diff --git a/docs/changelog.mdx b/docs/changelog.mdx index b08365f..ed79a2f 100644 --- a/docs/changelog.mdx +++ b/docs/changelog.mdx @@ -4,6 +4,29 @@ sidebar_label: 'Changelog' # Changelog +## Release 0.0.29 + +_October 9th, 2024_ + +**New Features** +- Additional game and environment metadata is now captured during gameplay recording (e.g. Unity version, active input devices, etc.) +- Bot Sequences and Bot Segments can now be paused +- Recordings are now saved directly within projects as a "Latest Recording" that can be copied and edited +- Segments can now be seen and played directly from the in-game overlay +- An `-rgsequencepath` argument can be used to start Unity and run a desired Bot Sequence +- Paths are now displayed for bot sequences within the in-game overlay + + +**Bug Fixes** +- Pointer events are now properly captured and replayed in recordings +- Error messages on Macs regarding screenshot data have been removed +- Control characters that are not JSON-compatible are now filtered out of the replay data +- The font used in the SDK no longer conflicts with project fonts +- Scrollbars on the web client have an improved design +- Scenario runs are now scrollable when many scenario steps are present +- "Wait for Key" step properly detects key-held events from previous steps as long as we're inside the start and end window +- "Wait for State" step can compare against non-string values + ## Release 0.0.28 _September 23, 2024_