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Multiple issues (most input related) with Linux-Build on Ubuntu #371

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cgloeckner opened this issue Apr 7, 2019 · 4 comments
Open

Multiple issues (most input related) with Linux-Build on Ubuntu #371

cgloeckner opened this issue Apr 7, 2019 · 4 comments

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@cgloeckner
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Hi, I just tested the nightly build v0.4.360 (Linux Build) on my Ubuntu 18.04 and the following bugs happened (while using the original Gothic 1 data):

  • There is no focusing (like focusing Diego, berries, ladder, meatbugs etc.)
  • I cannot open the inventory (Tab as I remember right, but this seems not to work)
  • I cannot draw my weapon / fists (Space, but nothing happens), hence no combat is possible.
  • The ladder leading to the two old camp guardsmen (just after the initial spawn point at the ore exchange point) is really buggy: Climbing starts (including the animation). Suddenly both stop and the hero is moved to the bottom of the ladder; the input freezes for a couple of seconds. When climbing again it starts including an animation, but the hero is way up the ladder climbing through the air.
  • The meatbug (right after that guardsmen outpost) is spawned at the hero's belt level (instead the ground).

Bildschirmfoto von 2019-04-07 11-29-09
Bildschirmfoto von 2019-04-07 11-30-13

While running Gothic 2 Gold Data I discovered the following:

  • Leaving a title screen menu (e.g. Load Game) gives a black title screen (background image but no menu, ESC fixes that).
  • The player spawns at the same position as Xardas.
  • Receiving the "innos eye"-quest leads to an "new quest"-overlay which shows parts of the quest description (the rest overflows the screen width).
  • Again no focusing or drawing my weapon/fists is possible.
  • Also the lighting seems very odd.
  • Pressing the button on Xardas fireplace causes the input to freeze (idk how long, I killed the application)

Bildschirmfoto von 2019-04-07 11-36-12
Bildschirmfoto von 2019-04-07 11-36-51
Bildschirmfoto von 2019-04-07 11-38-19

I'm curious to test a later version! :-)

Greetings

@ataulien
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ataulien commented Apr 7, 2019

Thanks for your feedback!

Most of your findings are to be expected as the features are not implemented yet. REGoth is still under ongoing development and while we have figured out a lot of how the original game works we are missing a lot of features to make the game playable.

Also we decided to switch engines, the new project can be found here, but it's in a very early state.

I will give some status on them anyways:

There is no focusing (like focusing Diego, berries, ladder, meatbugs etc.)

Correct, not implemented at all.

I cannot open the inventory (Tab as I remember right, but this seems not to work)

This is a work-in-progress and hasn't been merged into master. An early version of the inventory can be found on the inventory-branch, if I remember correctly.

I cannot draw my weapon / fists (Space, but nothing happens), hence no combat is possible.

You can draw your weapon (or fists) by pressing the 1-key. Right now, everything insta-kills the nearest enemy.

The ladder leading to the two old camp guardsmen (just after the initial spawn point at the ore exchange point) is really buggy:

Correct, usable objects are not well supported.

The meatbug (right after that guardsmen outpost) is spawned at the hero's belt level (instead the ground).

I've seen that one but haven't figured out why that happens...

Leaving a title screen menu (e.g. Load Game) gives a black title screen (background image but no menu, ESC fixes that).

The blank title screen should only be reachable by pressing ESC in the main menu. If you get there by leaving the Load Game submenu, then this should not happen...

Receiving the "innos eye"-quest leads to an "new quest"-overlay which shows parts of the quest description (the rest overflows the screen width).

Showing the quest description is a "feature" we had to resort to while not having the quest log menu.

The player spawns at the same position as Xardas.

Weird, the player should spawn at the StartPoint-vob...

Also the lighting seems very odd.

There is no lightmapping and no dynamic lighting so indoor locations look weird. Outdoor should be fine though.

Pressing the button on Xardas fireplace causes the input to freeze (idk how long, I killed the application)

That one is on the not-really-implemented usable objects.

@benjaminfoo
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Would it be possible to expand on this whole "we switched the engine thing", like in the wiki or the readme.md page?

@ataulien
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I put a note onto the Readme-page!

@benjaminfoo
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@ataulien Thank you for the information :)

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