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It seems like only compound clouds and the backgrounds are affected by night. To improve the effect of it being night various other game objects should react, this can probably be achieved by adjusting the game world light, though that probably leaves out the floating particles still
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Lighting works differently with Godot 4 so this may have accidentally been done, or at least would if the environment light intensity is adjusted when the light level changes.
Edit: so something like world light power reducing down to like 50% power during the night might be good enough to get this done.
It seems like only compound clouds and the backgrounds are affected by night. To improve the effect of it being night various other game objects should react, this can probably be achieved by adjusting the game world light, though that probably leaves out the floating particles still
The text was updated successfully, but these errors were encountered: