-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathLampAnimations.h
200 lines (175 loc) · 9.38 KB
/
LampAnimations.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
#ifndef LAMP_ANIMATIONS_H
#include "RPU_Config.h"
#include "RPU.h"
// Lamp animation arrays
#define NUM_LAMP_ANIMATIONS 4
#define LAMP_ANIMATION_STEPS 24
#define NUM_LAMP_ANIMATION_BYTES 8
byte LampAnimations[NUM_LAMP_ANIMATIONS][LAMP_ANIMATION_STEPS][NUM_LAMP_ANIMATION_BYTES] = {
// Radar Animation (index = 0)
{
{0x00, 0x20, 0x00, 0x40, 0x00, 0x00, 0x00, 0x08}, // lamps on = 3
{0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08}, // lamps on = 3
{0x00, 0x40, 0x00, 0x80, 0x00, 0x00, 0x00, 0x0C}, // lamps on = 4
{0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x8C}, // lamps on = 4
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xCF}, // lamps on = 6
{0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0xFF, 0x4F}, // lamps on = 15
{0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0xFF, 0x2F}, // lamps on = 15
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E}, // lamps on = 5
{0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1C}, // lamps on = 4
{0x00, 0x80, 0x00, 0x08, 0x00, 0x00, 0x00, 0x08}, // lamps on = 3
{0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08}, // lamps on = 4
{0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x08}, // lamps on = 4
{0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x08}, // lamps on = 2
{0x00, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00, 0x08}, // lamps on = 3
{0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x08}, // lamps on = 2
{0x00, 0x00, 0x60, 0x30, 0x00, 0x01, 0x00, 0x08}, // lamps on = 6
{0x00, 0x00, 0x06, 0x20, 0x00, 0x00, 0x00, 0x08}, // lamps on = 4
{0x00, 0x00, 0x06, 0x20, 0x03, 0x02, 0x00, 0x08}, // lamps on = 7
{0x00, 0x00, 0x00, 0x20, 0x0E, 0x00, 0x00, 0x08}, // lamps on = 5
{0x00, 0x00, 0x18, 0x20, 0x30, 0x00, 0x00, 0x08}, // lamps on = 6
{0x00, 0x00, 0x08, 0x20, 0xE0, 0x00, 0x00, 0x08}, // lamps on = 6
{0x00, 0x00, 0x00, 0x20, 0x80, 0x00, 0x00, 0x08}, // lamps on = 3
{0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x08}, // lamps on = 3
{0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x08} // lamps on = 2
// Bits Missing
// 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
},
// Center Out Animation (index = 1)
{
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08}, // lamps on = 1
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08}, // lamps on = 1
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08}, // lamps on = 1
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // lamps on = 0
{0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x04}, // lamps on = 3
{0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x04}, // lamps on = 3
{0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x02}, // lamps on = 2
{0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x02}, // lamps on = 2
{0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x01}, // lamps on = 2
{0x00, 0x20, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00}, // lamps on = 2
{0x00, 0x00, 0x02, 0x8C, 0x00, 0x00, 0x80, 0x00}, // lamps on = 5
{0x00, 0x02, 0x00, 0x8E, 0x00, 0x00, 0x40, 0x00}, // lamps on = 6
{0x00, 0x03, 0x01, 0x01, 0x00, 0x00, 0x20, 0x00}, // lamps on = 5
{0x00, 0x10, 0x40, 0x00, 0x00, 0x00, 0x10, 0x00}, // lamps on = 3
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00}, // lamps on = 1
{0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x04, 0x00}, // lamps on = 2
{0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x02, 0xF0}, // lamps on = 7
{0x00, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00}, // lamps on = 3
{0x00, 0x00, 0x00, 0x00, 0x44, 0x80, 0x00, 0x00}, // lamps on = 3
{0x00, 0x00, 0x00, 0x00, 0x22, 0x40, 0x00, 0x00}, // lamps on = 3
{0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00}, // lamps on = 2
{0x00, 0x00, 0x04, 0x00, 0x80, 0x00, 0x00, 0x00}, // lamps on = 2
{0x00, 0x00, 0x08, 0x00, 0x00, 0x01, 0x00, 0x00}, // lamps on = 2
{0x00, 0x00, 0x10, 0x00, 0x08, 0x02, 0x00, 0x00} // lamps on = 3
// Bits Missing
// 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
},
// Bottom to Top Animation (index = 2)
{
{0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00}, // lamps on = 1
{0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00}, // lamps on = 2
{0x00, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x02, 0x90}, // lamps on = 5
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x60}, // lamps on = 3
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00}, // lamps on = 1
{0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00}, // lamps on = 4
{0x00, 0x03, 0x00, 0x88, 0x00, 0x00, 0x40, 0x00}, // lamps on = 5
{0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x80, 0x01}, // lamps on = 3
{0x00, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02}, // lamps on = 3
{0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x0C}, // lamps on = 4
{0x00, 0x00, 0x01, 0x30, 0x00, 0x00, 0x00, 0x00}, // lamps on = 3
{0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00}, // lamps on = 1
{0x00, 0x10, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00}, // lamps on = 2
{0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00}, // lamps on = 1
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // lamps on = 0
{0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00}, // lamps on = 1
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // lamps on = 0
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // lamps on = 0
{0x00, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00}, // lamps on = 2
{0x00, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00}, // lamps on = 2
{0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00}, // lamps on = 3
{0x00, 0x00, 0x0C, 0x00, 0x00, 0x01, 0x00, 0x00}, // lamps on = 3
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // lamps on = 0
{0x00, 0x00, 0x10, 0x00, 0x08, 0x02, 0x00, 0x00} // lamps on = 3
// Bits Missing
// 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
},
// Fan Animation (index = 3)
{
{0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00}, // lamps on = 1
{0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00}, // lamps on = 1
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // lamps on = 0
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // lamps on = 0
{0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00}, // lamps on = 1
{0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00}, // lamps on = 1
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00}, // lamps on = 1
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00}, // lamps on = 1
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0xF0}, // lamps on = 5
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x90}, // lamps on = 3
{0x00, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00}, // lamps on = 4
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00}, // lamps on = 2
{0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0xC0, 0x00}, // lamps on = 4
{0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01}, // lamps on = 5
{0x00, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00, 0x06}, // lamps on = 5
{0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x08}, // lamps on = 5
{0x00, 0x00, 0x81, 0x10, 0x00, 0x00, 0x00, 0x00}, // lamps on = 3
{0x00, 0x10, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00}, // lamps on = 2
{0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00}, // lamps on = 1
{0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00}, // lamps on = 1
{0x00, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00}, // lamps on = 2
{0x00, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00}, // lamps on = 2
{0x00, 0x00, 0x0C, 0x00, 0x91, 0x01, 0x00, 0x00}, // lamps on = 6
{0x00, 0x00, 0x10, 0x00, 0x08, 0x02, 0x00, 0x00} // lamps on = 3
// Bits Missing
// 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
}
};
void ShowLampAnimation(byte animationNum, unsigned long divisor, unsigned long baseTime, byte subOffset, boolean dim, boolean reverse = false, byte keepLampOn = 99) {
if (animationNum>=NUM_LAMP_ANIMATIONS) return;
byte currentStep = (baseTime / divisor) % LAMP_ANIMATION_STEPS;
if (reverse) currentStep = (LAMP_ANIMATION_STEPS - 1) - currentStep;
byte curBitmask;
byte *currentLampOffsetByte = LampAnimations[animationNum][(currentStep + subOffset) % LAMP_ANIMATION_STEPS];
byte *currentLampByte = LampAnimations[animationNum][currentStep];
byte lampNum = 0;
for (int byteNum = 0; byteNum < NUM_LAMP_ANIMATION_BYTES; byteNum++) {
curBitmask = 0x01;
for (byte bitNum = 0; bitNum < 8; bitNum++) {
byte lampOn = false;
lampOn = (*currentLampByte) & curBitmask;
// if there's a subOffset, turn off lights at that offset
if (subOffset) {
byte lampOff = true;
lampOff = (*currentLampOffsetByte) & curBitmask;
if (lampOff && lampNum != keepLampOn && !lampOn) RPU_SetLampState(lampNum, 0);
}
if (lampOn) RPU_SetLampState(lampNum, 1, dim);
curBitmask *= 2;
lampNum += 1;
}
currentLampByte += 1;
currentLampOffsetByte += 1;
}
}
void ShowLampAnimationSingleStep(byte animationNum, byte currentStep, byte *lampsToAvoid = NULL) {
if (animationNum>=NUM_LAMP_ANIMATIONS) return;
byte lampNum = 0;
byte *currentLampByte = LampAnimations[animationNum][currentStep];
byte *currentAvoidByte = lampsToAvoid;
byte curBitmask;
for (int byteNum = 0; byteNum < NUM_LAMP_ANIMATION_BYTES; byteNum++) {
curBitmask = 0x01;
for (byte bitNum = 0; bitNum < 8; bitNum++) {
boolean avoidLamp = false;
if (currentAvoidByte!=NULL) {
if ((*currentAvoidByte) & curBitmask) avoidLamp = true;
}
if (!avoidLamp /*&& (*currentLampByte)&curBitmask*/) RPU_SetLampState(lampNum, (*currentLampByte)&curBitmask);
lampNum += 1;
curBitmask *= 2;
}
currentLampByte += 1;
if (currentAvoidByte!=NULL) currentAvoidByte += 1;
}
}
#define LAMP_ANIMATIONS_H
#endif