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file changes.txt
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See readme.txt for general information about the release.
See release_notes.txt for information on handling saves and a brief writeup on the changes for this version.
See command_line.txt for information on world generation from command lines.
******************************************************
Auxiliary file changes for 0.47.04
creatures
removed sticky feet reference from leopard gecko
******************************************************
Auxiliary file changes for 0.47.03
new keys
HOTKEY_BUILDING_OFFERING_PLACE:Alt+a
world gen params
got rid of extra space
******************************************************
Auxiliary file changes for 0.47.02
creatures
c_variation_default -- added pet_animal to legless animal people
entities
[MINING_UNDERWORLD_DISASTERS] to dwarf entity
world gen params
fixed some newlines for the new parameters
changed default civ numbers in world gen params (new numbers suggested by Talvieno)
made werebeast attack triggers match semimegabeast (50/5000/50000)
******************************************************
Auxiliary file changes for 0.47.01
new reaction tags:
[SKILL_ROLL_RANGE:<basic range>:<multiplier>]
The skill roll is: random(basic range) + random((skill level * multipler)/2 + 1) + random((skill level * multipler)/2 + 1)
random(x) returns a number between 0 and x-1, so basic range is always 1 or more. The default is 11.
The default multiplier is 5.
[SKILL_IP:<integer>] Default is 30.
[ATTRIBUTE_IP:<integer>] Default is 10.
interactions
new standard interaction pet animal
interaction examples
interaction_secret.txt has been updated with bogeyman summoning and an example undead lt with the propel and fog powers
example - bogeyman transformation.txt has been added to show the body transformation effect
example - shrine effects.txt has the new healing and item effects, a summoned pet, and also has another transformation example
all creatures w/ spit + animal people variation get it
DEFEND as new usage hint so they'll use self-targeting stuff without having to flee combat
items
new tool: altar
new tool: die
creatures
many creatures get pet animal (main ones, gremlins, satyrs, giants, cyclopes, minotaurs, harpies, merpeople, gnomes, gorlaks)
SHARP_ROCK as a material emission type
[SPREAD_EVIL_SPHERES_IF_RULER]
descriptors
some new shapes (used for dice)
language
company word, merchant company symbol
removed monastery and convent from language_SYM
variations
animal people get pet animal interaction
lessened quadruped gait energy use
entity
main ones get
[SELECT_SYMBOL:MERCHANT_COMPANY:NAME_ENTITY_MERCHANT_COMPANY]
[SELECT_SYMBOL:CRAFT_GUILD:NAME_ENTITY_CRAFT_GUILD]
dungeon master position for dwarves
elf princess gets [RESPONSIBILITY:ESPIONAGE]
USE_NON_EXOTIC_PET_RACE to PLAINS entities to make them use all local non-exotic pet options
altar and die use
new position responsibilities -- most of these don't do anything yet, but they are linked to the new entity positions
ESPIONAGE
ADVISE_LEADERS
OVERSEE_LEADER_HOUSEHOLD
MANAGE_ANIMALS
MANAGE_LEADER_HOUSEHOLD_FOOD
MANAGE_LEADER_HOUSEHOLD_DRINKS
PREPARE_LEADER_MEALS
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
MAINTAIN_SEWERS
FOOD_SUPPLY
FIRE_SAFETY
JUDGE
BUILDING_SAFETY
CONSTRUCTION_PERMITS
MAINTAIN_ROADS
MAINTAIN_BRIDGES
MAINTAIN_TUNNELS
new announcements
[EMERGENCY_TACTICAL_CONTROL:A_D:D_D:BOX]
[AGREEMENT_SATISFIED:A_D:D_D]
[AGREEMENT_WARNING:A_D:D_D]
[AGREEMENT_ABANDONED:A_D:D_D]
[NEW_GUILD:A_D:D_D]
[CRIME_WITNESS_HANDOFF:A_D:D_D:BOX:P:R]
[CRIME_WITNESS_STOLEN:A_D:D_D:BOX:P:R]
[CRIME_WITNESS_ITEM_MOVED:A_D:D_D:BOX:P:R]
[CRIME_WITNESS_ITEM_MISSING:A_D:D_D:BOX:P:R]
[MOUNT:A_D:D_D:UCR]
[CANNOT_MOUNT:A_D:D_D]
[FAILED_MOUNT:A_D:D_D:UCR]
[DISMOUNT:A_D:D_D:UCR]
[FAILED_DISMOUNT:A_D:D_D:UCR]
new keys
[A_CONV_PERSUADE:1]
[A_CONV_INTIMIDATE:2]
[A_TACTICAL_SETTINGS:E]
[CSHEET_BACKGROUND:B]
[CSHEET_NEW_CHARACTER:N]
[CSHEET_SKILLS:S]
[CSHEET_APPEARANCE:A]
[CSHEET_PERSONALITY:P]
[CSHEET_EQUIPMENT:E]
[CSHEET_PETS:M]
[CSHEET_RANDOMIZE_BACKGROUND:R]
[CSHEET_SELECT_BACKGROUND_OPTION:Enter]
[CSHEET_WORSHIP_UP:w]
[CSHEET_WORSHIP_DOWN:q]
[CSHEET_NEW_ITEM:n]
[CSHEET_QUALITY_UP:w]
[CSHEET_QUALITY_DOWN:q]
[CSHEET_NAME_PET:n]
[CSHEET_REMOVE_PET:r]
[CSHEET_ADD_PET:Enter]
[A_LOG_INTRIGUE:i]
[ARENA_CREATURE_TAME:t]
[JUSTICE_INTERROGATE:i]
[JUSTICE_COUNTERINTELLIGENCE:c]
[LOCATION_GUILDHALL:g]
[LOCATION_RECOGNIZE_PRIESTHOOD:p]
******************************************************
Auxiliary file changes for 0.44.12
plant_new_trees
updated credit information
******************************************************
Auxiliary file changes for 0.44.11
announcements
[NEW_HOLDING:A_D:D_D:BOX:P:R]
[NEW_MARKET_LINK:A_D:D_D:BOX:P:R]
creatures
conger eel typo
whale shark typo
carp typo
new keys
CIV_HOLDINGS:h
CIV_MAP_LEGEND:l
CIV_MISSION_CONQUER:q
CIV_MISSION_DEMAND_SURRENDER:Q
UNITVIEW_PRF_EXPEL:e
changed keys
UNITVIEW_PRF_PET:a
graphics_example
MESSENGER added to list (new occupation-linked unit type)
******************************************************
Auxiliary file changes for 0.44.10:
Note: Item inaccessible ANNOUNCE_ZOOM/2 will only be correct on new announcements (not 0.44.09 and before.)
new keys
ANNOUNCE_ZOOM_2:x
BUILDJOB_NAME:ctrl+n
D_BITEM_NAME:ctrl+n
CIVZONE_NAME:ctrl+n
A_LOG_SORT:o
removed key
BUILDJOB_BED_NAME
changed key
INTERFACEKEY_A_LOG_TASKS -> INTERFACEKEY_A_LOG_PIN
creatures
corrected adder description
corrected kingsnake description
******************************************************
Auxiliary file changes for 0.44.09:
Just the usual.
******************************************************
Auxiliary file changes for 0.44.08:
Just the usual.
******************************************************
Auxiliary file changes for 0.44.07:
creatures
added [PET] to unicorns and beak dogs
******************************************************
Auxiliary file changes for 0.44.06:
new keys
CIV_MISSION_DETAILS:d
CIV_MISSION_FREE_CAPTIVES:f
CIV_MISSION_RELEASE_OTHERS:o
CIV_MISSION_TAKE_ARTIFACTS:A
CIV_MISSION_TAKE_ITEMS:i
CIV_MISSION_TAKE_LIVESTOCK:l
CIV_MISSION_RAID:r
CIV_MISSION_PILLAGE:g
CIV_MISSION_RAZE:x
CIV_MISSION_TRIBUTE_ONE_TIME:t
CIV_MISSION_TRIBUTE_ONGOING:T
******************************************************
Auxiliary file changes for 0.44.05:
Just the usual.
******************************************************
Auxiliary file changes for 0.44.04:
reaction_other
render fat job gets [BUILDING:KITCHEN:HOTKEY_KITCHEN_RENDER_FAT]
******************************************************
Auxiliary file changes for 0.44.03:
Updated plant_new_trees with file that has the same encoding as the others (jecowa).
******************************************************
Auxiliary file changes for 0.44.02:
Just the usual.
******************************************************
Auxiliary file changes for 0.44.01:
removed scout speech files
new announcements
[AMBUSH_HERO:A_D:D_D:BOX:P:R]
[RUMOR_SPREAD:A_D:D_D]
[SERVICE_ORDER_RUMOR_RECEIVED:A_D:D_D]
[RETURNING_RUMOR_RECEIVED:A_D:D_D]
new keys
HOTKEY_BUILDING_DISPLAY_FURNITURE:F
BUILDJOB_DISPLAY_FURNITURE_SET:d
BUILDJOB_DISPLAY_FURNITURE_CANCEL:c
A_ASSUME_IDENTITY_NEW:n
A_ASSUME_IDENTITY_NONE:x
A_ASSUME_IDENTITY_NAME:n
A_ASSUME_IDENTITY_ORIGIN:o
A_ASSUME_IDENTITY_PROFESSION:p
A_ASSUME_IDENTITY_WORSHIP:w
CHOOSE_NAME_FIRST:f
A_BARTER_SHOW:s
A_LOG_ARTIFACTS:A
CIV_RAID:r
CIV_CENTER_ON_FORT:y
CIV_REMOVE_MISSION:x
CIV_RESCUE:r
CIV_RECOVER:r
CIV_WORLD:w
CIV_MISSIONS:m
CIV_NEWS:n
CIV_PEOPLE:p
CIV_ARTIFACTS:a
CIV_CIVS:c
creatures
added [CREATURE_CLASS:MAMMAL] and [CREATURE_CLASS:POISONOUS] for use by SKULKING entity
items
pedestal, display case
reaction
adv: pedestal
dwf: display case
plant_new_trees
community-gathered density/color data
entity
pedestal, display case stuff
SKULKING lost SCOUT
[ANIMAL] def for entities
You must use one of the following tags to specify the animal:
[ANIMAL_TOKEN:<token>] -- this ANIMAL def only applies to this one creature
[ANIMAL_CASTE_TOKEN:<token>] -- this ANIMAL def only applies to this caste (requires ANIMAL_TOKEN)
[ANIMAL_CLASS:<class>] -- this ANIMAL def only applies to castes with all of these classes
[ANIMAL_FORBIDDEN_CLASS:<class>] -- forbid castes with any of these classes
Sites with populations of animals will have all castes, but only use the specified castes for roles like mount.
The following tags override creature tags. If a caste matches two ANIMAL defs, ALWAYS prevails over NEVER.
[ANIMAL_ALWAYS_PRESENT] -- without this tag, the animal will only be present if found in the environment
[ANIMAL_NEVER_MOUNT] -- overrides MOUNT and MOUNT_EXOTIC (either normally triggers mount role)
[ANIMAL_ALWAYS_MOUNT]
[ANIMAL_NEVER_WAGON_PULLER] -- overrides WAGON_PULLER
[ANIMAL_ALWAYS_WAGON_PULLER]
[ANIMAL_NEVER_SIEGE] -- overrides TRAINABLE_WAR + not CAN_LEARN
[ANIMAL_ALWAYS_SIEGE]
[ANIMAL_NEVER_PET] -- overrides PET and PET_EXOTIC (either normally triggers pet role)
[ANIMAL_ALWAYS_PET]
[ANIMAL_NEVER_PACK_ANIMAL] -- overrides PACK_ANIMAL
[ANIMAL_ALWAYS_PACK_ANIMAL]
SKULKING gets animal def
[ANIMAL]
[ANIMAL_CLASS:POISONOUS]
[ANIMAL_FORBIDDEN_CLASS:MAMMAL]
[ANIMAL_NEVER_MOUNT]
[ANIMAL_NEVER_PULLER]
[ANIMAL_NEVER_PACK]
[ANIMAL_ALWAYS_PET]
[ANIMAL_ALWAYS_SIEGE]
skulking gets [NO_ARTIFACT_CLAIMS]
******************************************************
Auxiliary file changes for 0.43.05:
creatures
gorlak CANOPENDOORS and lost HUMANOID_RELSIZES
******************************************************
Auxiliary file changes for 0.43.04:
announcements
RESOLVE_SHARED_ITEMS D_D -> UCR
creatures
fixed kobold agility entry
materials
gave [STOCKPILE_GLOB_PASTE] to the paper slurry thread material (Dwarfu)
******************************************************
Auxiliary file changes for 0.43.03:
reactions
fixed broken adv-mode training weapon creation (SHIELD -> WEAPON)
******************************************************
Auxiliary file changes for 0.43.02:
body_default
fixed plural for some of the left foot entries
******************************************************
Auxiliary file changes for 0.43.01:
removed TRAVEL_ADVISORY announcement properly
added BRANCH item type
new announcements
ANNOUNCEMENT_CANNOT_CHOP_TREE
ANNOUNCEMENT_CHOP_TREE
ANNOUNCEMENT_CANNOT_CONSTRUCT
new keys
MANAGER_CONDITIONS:c
MANAGER_DETAILS:d
WORK_ORDER_CONDITION_ADD_ITEM:a
WORK_ORDER_CONDITION_ADD_ORDER:o
WORK_ORDER_CONDITION_ITEM_TYPE:i
WORK_ORDER_CONDITION_ITEM_MATERIAL:m
WORK_ORDER_CONDITION_ITEM_TRAITS:t
WORK_ORDER_CONDITION_ITEM_INEQUALITY:q
WORK_ORDER_CONDITION_ITEM_NUMBER:n
WORK_ORDER_CONDITION_DELETE:d
WORK_ORDER_CONDITION_ORDER_ACTIVATION:c
WORK_ORDER_CONDITION_REAGENTS:r
WORK_ORDER_CONDITION_PRODUCTS:p
A_CONSTRUCTION:b
ADV_CONSTRUCTION_ZONE_NEW:n
ADV_CONSTRUCTION_ZONE_EDIT:e
ADV_CONSTRUCTION_ZONE_ASSIGN:a
ADV_CONSTRUCTION_ZONE_DELETE:d
ADV_CONSTRUCTION_ZONE_RECT:r
ADV_CONSTRUCTION_ZONE_FLOW:f
ADV_CONSTRUCTION_ZONE_REMOVE_RECT:x
ADV_CONSTRUCTION_STAIR_UPDOWN:i
ADV_CONSTRUCTION_REMOVE_PLANS:x
ADV_CONSTRUCTION_REMOVE_EXISTING:X
ADV_CONSTRUCTION_MATERIAL:m
ADV_CONSTRUCTION_CONSTRUCTION:C
ADV_CONSTRUCTION_BUILDING:b
ADV_CONSTRUCTION_ZONE:z
ADV_CONSTRUCTION_WORK_MENU:s
ADV_CONSTRUCTION_NAME_SITE:N
ADV_CONSTRUCTION_YOU_WORK:y
ADV_CONSTRUCTION_START:w
LOCATION_MAIN_HALL:h
reaction
wooden helve making
stone axe assembly
new file with various adv carpenter shop options
tool
helve
stone axe
******************************************************
Auxiliary file changes for 0.42.06:
announcements
removed TRAVEL_ADVISORY
new keys
DESIGNATE_DETAILS:D
IMAGE_CREATOR_FILTER:f
IMAGE_CREATOR_NAME:n
IMAGE_CREATOR_DONE:y
SETUP_SYMBOL:y
reaction
added adv bone carving reactions, with category support
added has_edge for reagent
******************************************************
Auxiliary file changes for 0.42.05:
creatures
added skink, chameleon, anole and iguana to creature_reptiles
fixed rhino/giraffe description typos
got rid of lizard eggs again, specified it as common lizard zootoca vivipara in note
corrected monitor lizard toes, added tongues and teeth
added leopard gecko toes, tongues and teeth
******************************************************
Auxiliary file changes for 0.42.04:
data/speech/general.txt
fixed another whom typo
creatures
removed PARCHMENT from rhino lizard
leech, moon snail get [EXTRAVISION]
moon snail got heart,guts,brain,mouth
giant toad -> giant cave toad, made taupe gray
walrus attack changed to tusk_stab variation
lizards got toes, claws, eggs
muskox got horns
wild boar/warthog gets tusk attack
animal people and giant animals for many old raw entries
removed redundant savage_tropical file -- will add replacement scorpion later
creature variations
animal person support for BODY_WITH_HEAD_FLAG (for worm)
inorganic
quicklime got solid density
typo in note for dolomite
plant_crops
papyrus structural mat got [STATE_NAME_ADJ:SOLID:papyrus]
many crops got [MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED]
tools
added NO_DEFAULT_IMPROVEMENTS to quire to stop it from getting cloth description
book_instruction typo for practitioner
******************************************************
Auxiliary file changes for 0.42.03:
critters
removed [TRAINABLE] from giraffes
changed [TRAINABLE] to [TRAINABLE_WAR] for rhinos
gave dog/cat/horse/donkey/pig/sheep/goat adjectives in NAME
fixed crocodile/alligator toe count
elephant gets more prefstrings
fixed some busted venom immunity entries
init
fixed typo in d_init (pregancies -> pregnancies)
items
removed duplicate [UNIMPROVABLE] tag from instrument piece examples
removed extra [SHAPED] from helm
keys
fixed input of { in interface (lethosor)
language
fixed summer and mightiness entries in language_words (Captain Mayday)
plants
added [STOCKPILE_PLANT_GROWTH] to feather tree eggs
reactions
added [NOT_WEB] to bookbinding reaction
speech
fixed who/whom in elf.txt
******************************************************
Auxiliary file changes for 0.42.02:
Just the usual.
******************************************************
Auxiliary file changes for 0.42.01:
new keys
ASSIGN_LOCATION:l
LOCATION_NEW:a
LOCATION_RETIRE:X
LOCATION_INN_TAVERN:i
LOCATION_LIBRARY:l
LOCATION_TEMPLE:t
LOCATION_RENAME:n
UNITJOB_VIEW_UNIT:v
UNITJOB_VIEW_JOB:j
STOCKPILE_SHEET:S
D_PETITIONS:P
D_LOCATIONS:l
A_RANDOM_APPEARANCE:r
A_RANDOM_APPEARANCE_FULL:f
A_RANDOM_PERSONALITY:r
A_COMPOSE_FILTER:f
A_CUSTOM_PERSONALITY:f
A_CHANGE_DREAM:g
A_ACTION_COMPOSE:C
A_ACTION_WRITE:w
BUILDJOB_DETAILS_FILTER:f
BUILDJOB_DETAILS:d
UNITVIEW_PRF_OCCUPATION:o
LOCATION_DETAILS:d
LOCATION_RESTRICTION:r
LOCATION_SET_NUMBER_1:a
LOCATION_SET_NUMBER_2:b
HOTKEY_BUILDING_INSTRUMENT:I
HOTKEY_BUILDING_BOOKCASE:alt+c
changed keys
D_ARTLIST:L
remove keys
UNITJOB_VIEW
HOTKEY_GLASS_INSTRUMENT
HOTKEY_CRAFTS_MAT_INSTRUMENT
new announcements
[GUEST_ARRIVAL:A_D:D_D]
[CANNOT_SPEAK:A_D:D_D]
[RESEARCH_BREAKTHROUGH:A_D:D_D]
[SERVICE_ORDER_DELIVERY:A_D]
[PERFORMANCE_START_FAILURE:A_D]
[BEGIN_ACTIVITY:A_D]
[MIDDLE_OF_ACTIVITY:A_D]
[ACTIVITY_SECTION_CHANGE:A_D]
[CONCLUDE_ACTIVITY:A_D]
[LEARNED_WRITTEN_CONTENT:A_D]
[LEARNED_ART_FORM:A_D]
[PERFORMER_UPDATE:A_D]
[BUILDING_DESTROYED_OR_TOPPLED:A_D:D_D]
[DEITY_CURSE:A_D:D_D:BOX:P:R]
[COMPOSITION_COMPLETE:A_D]
[COMPOSITION_FAILED:A_D]
[NEW_APPRENTICESHIP:A_D:D_D]
[PETITION_IGNORED:A_D:D_D]
changed announcements
[EAT_ITEM:A_D]
[DRINK_ITEM:A_D]
[CONSUME_FAILURE:A_D]
[DROP_ITEM:A_D]
[PICK_UP_ITEM:A_D]
creatures
human gets [OUTSIDER_CONTROLLABLE]
animal people get [LOCAL_POPS_CONTROLLABLE][LOCAL_POPS_PRODUCE_HEROES]
gorlaks,plump helmet men get [LOCAL_POPS_CONTROLLABLE][LOCAL_POPS_PRODUCE_HEROES]
dwarves get [STRANGE_MOODS] <-- add this to any imported save raws!
dwarves get [SYNDROME_DILUTION_FACTOR:INEBRIATION:150]
general format is [SYNDROME_DILUTION_FACTOR:<SYN_IDENTIFIER>:<percentage, higher means more resistance, 100 is default effect>]
beak dogs get [COMMON_DOMESTIC], works with EVIL to make them appear at all, though there is still an issue with them starving
both gnomes get [SYNDROME_DILUTION_FACTOR:INEBRIATION:500]
inorganic
[IS_CERAMIC], used by instruments/tools that have [CERAMIC_MAT]
added quicklime and milk of lime
item
instruments
removed instrument file and added example files for instruments with many new tokens
tools
several tools were added to support the new stuff
new mat tokens
[LEATHER_MAT]
[SILK_MAT]
[THREAD_PLANT_MAT]
[GLASS_MAT]
[CERAMIC_MAT]
[STONE_MAT]
[BONE_MAT]
[SHELL_MAT]
[NO_DEFAULT_JOB] -- only custom reactions are used to make this item
[INCOMPLETE_ITEM] -- won't be used in world gen libraries (to differentiate scrolls from quires)
also put it on bindings, rollers, instr. pieces for completeness/future use
[DEFAULT_IMPROVEMENT:<imp type>:<possibly specific type or part token>:<tool mat flag like HARD_MAT or SILK_MAT>]
entity
removed specific instruments
[GENERATE_POETIC_FORMS]
[GENERATE_MUSICAL_FORMS]
[GENERATE_DANCE_FORMS]
new value: KNOWLEDGE
[VARIABLE_VALUE:<value token or ALL>:<min>:<max>]
used this for humans with ALL:-30:30
[CIV_CONTROLLABLE] -> [SITE_CONTROLLABLE]
removed [INDIV_CONTROLLABLE], now have [ALL_MAIN_POPS_CONTROLLABLE] for adv mode
removed ADVENTURE_TIER
the normal tokens to include new stuff in entities
materials
new syndrome tokens
[SYN_CONCENTRATION_ADDED:<amount>:<max>]
each 100 of amount will contribute SEV in general to each effect (before dilution), max goes up to 1000
the concentration does not decrease, but will stay at the maximum attained until the syndrome wears off
[SYN_IDENTIFIER:<token>]
causes these syndromes to use the same concentration pool, first one in wins (the rest just stack)
would be better to make syndromes their own raw at this point to needing this, will happen later
[SYN_NO_HOSPITAL]
affected creature will not go to the hospital for effects no matter how bad they get
base effect tokens
ABRUPT_START, ABRUPT_END -- without these, effects will generally build toward the peak and then drop off
DWF_STRETCH:<factor> -- this makes effects last longer in dwarf mode
new effects
[CE_CHANGE_PERSONALITY:FACET:<facet token>:<amount>:<base effect tokens>]
can have multiple facets in one effect by listing them as FACET:<token>:<amount> over and over -- see inebriation
[CE_FEEL_EMOTION:EMOTION:<emotion token>:SEV:<amount>:<base effect tokens>]
due to the way emotions work, you'll need additional effects for each emotion you want to stack
[CE_ERRATIC_BEHAVIOR:SEV:<amount>:<base effect tokens>]
reaction
various new reactions for paper, codices, scrolls, parchment etc.
new buildings supported: GLASS, WOOD (for wood furnace), MASON, ASHERY, LEATHER, BOWYER, SIEGE, CLOTHES, METALSMITH, CARPENTER
reagants can get [IS_SAND_MATERIAL] (which checks for soil_sand) and [METAL_ITEM_MATERIAL] (which checks for ITEMS_METAL)
improvement products can now target products that are given [PRODUCT_TOKEN:<token>]
assuming the target is above the improvement in the raw def
improvement products can now be of type INSTRUMENT_PIECE:<piece token>
[DESCRIPTION:<string>]
used for the helpful hint box in the building menu
also have [DESCRIPTION:USE_TOOL:<token>] and [DESCRIPTION:USE_INSTRUMENT:<token>] if you want it to swipe those for hint box
can use any of these in succession to create paragraphs, though the helpful hint box only fits so much text
can now be placed in categories for building menus
within a reaction, define category with [CATEGORY:<token>]
after you make a category, in one of its reactions, you can use these to further define it
[CATEGORY_NAME:<string>] <-- for name in the menu
[CATEGORY_DESCRIPTION:<string>] <-- for helpful hint box
[CATEGORY_PARENT:<token>] <-- for nesting in menus
if you are defining a nesting structure within a reaction
just make sure the category of the reaction itself is the last defined
[CATEGORY_KEY:<key>] <-- hot key if any
you only need to define each category's subtokens once in any of the raw files
repeated subtokens will overwrite any loaded data
[MAX_MULTIPLIER:<#>] -- if you've got, say, a reaction with a bone reagent and want it to just do the reaction <#> times
instead of processing the whole stack -- this is a REACTION token, not a REAGENT token
reagents can have [CAN_USE_HOSPITAL_RESERVED] [CAN_USE_LOCATION_RESERVED] to allow them access to those items
(locations are taverns etc.)
graphics examples units
PERFORMER
POET
BARD
DANCER
SAGE
SCHOLAR
PHILOSOPHER
MATHEMATICIAN
HISTORIAN
ASTRONOMER
NATURALIST
CHEMIST
GEOGRAPHER
SCRIBE
PAPERMAKER
BOOKBINDER
TAVERN_KEEPER
skills
DANCE
MAKE_MUSIC
SING
PLAY_KEYBOARD_INSTRUMENT
PLAY_STRINGED_INSTRUMENT
PLAY_WIND_INSTRUMENT
PLAY_PERCUSSION_INSTRUMENT
CRITICAL_THINKING
LOGIC
MATHEMATICS
ASTRONOMY
CHEMISTRY
GEOGRAPHY
OPTICS_ENGINEER
FLUID_ENGINEER
PAPERMAKING
BOOKBINDING
d_init
[VISITOR_CAP:100]
[INVASION_SOLDIER_CAP:120]
[INVASION_MONSTER_CAP:40]
******************************************************
Auxiliary file changes for 0.40.24:
plant_standard:
muck root, bloated tubers got seeds
creature_tropical_new:
pangolin [REMOVE_TISSUE:SKIN]
creature_small_ocean:
mussel and oyster got leather/tallow/soap
creature_other:
wambler got leather/tallow/soap, changed FLUFF/PUDGE tokens to HAIR/FAT to avoid template conflict (still named the same)
creature_next_underground:
floater and blog got leather
pond grabber stopped using claw template -- did manual name change instead
flesh ball FLESH token to MUSCLE to avoid template conflicts, also added flesh name change
******************************************************
Auxiliary file changes for 0.40.23:
creature_small_riverlake and creature_standard
breath -> breathe a few places (Gorobay)
******************************************************
Auxiliary file changes for 0.40.22:
Just the usual.
******************************************************
Auxiliary file changes for 0.40.21:
Just the usual.
******************************************************
Auxiliary file changes for 0.40.20:
new keys
DESIGNATE_STANDARD_MARKER:m
DESIGNATE_MINE_MODE:a
DESIGNATE_TOGGLE_MARKER:M
BUILDJOB_NOW:n
changed key
DESIGNATE_FORTIFY a -> F
******************************************************
Auxiliary file changes for 0.40.19:
new keys
INTERFACEKEY_UNITVIEW_GELD:x
INTERFACEKEY_PET_GELD:x
creatures
GELDABLE information added to many creatures.
new commands: BP_ADD_TYPE:<tag>, BP_REMOVE_TYPE:<tag> used with SET_BP_GROUP
legal tags:
HEAD
UPPERBODY
LOWERBODY
SIGHT
EMBEDDED
INTERNAL
CIRCULATION
SKELETON
LIMB
GRASP
STANCE
GUTS
GELDABLE
BREATHE
SMALL
THROAT
JOINT
THOUGHT
NERVOUS
RIGHT
LEFT
HEAR
SMELL
FLIER
DIGIT
CONNECTOR
PREVENTS_PARENT_COLLAPSE
MOUTH
APERTURE
SOCKET
TOTEMABLE
UNDER_PRESSURE
VERMIN_BUTCHER_ITEM
new announcements
[MOVED_OUT_OF_RANGE:A_D:D_D]
[CANNOT_JUMP:A_D:D_D]
[NO_TRACKS:A_D:D_D]
[ALREADY_SEARCHED_AREA:A_D:D_D]
[SEARCH_FOUND_SOMETHING:A_D:D_D]
[SEARCH_FOUND_NOTHING:A_D:D_D]
[NOTHING_TO_INTERACT:A_D:D_D]
[NOTHING_TO_EXAMINE:A_D:D_D]
[YOU_YIELDED:A_D:D_D]
[YOU_UNYIELDED:A_D:D_D]
[YOU_STRAP_ITEM:A_D:D_D]
[YOU_DRAW_ITEM:A_D:D_D]
[NO_GRASP_TO_DRAW_ITEM:A_D:D_D]
[NO_ITEM_TO_STRAP:A_D:D_D]
[NO_INV_TO_REMOVE:A_D:D_D]
[NO_INV_TO_WEAR:A_D:D_D]
[NO_INV_TO_EAT:A_D:D_D]
[NO_INV_TO_CONTAIN:A_D:D_D]
[NO_INV_TO_DROP:A_D:D_D]
[NOTHING_TO_PICK_UP:A_D:D_D]
[NO_INV_TO_THROW:A_D:D_D]
[NO_INV_TO_FIRE:A_D:D_D]
[CURRENT_SMELL:A_D:D_D]
[CURRENT_WEATHER:A_D:D_D]
[CURRENT_TEMPERATURE:A_D:D_D]
[CURRENT_DATE:A_D:D_D]
[NO_GRASP_FOR_PICKUP:A_D:D_D]
[TRAVEL_ADVISORY:A_D:D_D]
[CANNOT_CLIMB:A_D:D_D]
[CANNOT_STAND:A_D:D_D]
[MUST_UNRETRACT_FIRST:A_D:D_D]
[CANNOT_REST:A_D:D_D]
[CANNOT_MAKE_CAMPFIRE:A_D:D_D]
[MADE_CAMPFIRE:A_D:D_D]
[CANNOT_SET_FIRE:A_D:D_D]
[SET_FIRE:A_D:D_D]
[DAWN_BREAKS:A_D:D_D]
[NOON:A_D:D_D]
[NIGHTFALL:A_D:D_D]
[NO_INV_INTERACTION:A_D:D_D]
[EMPTY_CONTAINER:A_D:D_D]
[TAKE_OUT_OF_CONTAINER:A_D:D_D]
[NO_CONTAINER_FOR_ITEM:A_D:D_D]
[PUT_INTO_CONTAINER:A_D:D_D]
[EAT_ITEM:A_D:D_D]
[DRINK_ITEM:A_D:D_D]
[CONSUME_FAILURE:A_D:D_D]
[DROP_ITEM:A_D:D_D]
[PICK_UP_ITEM:A_D:D_D]
[YOU_BUILDING_INTERACTION:A_D:D_D]
[YOU_ITEM_INTERACTION:A_D:D_D]
[YOU_TEMPERATURE_EFFECTS:A_D:D_D]
[RESOLVE_SHARED_ITEMS:A_D:D_D]
[COUGH_BLOOD:A_D:D_D]
[VOMIT_BLOOD:A_D:D_D]
[POWER_LEARNED:A_D:D_D]
[YOU_FEED_ON_SUCKEE:A_D:D_D]
[PROFESSION_CHANGES:A_D:D_D]
[RECRUIT_PROMOTED:A_D:D_D]
[SOLDIER_BECOMES_MASTER:A_D:D_D]
[MERCHANTS_UNLOADING:A_D:D_D]
[MERCHANTS_NEED_DEPOT:A_D:D_D]
[MERCHANT_WAGONS_BYPASSED:A_D:D_D]
[MERCHANTS_LEAVING_SOON:A_D:D_D]
[MERCHANTS_EMBARKED:A_D:D_D]
[PET_LOSES_DEAD_OWNER:A_D:D_D]
[PET_ADOPTS_OWNER:A_D:D_D]
[VERMIN_BITE:A_D:D_D]
[UNABLE_TO_COMPLETE_BUILDING:A_D:D_D]
[JOBS_REMOVED_FROM_UNPOWERED_BUILDING:A_D:D_D]
[CITIZEN_SNATCHED:A_D:D_D]
[VERMIN_DISTURBED:A_D:D_D]
[LAND_GAINS_STATUS:A_D:D_D]
[LAND_ELEVATED_STATUS:A_D:D_D]
[MASTERPIECE_CRAFTED:A_D:D_D]
[ARTWORK_DEFACED:A_D:D_D]
[ANIMAL_TRAINED:A_D:D_D]
[DYED_MASTERPIECE:A_D:D_D]
[COOKED_MASTERPIECE:A_D:D_D]
[MANDATE_ENDS:A_D:D_D]
[SLOWDOWN_ENDS:A_D:D_D]
[FAREWELL_HELPER:A_D:D_D]
[ELECTION_RESULTS:A_D:D_D]
[SITE_PRESENT:A_D:D_D]
[CONSTRUCTION_SUSPENDED:A_D:D_D]
[LINKAGE_SUSPENDED:A_D:D_D]
[QUOTA_FILLED:A_D:D_D]
[JOB_OVERWRITTEN:A_D:D_D]
[NOTHING_TO_CATCH_IN_WATER:A_D:D_D]
[DEMAND_FORGOTTEN:A_D:D_D]
[NEW_DEMAND:A_D:D_D]
[NEW_MANDATE:A_D:D_D]
[PRICES_ALTERED:A_D:D_D]
[NAMED_RESIDENT_CREATURE:A_D:D_D]
[SOMEBODY_GROWS_UP:A_D:D_D]
[GUILD_REQUEST_TAKEN:A_D:D_D]
[GUILD_WAGES_CHANGED:A_D:D_D]
[NEW_WORK_MANDATE:A_D:D_D]
[CITIZEN_BECOMES_SOLDIER:A_D:D_D]
[CITIZEN_BECOMES_NONSOLDIER:A_D:D_D]
[PARTY_ORGANIZED:A_D:D_D]
[POSSESSED_TANTRUM:A_D:D_D]
[BUILDING_TOPPLED_BY_GHOST:A_D:D_D]
[MASTERFUL_IMPROVEMENT:A_D:D_D]
[MASTERPIECE_ENGRAVING:A_D:D_D]
[MARRIAGE:A_D:D_D]
[NO_MARRIAGE_CELEBRATION:A_D:D_D]
[CURIOUS_GUZZLER:A_D:D_D]
[WEATHER_BECOMES_CLEAR:A_D:D_D]
[WEATHER_BECOMES_SNOW:A_D:D_D]
[WEATHER_BECOMES_RAIN:A_D:D_D]
[SEASON_WET:A_D:D_D]
[SEASON_DRY:A_D:D_D]
[SEASON_SPRING:A_D:D_D]
[SEASON_SUMMER:A_D:D_D]
[SEASON_AUTUMN:A_D:D_D]
[SEASON_WINTER:A_D:D_D]
******************************************************
Auxiliary file changes for 0.40.18:
Just the usual.
******************************************************
Auxiliary file changes for 0.40.17:
Just the usual.
******************************************************
Auxiliary file changes for 0.40.16:
Just the usual.
******************************************************
Auxiliary file changes for 0.40.15:
new announcements
STRESSED_CITIZEN:A_D:D_D
for any of the temporary stress states aside from tantrum
CITIZEN_LOST_TO_STRESS:A_D:D_D
for any of the permanent states aside from berserk
CITIZEN_TANTRUM:A_D:D_D
******************************************************
Auxiliary file changes for 0.40.14:
new/changed keys
CIVZONE_DUMP g -> d