diff --git a/docs/building/npcs.md b/docs/building/npcs.md index c26b48b..9b1c759 100644 --- a/docs/building/npcs.md +++ b/docs/building/npcs.md @@ -22,6 +22,9 @@ In Ranvier all NPCs for an area are defined in a single file within the area fol keywords: ["wise", "old", "man"] name: "Wise Old Man" description: "A wise looking old man sits on the ground with legs crossed." + equipment: + head: "Area:duffy-old-hat" #takes an entityReference + wield: "Area:twisted-walking-stick" - id: 3 keywords: ["dummy", "target", "practice"] level: 2 @@ -71,5 +74,8 @@ behavior. (See [Scripting](scripting.md) for creating behaviors) `items` _`array`_ : List of Entity References representing the NPC's default inventory +`equipment` _`object`_ +: List of Entity References with the appropriate slot string as object key + `quests` _`array`_ : List of Entity References representing the quests that this character gives out (See [Quests](quests.md))