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Copy path[proc,xpdrops_setstatlistener].cs2
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[proc,xpdrops_setstatlistener].cs2
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// 1003
[proc,xpdrops_setstatlistener](component $component0, component $component1, component $component2, component $component3, component $component4, component $component5, component $component6, component $component7, component $component8, int $int9)
if_setonstattransmit("xpdrops_stattransmit(false, $component0, $component1, $component2, $component3, $component4, $component5, $component6, $component7, $component8, $int9, stat_xp(attack), stat_xp(strength), stat_xp(ranged), stat_xp(magic), stat_xp(defence), stat_xp(hitpoints), stat_xp(prayer), stat_xp(agility), stat_xp(herblore), stat_xp(thieving), stat_xp(crafting), stat_xp(runecraft), stat_xp(mining), stat_xp(smithing), stat_xp(fishing), stat_xp(cooking), stat_xp(firemaking), stat_xp(woodcutting), stat_xp(fletching), stat_xp(slayer), stat_xp(farming), stat_xp(construction), stat_xp(hunter))", $component1);
if_setontimer("xpdrops_stattransmit(true, $component0, $component1, $component2, $component3, $component4, $component5, $component6, $component7, $component8, $int9, stat_xp(attack), stat_xp(strength), stat_xp(ranged), stat_xp(magic), stat_xp(defence), stat_xp(hitpoints), stat_xp(prayer), stat_xp(agility), stat_xp(herblore), stat_xp(thieving), stat_xp(crafting), stat_xp(runecraft), stat_xp(mining), stat_xp(smithing), stat_xp(fishing), stat_xp(cooking), stat_xp(firemaking), stat_xp(woodcutting), stat_xp(fletching), stat_xp(slayer), stat_xp(farming), stat_xp(construction), stat_xp(hunter))", $component1);