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Multiple issues (most input related) with Linux-Build on Ubuntu #371
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Thanks for your feedback! Most of your findings are to be expected as the features are not implemented yet. REGoth is still under ongoing development and while we have figured out a lot of how the original game works we are missing a lot of features to make the game playable. Also we decided to switch engines, the new project can be found here, but it's in a very early state. I will give some status on them anyways:
Correct, not implemented at all.
This is a work-in-progress and hasn't been merged into master. An early version of the inventory can be found on the inventory-branch, if I remember correctly.
You can draw your weapon (or fists) by pressing the 1-key. Right now, everything insta-kills the nearest enemy.
Correct, usable objects are not well supported.
I've seen that one but haven't figured out why that happens...
The blank title screen should only be reachable by pressing ESC in the main menu. If you get there by leaving the Load Game submenu, then this should not happen...
Showing the quest description is a "feature" we had to resort to while not having the quest log menu.
Weird, the player should spawn at the StartPoint-vob...
There is no lightmapping and no dynamic lighting so indoor locations look weird. Outdoor should be fine though.
That one is on the not-really-implemented usable objects. |
Would it be possible to expand on this whole "we switched the engine thing", like in the wiki or the readme.md page? |
I put a note onto the Readme-page! |
@ataulien Thank you for the information :) |
Hi, I just tested the nightly build v0.4.360 (Linux Build) on my Ubuntu 18.04 and the following bugs happened (while using the original Gothic 1 data):
While running Gothic 2 Gold Data I discovered the following:
I'm curious to test a later version! :-)
Greetings
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