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Put 'missing godot sdk' error fix guide on the "Compiling for Windows" page #98

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FireBrandMint opened this issue Jan 22, 2025 · 0 comments

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@FireBrandMint
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FireBrandMint commented Jan 22, 2025

Your Redot version:

4.3

Issue description:

For years I've been having an issue where I build Godot mono with double precision but nuget never recognises the sdk packages.

Well, I got hacked so I had to build everything over again in a fresh Windows install, and this time I used Redot source.

And I found the problem after having to deal with it again! For whatever reason when I built all the necessary things Redot extracted all the godot sdks to %appdata%/NuGet

So I added the roaming folder of nuget by typing dotnet nuget add source %appdata%\Roaming\NuGet on the console and it worked.

TL;DR: Add dotnet nuget add source %appdata%\Roaming\NuGet as a possible solution to Error MSB4236: The SDK 'Godot.NET.Sdk/VERSIONHERE' specified could not be found. in builds from source.

URL to the documentation page (if already existing):

https://docs.redotengine.org/en/stable/contributing/development/compiling/compiling_for_windows

@FireBrandMint FireBrandMint changed the title Put 'missing godot sdk' error fix guide on the "building from source" page Put 'missing godot sdk' error fix guide on the "Compiling for Windows" page Jan 22, 2025
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