [r5, #0x3e]
ldrh r3, [r5, #0x3c]
adds r0, r0, r3
strh r0, [r5, #0x3c]
lsls r0, r0, #0x10
asrs r0, r0, #0x18
adds r0, r7, r0
lsls r0, r0, #0x10
ldrh r1, [r4]
mov r4, r8
subs r1, r4, r1
lsls r1, r1, #0x10
ldr r3, _0806E28C @ =gCamera
ldrh r2, [r3]
lsrs r4, r0, #0x10
mov ip, r4
asrs r0, r0, #0x10
subs r0, r0, r2
strh r0, [r6, #0x16]
ldrh r0, [r3, #2]
lsrs r4, r1, #0x10
asrs r1, r1, #0x10
subs r1, r1, r0
strh r1, [r6, #0x18]
movs r0, #0
ldrsh r1, [r3, r0]
movs r2, #0xb8
lsls r2, r2, #1
adds r0, r1, r2
cmp r7, r0
bgt _0806E250
adds r0, r1, #0
subs r0, #0x80
cmp r7, r0
blt _0806E250
movs r0, #2
ldrsh r2, [r3, r0]
movs r1, #0x90
lsls r1, r1, #1
adds r0, r2, r1
cmp r8, r0
bgt _0806E250
adds r0, r2, #0
subs r0, #0x80
cmp r8, r0
bge _0806E290
_0806E250:
ldrh r0, [r6, #0x16]
adds r0, #0x80
lsls r0, r0, #0x10
movs r1, #0xf8
lsls r1, r1, #0x11
cmp r0, r1
bhi _0806E274
movs r2, #0x18
ldrsh r0, [r6, r2]
adds r0, #0x80
cmp r0, #0
blt _0806E274
movs r3, #0x18
ldrsh r1, [r6, r3]
movs r0, #0x90
lsls r0, r0, #1
cmp r1, r0
ble _0806E290
_0806E274:
ldrb r0, [r5, #8]
mov r4, sb
strb r0, [r4]
b _0806E2AA
.align 2, 0
_0806E27C: .4byte gCurTask
_0806E280: .4byte 0x03000046
_0806E284: .4byte gSineTable
_0806E288: .4byte 0x03000044
_0806E28C: .4byte gCamera
_0806E290:
mov r1, ip
lsls r0, r1, #0x10
asrs r7, r0, #0x10
lsls r0, r4, #0x10
asrs r0, r0, #0x10
mov r8, r0
adds r0, r6, #0
adds r1, r7, #0
mov r2, r8
bl sa2__sub_800C4FC
cmp r0, #0
beq _0806E2B8
_0806E2AA:
ldr r0, _0806E2B4 @ =gCurTask
ldr r0, [r0]
bl TaskDestroy
b _0806E356
.align 2, 0
_0806E2B4: .4byte gCurTask
_0806E2B8:
ldrh r0, [r5, #0x3c]
lsls r0, r0, #0x10
asrs r2, r0, #0x18
mov r3, sb
movs r1, #3
ldrsb r1, [r3, r1]
lsls r0, r1, #3
cmp r2, r0
bgt _0806E2D0
movs r0, #0xa0
strh r0, [r5, #0x3e]
b _0806E332
_0806E2D0:
mov r4, sb
ldrb r0, [r4, #5]
adds r0, r1, r0
lsls r0, r0, #3
cmp r2, r0
blt _0806E2E8
ldr r0, _0806E2E4 @ =0x0000FF60
strh r0, [r5, #0x3e]
b _0806E332
.align 2, 0
_0806E2E4: .4byte 0x0000FF60
_0806E2E8:
adds r4, r5, #0
adds r4, #0x42
ldrh r1, [r4]
movs r2, #0
ldrsh r0, [r4, r2]
cmp r0, #0
beq _0806E2FC
subs r0, r1, #1
strh r0, [r4]
b _0806E332
_0806E2FC:
ldr r0, _0806E364 @ =gPlayer
ldr r0, [r0]
asrs r1, r0, #8
adds r0, r7, #0
adds r0, #0x10
cmp r1, r0
bgt _0806E332
subs r0, #0x20
cmp r1, r0
blt _0806E332
movs r0, #0x64
strh r0, [r4]
adds r1, r6, #0
adds r1, #0x20
movs r0, #1
strb r0, [r1]
mov r1, r8
subs r1, #6
lsls r1, r1, #0x10
asrs r1, r1, #0x10
adds r0, r7, #0
bl sub_806E4E0
ldr r0, _0806E368 @ =gCurTask
ldr r1, [r0]
ldr r0, _0806E36C @ =sub_806E374
str r0, [r1, #8]
_0806E332:
adds r0, r6, #0
bl UpdateSpriteAnimation
adds r0, r6, #0
bl DisplaySprite
ldr r0, [r6, #0x10]
movs r1, #0x80
lsls r1, r1, #3
orrs r0, r1
str r0, [r6, #0x10]
adds r0, r6, #0
bl DisplaySprite
ldr r0, [r6, #0x10]
ldr r1, _0806E370 @ =0xFFFFFBFF
ands r0, r1
str r0, [r6, #0x10]
_0806E356:
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_0806E364: .4byte gPlayer
_0806E368: .4byte gCurTask
_0806E36C: .4byte sub_806E374
_0806E370: .4byte 0xFFFFFBFF
thumb_func_start sub_806E374
sub_806E374: @ 0x0806E374
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
ldr r0, _0806E444 @ =gCurTask
mov sl, r0
ldr r0, [r0]
ldrh r3, [r0, #6]
movs r0, #0xc0
lsls r0, r0, #0x12
adds r6, r3, r0
ldr r1, _0806E448 @ =0x0300000C
adds r5, r3, r1
ldr r2, [r6]
mov ip, r2
ldrb r2, [r6, #8]
lsls r2, r2, #3
ldrh r0, [r6, #4]
lsls r0, r0, #8
adds r2, r2, r0
mov r0, ip
ldrb r1, [r0, #1]
lsls r1, r1, #3
ldrh r0, [r6, #6]
lsls r0, r0, #8
adds r1, r1, r0
lsls r2, r2, #0x10
asrs r7, r2, #0x10
lsls r1, r1, #0x10
asrs r4, r1, #0x10
ldrh r0, [r6, #0x3c]
lsls r0, r0, #0x10
asrs r0, r0, #0x18
adds r0, r7, r0
lsls r0, r0, #0x10
ldr r1, _0806E44C @ =0x03000044
adds r3, r3, r1
ldrh r1, [r3]
subs r1, r4, r1
lsls r1, r1, #0x10
ldr r3, _0806E450 @ =gCamera
ldrh r2, [r3]
mov r8, r2
lsrs r2, r0, #0x10
mov sb, r2
asrs r0, r0, #0x10
mov r2, r8
subs r0, r0, r2
strh r0, [r5, #0x16]
ldrh r0, [r3, #2]
lsrs r2, r1, #0x10
mov r8, r2
asrs r1, r1, #0x10
subs r1, r1, r0
strh r1, [r5, #0x18]
movs r0, #0
ldrsh r1, [r3, r0]
movs r2, #0xb8
lsls r2, r2, #1
adds r0, r1, r2
cmp r7, r0
bgt _0806E410
adds r0, r1, #0
subs r0, #0x80
cmp r7, r0
blt _0806E410
movs r0, #2
ldrsh r2, [r3, r0]
movs r1, #0x90
lsls r1, r1, #1
adds r0, r2, r1
cmp r4, r0
bgt _0806E410
adds r0, r2, #0
subs r0, #0x80
cmp r4, r0
bge _0806E454
_0806E410:
ldrh r0, [r5, #0x16]
adds r0, #0x80
lsls r0, r0, #0x10
movs r1, #0xf8
lsls r1, r1, #0x11
cmp r0, r1
bhi _0806E434
movs r2, #0x18
ldrsh r0, [r5, r2]
adds r0, #0x80
cmp r0, #0
blt _0806E434
movs r0, #0x18
ldrsh r1, [r5, r0]
movs r0, #0x90
lsls r0, r0, #1
cmp r1, r0
ble _0806E454
_0806E434:
ldrb r0, [r6, #8]
mov r1, ip
strb r0, [r1]
mov r2, sl
ldr r0, [r2]
bl TaskDestroy
b _0806E4C4
.align 2, 0
_0806E444: .4byte gCurTask
_0806E448: .4byte 0x0300000C
_0806E44C: .4byte 0x03000044
_0806E450: .4byte gCamera
_0806E454:
mov r0, sb
lsls r1, r0, #0x10
asrs r1, r1, #0x10
mov r0, r8
lsls r2, r0, #0x10
asrs r2, r2, #0x10
adds r0, r5, #0
bl sa2__sub_800C4FC
adds r1, r0, #0
cmp r1, #0
beq _0806E47C
ldr r0, _0806E478 @ =gCurTask
ldr r0, [r0]
bl TaskDestroy
b _0806E4C4
.align 2, 0
_0806E478: .4byte gCurTask
_0806E47C:
adds r3, r6, #0
adds r3, #0x40
ldrh r0, [r3]
adds r0, #1
strh r0, [r3]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #0x13
ble _0806E4A0
strh r1, [r3]
adds r1, r5, #0
adds r1, #0x20
movs r0, #0
strb r0, [r1]
ldr r0, _0806E4D4 @ =gCurTask
ldr r1, [r0]
ldr r0, _0806E4D8 @ =sub_806E190
str r0, [r1, #8]
_0806E4A0:
adds r0, r5, #0
bl UpdateSpriteAnimation
adds r0, r5, #0
bl DisplaySprite
ldr r0, [r5, #0x10]
movs r1, #0x80
lsls r1, r1, #3
orrs r0, r1
str r0, [r5, #0x10]
adds r0, r5, #0
bl DisplaySprite
ldr r0, [r5, #0x10]
ldr r1, _0806E4DC @ =0xFFFFFBFF
ands r0, r1
str r0, [r5, #0x10]
_0806E4C4:
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_0806E4D4: .4byte gCurTask
_0806E4D8: .4byte sub_806E190
_0806E4DC: .4byte 0xFFFFFBFF
thumb_func_start sub_806E4E0
sub_806E4E0: @ 0x0806E4E0
push {r4, r5, r6, lr}
mov r6, r8
push {r6}
sub sp, #4
adds r4, r0, #0
adds r5, r1, #0
lsls r4, r4, #0x10
lsrs r4, r4, #0x10
lsls r5, r5, #0x10
lsrs r5, r5, #0x10
ldr r0, _0806E574 @ =sub_806E590
movs r2, #0xc0
lsls r2, r2, #6
movs r6, #0
str r6, [sp]
movs r1, #0x90
movs r3, #0
bl TaskCreate
ldrh r3, [r0, #6]
movs r0, #0xc0
lsls r0, r0, #0x12
adds r0, r3, r0
lsls r1, r4, #0x10
asrs r1, r1, #8
str r1, [r0, #0x34]
ldr r2, _0806E578 @ =0x0300004C
adds r1, r3, r2
movs r2, #0
mov r8, r2
strh r6, [r1]
strh r4, [r0, #0x16]
strh r5, [r0, #0x18]
ldr r1, _0806E57C @ =0x06012600
str r1, [r0, #4]
movs r1, #0x90
lsls r1, r1, #2
strh r1, [r0, #0x1a]
strh r6, [r0, #8]
subs r1, #0x9c
strh r1, [r0, #0xa]
ldr r2, _0806E580 @ =0x03000020
adds r1, r3, r2
mov r2, r8
strb r2, [r1]
strh r6, [r0, #0x14]
strh r6, [r0, #0x1c]
ldr r1, _0806E584 @ =0x03000021
adds r2, r3, r1
movs r1, #0xff
strb r1, [r2]
ldr r1, _0806E588 @ =0x03000022
adds r2, r3, r1
movs r1, #0x10
strb r1, [r2]
ldr r2, _0806E58C @ =0x03000025
adds r3, r3, r2
mov r1, r8
strb r1, [r3]
movs r1, #1
rsbs r1, r1, #0
str r1, [r0, #0x28]
movs r1, #0x80
lsls r1, r1, #6
str r1, [r0, #0x10]
bl UpdateSpriteAnimation
add sp, #4
pop {r3}
mov r8, r3
pop {r4, r5, r6}
pop {r0}
bx r0
.align 2, 0
_0806E574: .4byte sub_806E590
_0806E578: .4byte 0x0300004C
_0806E57C: .4byte 0x06012600
_0806E580: .4byte 0x03000020
_0806E584: .4byte 0x03000021
_0806E588: .4byte 0x03000022
_0806E58C: .4byte 0x03000025
thumb_func_start sub_806E590
sub_806E590: @ 0x0806E590
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #0x3c
ldr r0, _0806E628 @ =gCurTask
ldr r0, [r0]
ldrh r4, [r0, #6]
movs r0, #0xc0
lsls r0, r0, #0x12
adds r6, r4, r0
ldr r0, [r6, #0x34]
movs r1, #0x80
lsls r1, r1, #1
bl Div
strh r0, [r6, #0x16]
ldr r0, _0806E62C @ =0x0300004C
adds r5, r4, r0
ldrh r0, [r5]
adds r0, #0x28
strh r0, [r5]
lsls r0, r0, #0x10
asrs r0, r0, #0x18
ldrh r1, [r6, #0x18]
adds r0, r0, r1
strh r0, [r6, #0x18]
ldrh r2, [r6, #0x18]
str r2, [sp, #0x10]
ldrh r0, [r6, #0x16]
str r0, [sp, #0xc]
movs r2, #0x16
ldrsh r1, [r6, r2]
mov sb, r1
ldr r0, [sp, #0x10]
lsls r0, r0, #0x10
mov sl, r0
asrs r7, r0, #0x10
adds r0, r6, #0
adds r2, r7, #0
bl sub_800B798
rsbs r1, r0, #0
orrs r1, r0
lsrs r1, r1, #0x1f
mov r8, r1
ldr r3, _0806E630 @ =gCamera
ldrh r0, [r6, #0x16]
ldrh r1, [r3]
subs r0, r0, r1
strh r0, [r6, #0x16]
ldrh r2, [r6, #0x18]
ldrh r1, [r3, #2]
subs r2, r2, r1
strh r2, [r6, #0x18]
adds r0, #0x14
lsls r0, r0, #0x10
movs r1, #0x8a
lsls r1, r1, #0x11
cmp r0, r1
bhi _0806E61E
movs r1, #0x18
ldrsh r0, [r6, r1]
adds r0, #0x14
cmp r0, #0
blt _0806E61E
lsls r0, r2, #0x10
asrs r0, r0, #0x10
cmp r0, #0xf0
ble _0806E634
_0806E61E:
ldr r0, _0806E628 @ =gCurTask
ldr r0, [r0]
bl TaskDestroy
b _0806E782
.align 2, 0
_0806E628: .4byte gCurTask
_0806E62C: .4byte 0x0300004C
_0806E630: .4byte gCamera
_0806E634:
add r2, sp, #8
str r2, [sp]
ldr r0, _0806E794 @ =sa2__sub_801EE64
str r0, [sp, #4]
adds r0, r7, #0
mov r1, sb
movs r2, #1
movs r3, #8
bl sa2__sub_801F07C
mov sb, r0
cmp r0, #0
ble _0806E656
mov r0, r8
cmp r0, #0
bne _0806E656
b _0806E76A
_0806E656:
mov r1, r8
cmp r1, #0
beq _0806E662
add r1, sp, #8
movs r0, #0
strb r0, [r1]
_0806E662:
ldrh r1, [r5]
ldr r2, [r6, #0x34]
str r2, [sp, #0x14]
movs r0, #0x2d
strh r0, [r6, #0x30]
movs r7, #0
mov r0, sl
str r0, [sp, #0x28]
ldr r2, _0806E798 @ =0x0300004C
adds r2, r4, r2
str r2, [sp, #0x18]
ldr r0, _0806E79C @ =0x03000058
adds r0, r4, r0
str r0, [sp, #0x1c]
ldr r2, _0806E7A0 @ =0x03000064
adds r2, r4, r2
str r2, [sp, #0x20]
ldr r0, _0806E7A4 @ =0x03000034
adds r0, r4, r0
str r0, [sp, #0x38]
ldr r2, _0806E7A8 @ =0x03000070
adds r2, r4, r2
str r2, [sp, #0x24]
ldr r0, _0806E7AC @ =0x03000088
adds r0, r4, r0
str r0, [sp, #0x34]
ldr r2, _0806E7B0 @ =0x03000021
adds r2, r4, r2
str r2, [sp, #0x30]
ldr r0, _0806E7B4 @ =0x03000020
adds r0, r4, r0
str r0, [sp, #0x2c]
ldr r2, _0806E7B8 @ =gSineTable
mov sl, r2
lsls r1, r1, #0x10
asrs r1, r1, #0x10
mov r8, r1
_0806E6AC:
mov r0, r8
lsls r4, r0, #2
add r4, r8
lsls r4, r4, #1
ldr r2, _0806E7BC @ =gPseudoRandom
ldr r1, [r2]
ldr r0, _0806E7C0 @ =0x00196225
muls r0, r1, r0
ldr r1, _0806E7C4 @ =0x3C6EF35F
adds r0, r0, r1
str r0, [r2]
movs r1, #4
bl Mod
adds r1, r0, #0
adds r1, #0x10
rsbs r0, r4, #0
bl Div
lsls r4, r7, #1
ldr r2, [sp, #0x18]
adds r5, r2, r4
add r1, sp, #8
ldrb r1, [r1]
lsls r1, r1, #2
movs r2, #0x7f
ands r1, r2
adds r2, #0x81
adds r1, r1, r2
lsls r1, r1, #1
add r1, sl
movs r2, #0
ldrsh r1, [r1, r2]
muls r0, r1, r0
ldr r1, _0806E7C8 @ =0x00004E20
bl __divsi3
strh r0, [r5]
ldr r1, [sp, #0x1c]
adds r0, r1, r4
mov r2, sp
ldrh r2, [r2, #0xc]
strh r2, [r0]
ldr r0, [sp, #0x20]
adds r4, r0, r4
ldr r1, [sp, #0x28]
asrs r0, r1, #0x10
add r0, sb
strh r0, [r4]
lsls r4, r7, #2
ldr r2, [sp, #0x38]
adds r0, r2, r4
ldr r1, [sp, #0x14]
str r1, [r0]
add r1, sp, #8
lsls r0, r7, #3
subs r0, #0x18
ldrb r1, [r1]
adds r0, r0, r1
lsls r0, r0, #2
ldr r1, _0806E7CC @ =0x000003FF
ands r0, r1
lsls r0, r0, #1
add r0, sl
movs r2, #0
ldrsh r0, [r0, r2]
movs r1, #0x1e
bl Div
ldr r1, [sp, #0x24]
adds r4, r1, r4
str r0, [r4]
ldr r2, [sp, #0x34]
adds r1, r2, r7
movs r0, #1
strb r0, [r1]
adds r0, r7, #1
lsls r0, r0, #0x18
lsrs r7, r0, #0x18
cmp r7, #5
bls _0806E6AC
movs r0, #0xff
ldr r1, [sp, #0x30]
strb r0, [r1]
ldr r0, _0806E7D0 @ =0x06012680
str r0, [r6, #4]
movs r1, #0
ldr r0, _0806E7D4 @ =0x000001A5
strh r0, [r6, #0xa]
ldr r2, [sp, #0x2c]
strb r1, [r2]
ldr r0, _0806E7D8 @ =gCurTask
ldr r1, [r0]
ldr r0, _0806E7DC @ =sub_806E7E0
str r0, [r1, #8]
_0806E76A:
adds r0, r6, #0
bl UpdateSpriteAnimation
adds r0, r6, #0
bl DisplaySprite
mov r0, sp
ldrh r0, [r0, #0xc]
strh r0, [r6, #0x16]
mov r1, sp
ldrh r1, [r1, #0x10]
strh r1, [r6, #0x18]
_0806E782:
add sp, #0x3c
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_0806E794: .4byte sa2__sub_801EE64
_0806E798: .4byte 0x0300004C
_0806E79C: .4byte 0x03000058
_0806E7A0: .4byte 0x03000064
_0806E7A4: .4byte 0x03000034
_0806E7A8: .4byte 0x03000070
_0806E7AC: .4byte 0x03000088
_0806E7B0: .4byte 0x03000021
_0806E7B4: .4byte 0x03000020
_0806E7B8: .4byte gSineTable
_0806E7BC: .4byte gPseudoRandom
_0806E7C0: .4byte 0x00196225
_0806E7C4: .4byte 0x3C6EF35F
_0806E7C8: .4byte 0x00004E20
_0806E7CC: .4byte 0x000003FF
_0806E7D0: .4byte 0x06012680
_0806E7D4: .4byte 0x000001A5
_0806E7D8: .4byte gCurTask
_0806E7DC: .4byte sub_806E7E0
thumb_func_start sub_806E7E0
sub_806E7E0: @ 0x0806E7E0
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #0x14
ldr r6, _0806E814 @ =gCurTask
ldr r0, [r6]
ldrh r4, [r0, #6]
movs r0, #0xc0
lsls r0, r0, #0x12
adds r5, r4, r0
adds r7, r5, #0
adds r0, r5, #0
bl UpdateSpriteAnimation
ldrh r0, [r5, #0x30]
subs r0, #1
strh r0, [r5, #0x30]
lsls r0, r0, #0x10
cmp r0, #0
bne _0806E818
ldr r0, [r6]
bl TaskDestroy
b _0806E980
.align 2, 0
_0806E814: .4byte gCurTask
_0806E818:
movs r0, #0
mov sl, r0
ldr r1, _0806E8D8 @ =0x03000088
adds r1, r4, r1
str r1, [sp, #0x10]
_0806E822:
ldr r0, [sp, #0x10]
add r0, sl
ldrb r0, [r0]
cmp r0, #0
bne _0806E82E
b _0806E970
_0806E82E:
mov r2, sl
lsls r4, r2, #1
adds r0, r7, #0
adds r0, #0x4c
adds r6, r0, r4
movs r3, #0
ldrsh r1, [r6, r3]
lsls r0, r1, #5
subs r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r1
lsls r0, r0, #3
movs r1, #0x30
ldrsh r2, [r7, r1]
ldr r1, _0806E8DC @ =0x00000415
subs r1, r1, r2
bl Div
strh r0, [r6]
mov r2, sl
lsls r1, r2, #2
adds r2, r7, #0
adds r2, #0x34
adds r2, r2, r1
adds r0, r7, #0
adds r0, #0x70
adds r0, r0, r1
mov sb, r0
ldr r1, [r2]
ldr r0, [r0]
adds r1, r1, r0
str r1, [r2]
adds r2, r7, #0
adds r2, #0x58
adds r2, r2, r4
asrs r1, r1, #8
strh r1, [r2]