Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Day/night cycle should affect cell brightness (and probably also chunk) #3920

Open
hhyyrylainen opened this issue Dec 8, 2022 · 2 comments · May be fixed by #5771
Open

Day/night cycle should affect cell brightness (and probably also chunk) #3920

hhyyrylainen opened this issue Dec 8, 2022 · 2 comments · May be fixed by #5771

Comments

@hhyyrylainen
Copy link
Member

It seems like only compound clouds and the backgrounds are affected by night. To improve the effect of it being night various other game objects should react, this can probably be achieved by adjusting the game world light, though that probably leaves out the floating particles still

@hhyyrylainen
Copy link
Member Author

Adjusting compound cloud brightness at night is probably needed as they seem really bright still.

@hhyyrylainen
Copy link
Member Author

hhyyrylainen commented Apr 19, 2024

Lighting works differently with Godot 4 so this may have accidentally been done, or at least would if the environment light intensity is adjusted when the light level changes.

Edit: so something like world light power reducing down to like 50% power during the night might be good enough to get this done.

@hhyyrylainen hhyyrylainen moved this to Features to maybe include in the release after next in Thrive Planning Aug 7, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Status: Features to maybe include in the release after next
Development

Successfully merging a pull request may close this issue.

1 participant